/*++ Copyright (c) 1989 Microsoft Corporation Module Name: NwData.c Abstract: This module declares the global data used by the Nw file system. Author: Colin Watson [ColinW] 19-Dec-1992 Anoop Anantha [AnoopA] 24-Jun-1998 Revision History: --*/ #include "Procs.h" #include // // The debug trace level // #define Dbg (DEBUG_TRACE_CATCH_EXCEPTIONS) PEPROCESS FspProcess; PDEVICE_OBJECT FileSystemDeviceObject = NULL; // // The volume control block for the redirector device. // RCB NwRcb; // // The ScbSpinLock protects the entire ScbQueue and the first part of the // Scb entries on the queue. The first part of the Scb includes the name // of the server and a reference count // KSPIN_LOCK ScbSpinLock; LIST_ENTRY ScbQueue; // // The NwTimerSpinLock protects the Timer and TimerStop flag. // KSPIN_LOCK NwTimerSpinLock; // // A permanent SCB to synchronize access to the network. // NONPAGED_SCB NwPermanentNpScb; LARGE_INTEGER NwMaxLarge = {MAXULONG,MAXLONG}; // // tommye MS 90541 / MCS 277 // // Set NwAbsoluteTotalWaitTime to 200, which is 100 half-seconds (duh). This gets // referenced in NwProcessPositiveAck, which comes from the TimerDPC about every // half second or so. This is the longest about of retries that we will send a // packet that we've gotten a positive ACK on. // ULONG NwAbsoluteTotalWaitTime = 200; TDI_ADDRESS_IPX OurAddress = {0,0,0,0,0,0,0,0}; UNICODE_STRING IpxTransportName; HANDLE IpxHandle = NULL; PDEVICE_OBJECT pIpxDeviceObject = NULL; PFILE_OBJECT pIpxFileObject = NULL; LIST_ENTRY LogonList; LOGON Guest; LARGE_INTEGER DefaultLuid = ANONYMOUS_LOGON_LUID; // // A global list of VCBs, and a monotonic increasing VCB entry, used to // control connection enumeration. // LIST_ENTRY GlobalVcbList; ULONG CurrentVcbEntry; #if 0 // // HACKHACK - List of outstanding find notify request // Protected by NwRcb resource. // LIST_ENTRY FnList; #endif // // Drive mapping table of redirected drives. 26 disk drive mappings + // 10 LPT mappings. // // Netware supports 32 disk redirections, but this funkiness is handled // by the 16-bit code. // PVCB GlobalDriveMapTable[DRIVE_MAP_TABLE_SIZE]; //MultiUser FAST_IO_DISPATCH NwFastIoDispatch; // // Scavenger related data // ULONG NwScavengerTickCount; // The current tick count ULONG NwScavengerTickRunCount; // The count at which to run the scavenger routine KSPIN_LOCK NwScavengerSpinLock; // Lock to protect access to the above. // // Worker thread // BOOLEAN WorkerThreadRunning = FALSE; // // Message queue data // LIST_ENTRY NwGetMessageList; // List of Get Message IRP contexts KSPIN_LOCK NwMessageSpinLock; // Protects the list above. // // Pending lock list // LIST_ENTRY NwPendingLockList; // List of pending File lock IRP contexts KSPIN_LOCK NwPendingLockSpinLock;// Protects the list above. // // Lock to synchronize all file opens. // ERESOURCE NwOpenResource; // // Configuration data // LONG PreferNDSBrowsing = 0; // when attempting to connect to UNC paths, attempt NDS connection first BOOLEAN NwBurstModeEnabled = FALSE; ULONG NwMaxSendSize = 0; ULONG NwMaxReceiveSize = 0; ULONG NwPrintOptions = 0x98; UNICODE_STRING NwProviderName = { 0, 0, NULL }; LONG MaxSendDelay = 50000; LONG MaxReceiveDelay = 50000; LONG MinSendDelay = 0; LONG MinReceiveDelay = 0; LONG BurstSuccessCount = 1; LONG BurstSuccessCount2 = 3; LONG AllowGrowth = 0; LONG DontShrink = 0; LONG SendExtraNcp = 1; LONG DefaultMaxPacketSize = 0; LONG PacketThreshold = 1500; // Size to use Large vs Small PacketAdjustment LONG LargePacketAdjustment = 38; LONG LipPacketAdjustment = 0; LONG LipAccuracy = BURST_PACKET_SIZE_TOLERANCE; LONG Japan = 0; // Controls special DBCS translation LONG Korean = 0; // Controls special Korean translation LONG DisableReadCache = 0; // disable file i/o read cache LONG DisableWriteCache = 0; // disable file i/o write cache LONG FavourLongNames = 1 ; // use LFN where possible DWORD LongNameFlags = 0; // flags for handling long names ULONG DirCacheEntries = 1; // number of directory entries we cache LARGE_INTEGER TimeOutEventInterval = {0, 0}; LONG MaxWriteTimeout = 50 ; // tick counts (see write.c) LONG MaxReadTimeout = 50 ; // tick counts (see read.c) LONG WriteTimeoutMultiplier = 100; // expressed as percentage (see write.c) LONG ReadTimeoutMultiplier = 100; // expressed as percentage (see read.c) ULONG EnableMultipleConnects = 0; ULONG AllowSeedServerRedirection = 0; ULONG ReadExecOnlyFiles = 0; ULONG DisableAltFileName = 1; ULONG NdsObjectCacheSize = 0; ULONG NdsObjectCacheTimeout = 10; // // Static storage area for perfmon statistics // NW_REDIR_STATISTICS Stats; ULONG ContextCount = 0; // // Data structure used to track discardable code. // SECTION_DESCRIPTOR NwSectionDescriptor; ERESOURCE NwUnlockableCodeResource; // // The lock timeout value. // ULONG LockTimeoutThreshold = 1; // // The Kernel Queue from where the reconnect work items are picked up. // KQUEUE KernelQueue; #ifndef _PNP_POWER_ // // The TDI PNP Bind handle. // HANDLE TdiBindingHandle = NULL; UNICODE_STRING TdiIpxDeviceName; WCHAR IpxDevice[] = L"\\Device\\NwlnkIpx"; #endif // // We can't have the scavenger and a line change request running // at the same time since they both run on worker threads and // walk across all the SCBs. Therefore, when either is running, // we set the WorkerRunning value used by the scavenger to TRUE. // If a scavenger run tries to happen while a line change request // is running, it gets skipped. If a line change request comes in // while the scavenger is running, we set DelayedProcessLineChange // to TRUE and run it when the scavenger finishes. // // These values are protected by the existing scavenger spin lock. // BOOLEAN DelayedProcessLineChange = FALSE; PIRP DelayedLineChangeIrp = NULL; #ifdef NWDBG ULONG NwDebug = 0; //ULONG NwDebug = 0xffffffbf; ULONG NwMemDebug = 0xffffffff; LONG NwDebugTraceIndent = 0; ULONG NwFsdEntryCount = 0; ULONG NwFspEntryCount = 0; ULONG NwIoCallDriverCount = 0; LONG NwPerformanceTimerLevel = 0x00000000; ULONG NwTotalTicks[32] = { 0 }; // // Debug data for tracking pool usage // KSPIN_LOCK NwDebugInterlock; ERESOURCE NwDebugResource; LIST_ENTRY NwPagedPoolList; LIST_ENTRY NwNonpagedPoolList; ULONG MdlCount; ULONG IrpCount; #endif // NWDBG // // Configurable parameters. // SHORT DefaultRetryCount = DEFAULT_RETRY_COUNT; #ifdef _PNP_POWER_ BOOLEAN fPoweringDown = FALSE; #endif #ifdef ALLOC_PRAGMA #pragma alloc_text( PAGE, NwInitializeData ) #endif VOID NwInitializeData( VOID ) { LARGE_INTEGER Now; PAGED_CODE(); NwRcb.State = RCB_STATE_STOPPED; #ifdef NWDBG // Initialize pool before allocating any memory InitializeListHead( &NwPagedPoolList ); InitializeListHead( &NwNonpagedPoolList ); ExInitializeResourceLite( &NwDebugResource ); KeInitializeSpinLock( &NwDebugInterlock ); MdlCount = 0; IrpCount = 0; #endif ExInitializeResourceLite( &NwOpenResource ); // // Initialize the scavenger spin lock and run tick count. // KeInitializeSpinLock( &NwScavengerSpinLock ); NwScavengerTickRunCount = DEFAULT_SCAVENGER_TICK_RUN_COUNT; // // Initialize the timer spin lock. // KeInitializeSpinLock( &NwTimerSpinLock ); RtlInitUnicodeString( &IpxTransportName, NULL ); #ifndef _PNP_POWER_ RtlInitUnicodeString( &TdiIpxDeviceName, IpxDevice ); #endif // // Allocate a permanent Non-paged SCB. This SCB is used to // synchronize access to finding the nearest server. // This initialization must be done before the first possible call // to UnloadDriver. // RtlZeroMemory( &NwPermanentNpScb, sizeof( NONPAGED_SCB ) ); NwPermanentNpScb.NodeTypeCode = NW_NTC_SCBNP; NwPermanentNpScb.NodeByteSize = sizeof(NONPAGED_SCB); NwPermanentNpScb.Reference = 1; InitializeListHead( &NwPermanentNpScb.Requests ); // // Initialize the logonlist to have a default entry with server NULL, // username "GUEST" and null password. This will always be the last // entry on the logonlist so that the workstation service can supply // an override. // InitializeListHead( &LogonList ); Guest.NodeTypeCode = NW_NTC_LOGON; Guest.NodeByteSize = sizeof(LOGON); { //Multi-user. Initialize the DriveMapTable int i; for ( i = 0; i < DRIVE_MAP_TABLE_SIZE; i ++ ) Guest.DriveMapTable[i] = NULL; } RtlInitUnicodeString( &Guest.ServerName, NULL ); RtlInitUnicodeString( &Guest.PassWord, NULL ); RtlInitUnicodeString( &Guest.UserName, L"GUEST" ); Guest.UserUid = DefaultLuid; InitializeListHead( &Guest.NdsCredentialList ); InsertTailList( &LogonList, &Guest.Next ); // // Initialize the global VCB list. // InitializeListHead( &GlobalVcbList ); CurrentVcbEntry = 1; // // Initialize the Get message queue. // InitializeListHead( &NwGetMessageList ); KeInitializeSpinLock( &NwMessageSpinLock ); // // Initialize the Pending lock queue. // InitializeListHead( &NwPendingLockList ); KeInitializeSpinLock( &NwPendingLockSpinLock ); // // Insert the Permanent SCB in the global list of SCBs. // InsertHeadList( &ScbQueue, &NwPermanentNpScb.ScbLinks ); // // Initialize the Kernel Queue Object. Only one thread has to // be concurrently active. // KeInitializeQueue( &KernelQueue, 1 ); // // Spawn off our own worker thread which will service reroute and // reconnect attempts. // SpawnWorkerThread(); #if 0 // HACKHACK InitializeListHead( &FnList ); #endif // // Seed the random number generator. // KeQuerySystemTime( &Now ); srand( Now.LowPart ); RtlZeroMemory( &Stats, sizeof( NW_REDIR_STATISTICS ) ); ExInitializeResourceLite( &NwUnlockableCodeResource ); NwSectionDescriptor.Base = BurstReadTimeout; NwSectionDescriptor.Handle = 0; NwSectionDescriptor.ReferenceCount = 0; return; }