/*++ Copyright (c) 1990-2000 Microsoft Corporation Module Name: boot.c Abstract: This is the device dependent portion of the graphical boot dll. Author: Erick Smith (ericks) Oct. 1997 Environment: kernel mode only Revision History: --*/ // // vga routines // #include #include #include "vga.h" extern PUCHAR VgaBase; extern PUCHAR VgaRegisterBase; extern UCHAR FontData[]; #define FONT_HEIGHT (13) #define STRING_HEIGHT (14) typedef struct _RECT { ULONG x1; ULONG y1; ULONG x2; ULONG y2; } RECT, *PRECT; // // globals to track screen position // ULONG curr_x=0; ULONG curr_y=0; RECT ScrollRegion = {0, 0, 639, 479}; // 53 lines of 9 pixel height text. ULONG TextColor = 15; #define DELTA 80L UCHAR lMaskTable[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01}; UCHAR rMaskTable[8] = {0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff}; UCHAR PixelMask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01}; ULONG lookup[16] = { 0x00000000, 0x00000100, 0x00001000, 0x00001100, 0x00000001, 0x00000101, 0x00001001, 0x00001101, 0x00000010, 0x00000110, 0x00001010, 0x00001110, 0x00000011, 0x00000111, 0x00001011, 0x00001111 }; void __outpw(int p, int v) { WRITE_PORT_USHORT((PUSHORT)(p+VgaRegisterBase), (USHORT)v); } void __outpb(int p, int v) { WRITE_PORT_UCHAR((PUCHAR)(p+VgaRegisterBase), (UCHAR)v); } VOID ReadWriteMode( ULONG mode ) { UCHAR value; WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3ce), 5); value = READ_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf)); value &= 0xf4; value |= mode; WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf), value); } VOID SetPixel( ULONG x, ULONG y, ULONG color ) { PUCHAR pDst; ULONG bank; bank = x >> 3; pDst = (char *)(VgaBase + y * DELTA + bank); ReadWriteMode(0x8 | 0x2); __outpw(0x3c4, 0x0f02); // enable all write planes __outpw(0x3ce, 0x0007); // set color don't care register to zero __outpw(0x3ce, (PixelMask[x & 0x7] << 8) | 8); WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & ((UCHAR)color))); } VOID VidSolidColorFill( ULONG x1, ULONG y1, ULONG x2, ULONG y2, ULONG color ) { PUCHAR pDst; ULONG x, y; ULONG bank1, bank2, count; ULONG lMask, rMask; lMask = (lMaskTable[x1 & 0x7] << 8) | 8; rMask = (rMaskTable[x2 & 0x7] << 8) | 8; bank1 = x1 >> 3; bank2 = x2 >> 3; count = bank2 - bank1; if (!count) { lMask = lMask & rMask; } ReadWriteMode(0x8 | 0x2); __outpw(0x3c4, 0x0f02); // enable writing to all color planes __outpw(0x3ce, 0x0007); // set color don't care register to zero // // Do the left edge // pDst = (char *)(VgaBase + y1 * DELTA + bank1); __outpw(0x3ce, lMask); for (y=y1; y<=y2; y++) { WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color)); pDst += DELTA; } if (count) { // // Do the right edge // pDst = (char *)(VgaBase + y1 * DELTA + bank2); count--; __outpw(0x3ce, rMask); for (y=y1; y<=y2; y++) { WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color)); pDst += DELTA; } // // Do the center section // if (count) { pDst = (char *)(VgaBase + y1 * DELTA + bank1 + 1); __outpw(0x3ce, 0xff08); for (y=y1; y<=y2; y++) { for (x=0; x0; i >>= 1) { if (i & *BitPattern) { SetPixel(xx, yy, fore_color); } else if (back_color < 16) { SetPixel(xx, yy, back_color); } xx++; } BitPattern++; yy++; } // // That is 8x8. But we will want to put a blank line // such that the font is 8x9. This will allow some room // between characters, and still allow for 53 lines of text. // // We only draw this blank line if not transparent text. } ULONG VidSetTextColor( ULONG Color ) /*++ Routine Description: Modifies the text drawing color. Arguments: Color - Palette index of new text color. Returns: Previous text color. --*/ { ULONG ulRet = TextColor; TextColor = Color; return ulRet; } VOID VidDisplayString( PUCHAR str ) { static BOOLEAN bRestore = FALSE; while (*str) { switch(*str) { case '\n': curr_y += STRING_HEIGHT; if (curr_y >= ScrollRegion.y2) { VgaScroll(STRING_HEIGHT); curr_y = curr_y - STRING_HEIGHT; PreserveRow(curr_y, STRING_HEIGHT, TRUE); // restore the row } curr_x = ScrollRegion.x1; PreserveRow(curr_y, STRING_HEIGHT, FALSE); break; case '\r': curr_x = ScrollRegion.x1; // // If we are doing a CR, but not a LF also, then // we must be returing to the beginning of a row // to display text again. So we'll need to // restore the original contents of the row. // if (*(str+1) != '\n') { bRestore = TRUE; } break; default: if (bRestore) { PreserveRow(curr_y, STRING_HEIGHT, TRUE); bRestore = FALSE; } DisplayCharacter(*str, curr_x, curr_y, TextColor, 16); curr_x += 8; if (curr_x > ScrollRegion.x2) { curr_y += STRING_HEIGHT; if (curr_y > ScrollRegion.y2) { VgaScroll(STRING_HEIGHT); curr_y = curr_y - STRING_HEIGHT; PreserveRow(curr_y, STRING_HEIGHT, TRUE); } curr_x = ScrollRegion.x1; } } str++; } } VOID VidDisplayStringXY( PUCHAR s, ULONG x, ULONG y, BOOLEAN Transparent ) { DisplayStringXY(s, x, y, 12, Transparent ? 16 : 14); } VOID DisplayStringXY( PUCHAR s, ULONG x, ULONG y, ULONG fore_color, ULONG back_color ) { while (*s) { DisplayCharacter(*s, x, y, fore_color, back_color); s++; x += 8; } } VOID RleBitBlt( ULONG x, ULONG y, ULONG width, ULONG height, PUCHAR Buffer ) /*++ Routine Description: This routine displays an RLE 4 bitmap. Arguments: x, y - location at which to display the bitmap. width, height - height of the bitmap Buffer - Pointer to the compressed bitmap data. --*/ { BOOLEAN Done = FALSE; PUCHAR p = Buffer; ULONG RunLength; LONG RunExtra; ULONG _curr_x, _curr_y; ULONG Color1, Color2; _curr_x = x; _curr_y = y + height - 1; while (!Done) { if (*p) { RunLength = (ULONG) *p++; // // Make sure we don't draw past end of scan. // if ((_curr_x + RunLength) > (x + width)) RunLength -= (_curr_x + RunLength) - (width + x); Color1 = (*p & 0xf0) >> 4; Color2 = (*p++ & 0x0f); if (Color1 == Color2) { ULONG end_x = _curr_x + RunLength - 1; VidSolidColorFill(_curr_x, _curr_y, end_x, _curr_y, Color1); _curr_x += RunLength; } else { while (RunLength > 