// ADMTScript.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f ADMTScriptps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "ADMTScript.h" #include "ADMTScript_i.c" #include "Migration.h" CAdmtModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_Migration, CMigration) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { ATLTRACE(_T("{ADMTScript.dll}DllMain(hInstance=0x%08lX, dwReason=DLL_PROCESS_ATTACH,...)\n"), hInstance); _Module.Init(ObjectMap, hInstance, &LIBID_ADMT); DisableThreadLibraryCalls(hInstance); _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF); } else if (dwReason == DLL_PROCESS_DETACH) { ATLTRACE(_T("{ADMTScript.dll}DllMain(hInstance=0x%08lX, dwReason=DLL_PROCESS_DETACH,...)\n"), hInstance); _Module.Term(); } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }