TARGETNAME=zlib_d3dx

!include ..\sources.inc

NTTARGETFILE0= \
    $(O)\d3dx_rename.h \
    $(O)\zlib_d3dx.h

PROJECT_COMPILER_WARNINGS=/FI$(O)\d3dx_rename.h

PASS0_PUBLISH= \
    {$(O)\zlib_d3dx.h=$(PROJECT_INC_PATH)\zlib_d3dx.h}
    
BUFFER_OVERFLOW_CHECKS=0