1) { SetPixel(_curr_x++, _curr_y, Color1); SetPixel(_curr_x++, _curr_y, Color2); RunLength -= 2; } if (RunLength) { SetPixel(_curr_x, _curr_y, Color1); _curr_x++; } } } else { p++; switch (*p) { case 0: _curr_x = x; _curr_y--; p++; break; case 1: Done = TRUE; p++; break; case 2: p++; _curr_x += (ULONG) *p++; _curr_y -= (ULONG) *p++; break; default: RunLength = (ULONG) *p++; // // Make sure we don't draw past end of scan. // if ((_curr_x + RunLength) > (x + width)) { RunExtra = (_curr_x + RunLength) - (width + x); RunLength -= RunExtra; } else { RunExtra = 0; } while (RunLength > 1) { Color1 = (*p & 0xf0) >> 4; Color2 = (*p++ & 0x0f); SetPixel(_curr_x++, _curr_y, Color1); SetPixel(_curr_x++, _curr_y, Color2); RunLength -= 2; } if (RunLength) { Color1 = (*p++ & 0xf0) >> 4; SetPixel(_curr_x++, _curr_y, Color1); RunExtra--; } // // Read any remaining "extra" run data. // while (RunExtra > 0) { p++; RunExtra -= 2; } if ((ULONG_PTR)p & 1) p++; // make sure we are word aligned break; } } } } VOID BitBlt( ULONG x, ULONG y, ULONG width, ULONG height, PUCHAR Buffer, ULONG bpp, LONG ScanWidth ) { ULONG i, j; ULONG color=8; if (bpp == 4) { UCHAR Plane[81]; ULONG lMask, rMask, count; ULONG bank1, bank2, bank; ULONG bRightEdge = FALSE, bCenterSection = FALSE; UCHAR value; ULONG plane; UCHAR Mask; ULONG toggle; PUCHAR pSrc, pSrcTemp; PUCHAR pDst, pDstTemp; UCHAR PlaneMask; lMask = lMaskTable[x & 0x7]; rMask = rMaskTable[(x + width - 1) & 0x7]; bank1 = x >> 3; bank2 = (x + width - 1) >> 3; count = bank2 - bank1; if (bank1 == bank2) { lMask = lMask & rMask; } if (count) { bRightEdge = TRUE; count--; if (count) { bCenterSection = TRUE; } } pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8)); pSrc = Buffer; ReadWriteMode(0x0 | 0x0); for (j=0; j> 4) & PlaneMask) { Plane[bank] |= Mask; } } Mask >>= 1; if (!Mask) { bank++; Plane[bank] = 0; Mask = 0x80; } } // // Set up the vga so that we see the correct bit plane. // __outpw(0x3c4, (1 << (plane + 8)) | 2); // // bank will go from bank1 to bank2 // bank = bank1; pDstTemp = pDst; // // Set Bitmask for left edge. // __outpw(0x3ce, (lMask << 8) | 8); value = READ_REGISTER_UCHAR(pDstTemp); value &= ~lMask; value |= Plane[bank++]; WRITE_REGISTER_UCHAR(pDstTemp++, value); if (bCenterSection) { __outpw(0x3ce, 0xff08); // enable writing to all bits for (i=0; i> 8; bank2 = (x + width - 1) >> 8; lMask = lMaskTable[x & 7]; rMask = rMaskTable[(x + width - 1) & 7]; if (bank1 == bank2) { lMask &= rMask; } lMask = ~lMask; rMask = ~rMask; pSrc = Buffer; pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8)); ReadWriteMode(0x0 | 0x0); for (j=0; j> x) & colorMask; WRITE_REGISTER_UCHAR(pDstTemp++, Value); count -= (8 - x); // // Now do center section // while (count > 7) { Value = (*pSrcTemp << (8 - x)) | (*(pSrcTemp+1) >> x); Value &= colorMask; WRITE_REGISTER_UCHAR(pDstTemp++, Value); pSrcTemp++; count -= 8; } // // Now do the right edge. // if (count) { Value = READ_REGISTER_UCHAR(pDstTemp); Value &= rMask; Value |= *pSrcTemp << (8 - x) & colorMask; WRITE_REGISTER_UCHAR(pDstTemp++, Value); } } else { // // Aligned case. // ULONG ulColorMask = colorMask ? 0xffffffff : 0x00000000; USHORT usColorMask = colorMask ? 0xffff : 0x0000; while (count > 31) { WRITE_REGISTER_ULONG(((PULONG)pDstTemp)++, (ULONG)((*((PULONG)pSrcTemp)++) & ulColorMask)); count -= 32; } while (count > 15) { WRITE_REGISTER_USHORT(((PUSHORT)pDstTemp)++, (USHORT)((*((PUSHORT)pSrcTemp)++) & usColorMask)); count -= 16; } if (count > 7) { WRITE_REGISTER_UCHAR(pDstTemp++, (UCHAR)(*pSrcTemp++ & colorMask)); count -= 8; } // // Now do any remaining bits. // if (count) { Value = READ_REGISTER_UCHAR(pDstTemp); Value &= rMask; Value |= *pSrcTemp & colorMask; WRITE_REGISTER_UCHAR(pDstTemp++, Value); } } } pSrc += ScanWidth; pDst += DELTA; } } } VOID VidBitBlt( PUCHAR Buffer, ULONG x, ULONG y ) /*++ Routine Description: This routine takes a bitmap resource and displays it at a given location. Arguments: Buffer - Pointer to the bitmap resource. x, y - The position at which to display the bitmap. --*/ { PBITMAPINFOHEADER bih; PRGBQUAD Palette; LONG lDelta; PUCHAR pBuffer; LONG cbScanLine; bih = (PBITMAPINFOHEADER) Buffer; Palette = (PRGBQUAD)(((PUCHAR)bih) + bih->biSize); InitPaletteWithTable(Palette, bih->biClrUsed ? bih->biClrUsed : 16); // // Make sure this is a 1bpp or 4bpp bitmap. // if ((bih->biBitCount * bih->biPlanes) <= 4) { cbScanLine = (((bih->biWidth * bih->biBitCount) + 31) & ~31) >> 3; pBuffer = (PUCHAR)(Buffer + sizeof(BITMAPINFOHEADER) + 64); if (bih->biCompression == BI_RLE4) { if (bih->biWidth && bih->biHeight) { RleBitBlt(x, y, bih->biWidth, bih->biHeight, pBuffer); } } else { if (bih->biHeight < 0) { // top down bitmap lDelta = cbScanLine; bih->biHeight = -bih->biHeight; } else { // bottom up bitmap pBuffer += cbScanLine * (bih->biHeight - 1); lDelta = -cbScanLine; } if (bih->biWidth && bih->biHeight) { BitBlt(x, y, bih->biWidth, bih->biHeight, pBuffer, bih->biBitCount, lDelta); } } } else { // // We don't support this type of bitmap. // ASSERT((bih->biBitCount * bih->biPlanes) <= 4); } } VOID VgaScroll( ULONG CharHeight ) { ULONG i, j; PUCHAR pDst, pSrc; PUCHAR pDstTemp, pSrcTemp; pDst = (PUCHAR)(VgaBase + ScrollRegion.y1 * DELTA + (ScrollRegion.x1 >> 3)); pSrc = (PUCHAR)(pDst + DELTA * CharHeight); __outpw(0x3c4, 0x0f02); // enable write to all planes __outpw(0x3ce, 0xff08); // enable write to all bits in plane ReadWriteMode(0x0 | 0x1); // set read mode = 0, write mode = 1 for (i=ScrollRegion.y1; i<=ScrollRegion.y2; i++) { pDstTemp = pDst; pSrcTemp = pSrc; for (j=(ScrollRegion.x1 >> 3); j<=(ScrollRegion.x2 >> 3); j++) { WRITE_REGISTER_UCHAR(pDstTemp++, READ_REGISTER_UCHAR(pSrcTemp++)); } pDst += DELTA; pSrc += DELTA; } } VOID PreserveRow( ULONG y, ULONG CharHeight, BOOLEAN bRestore ) { PUCHAR pDst, pSrc; ULONG count; __outpw(0x3c4, 0x0f02); // enable write to all planes __outpw(0x3ce, 0xff08); // enable write to all bits in plane ReadWriteMode(0x0 | 0x1); // set read mode = 0, write mode = 1 if (bRestore) { pDst = (PUCHAR)(VgaBase + DELTA * y); pSrc = (PUCHAR)(VgaBase + DELTA * 480); } else { pDst = (PUCHAR)(VgaBase + DELTA * 480); pSrc = (PUCHAR)(VgaBase + DELTA * y); } count = CharHeight * DELTA; while (count--) { WRITE_REGISTER_UCHAR(pDst++, READ_REGISTER_UCHAR(pSrc++)); } } VOID VidScreenToBufferBlt( PUCHAR Buffer, ULONG x, ULONG y, ULONG width, ULONG height, ULONG lDelta ) /*++ Routine Description: This routine allows you to copy a portion of video memory into system memory. Arguments: Buffer - Points to system memory where the video image should be copied. x, y - X,Y coordinates in video memory of top-left portion of image. width, height - width and height of the image in pixels. lDelta - width of the buffer in bytes. Notes: Upon completion, the video memory image will be in system memory. Each plane of the image are stored seperately, so the first scan line of plane 0 will be followed by the first scan line of plane 1, etc. Then the second scan of plane 0, plane 1, and so on. --*/ { ULONG Plane, i, j, BankStart, BankEnd; PUCHAR pSrc, pSrcTemp, pDst; PULONG pulDstTemp; UCHAR Val1, Val2; ULONG Shift1, Shift2; UCHAR ucCombined; ULONG ulCombined; BankStart = x >> 3; BankEnd = (x + width - 1) >> 3; Shift1 = x & 7; Shift2 = 8 - Shift1; // // Zero initialize the buffer so we can or in the bits later! // pDst = Buffer; memset(pDst, 0, lDelta * height); for (Plane=0; Plane<4; Plane++) { pSrc = (PUCHAR)(VgaBase + (DELTA * y) + BankStart); pDst = Buffer; ReadWriteMode(0x0 | 0x0); // set read mode 0 __outpw(0x3ce, (Plane << 8) | 0x04); // read from given plane for (j=0; j> Shift2); ulCombined = ((lookup[(ucCombined & 0x0f) >> 0] << 16) | lookup[(ucCombined & 0xf0) >> 4]) << Plane; *pulDstTemp++ |= ulCombined; Val1 = Val2; } pSrc += DELTA; // go to next video memory scan line pDst += lDelta; // go to next scan for this plane in buffer } } } void VidBufferToScreenBlt( PUCHAR Buffer, ULONG x, ULONG y, ULONG width, ULONG height, ULONG lDelta ) /*++ Routine Description: This routine allows you to copy a portion of video memory into system memory. Arguments: Buffer - Points to system memory where the video image should be copied from. x, y - X,Y coordinates in video memory of top-left portion of image. width, height - width and height of the image in pixels. lDelta - width of the buffer in bytes. Notes: This routine will allow you to blt from a buffer filled by VidScreenToBufferBlt. --*/ { if (width && height) { BitBlt(x, y, width, height, Buffer, 4, lDelta); } } VOID SetPaletteEntry( ULONG index, ULONG RGB ) { __outpb(0x3c8, index); __outpb(0x3c9, RGB & 0xff); RGB >>= 8; __outpb(0x3c9, RGB & 0xff); RGB >>= 8; __outpb(0x3c9, RGB & 0xff); } VOID SetPaletteEntryRGB( ULONG index, RGBQUAD rgb ) { __outpb(0x3c8, index); __outpb(0x3c9, rgb.rgbRed >> 2); __outpb(0x3c9, rgb.rgbGreen >> 2); __outpb(0x3c9, rgb.rgbBlue >> 2); } VOID InitPaletteWithTable( PRGBQUAD Palette, ULONG count ) { ULONG i; for (i=0; i