//+--------------------------------------------------------------------------- // // Microsoft Windows // Copyright (C) Microsoft Corporation, 1992 - 1993. // // File: dsysdbg.h // // Contents: Merged all the debug code together // // Classes: // // Functions: // // History: 3-14-95 RichardW Created // //---------------------------------------------------------------------------- #ifndef __DSYSDBG_H__ #define __DSYSDBG_H__ #ifdef __cplusplus extern "C" { #endif #include typedef struct _DEBUG_KEY { DWORD Mask; PCHAR Tag; } DEBUG_KEY, * PDEBUG_KEY; #define DSYSDBG_OPEN_ONLY 0x00000001 #define DSYSDBG_DEMAND_OPEN 0x00000002 #define DSYSDBG_BREAK_ON_ERROR 0x00000004 #define DSYSDBG_ASSERT_CONTINUE 0 #define DSYSDBG_ASSERT_BREAK 1 #define DSYSDBG_ASSERT_SUSPEND 2 #define DSYSDBG_ASSERT_KILL 3 #define DSYSDBG_ASSERT_PROMPT 4 #define DSYSDBG_ASSERT_DEBUGGER 5 // // Global Flags exposed to callers: // #define DEBUG_HEAP_CHECK 0x00000040 // Check Heap on every debug out #define DEBUG_MULTI_THREAD 0x00000080 // Use critical section in header #define DEBUG_BREAK_ON_ERROR 0x00000400 // Break on an error out VOID _DsysAssertEx(PVOID FailedAssertion, PVOID FileName, ULONG LineNumber, PCHAR Message, ULONG ContinueCode); VOID _DebugOut(PVOID pControl, ULONG Mask, CHAR * Format, va_list ArgList); VOID _InitDebug(DWORD Flags, DWORD * InfoLevel, PVOID * Control, char * ModuleName, PDEBUG_KEY pKey); VOID _UnloadDebug( PVOID pControl ); VOID _DbgSetOption(PVOID pControl, DWORD Flag, BOOL On, BOOL Global); VOID _DbgSetLoggingOption(PVOID pControl, BOOL On); VOID DbgpDumpException(PVOID p); VOID _DbgSetLoggingFile(PVOID pControl, HANDLE hLogFile); // Hack to allow retail builds to include debug support // define RETAIL_LOG_SUPPORT in your sources to do it! #ifdef RETAIL_LOG_SUPPORT #define DEBUG_SUPPORT #else #if DBG #define DEBUG_SUPPORT #endif #endif #ifdef DEBUG_SUPPORT // // Use this in your header file. It declares the variables that we need // #define DECLARE_DEBUG2(comp) \ extern PVOID comp##ControlBlock; \ extern DWORD comp##InfoLevel; \ void comp##DebugPrint(ULONG Mask, CHAR * Format, ... ); \ // // Use this when you control when you are initialized, for example a DLL or // EXE. This defines the wrapper functions that will call into dsysdbg.lib // #define DEFINE_DEBUG2(comp) \ PVOID comp##ControlBlock = NULL ; \ DWORD comp##InfoLevel; \ PVOID comp##__DebugKeys; \ void comp##DebugPrint( \ ULONG Mask, \ CHAR * Format, \ ... ) \ { \ va_list ArgList; \ va_start(ArgList, Format); \ _DebugOut( comp##ControlBlock, Mask, Format, ArgList); \ } \ void \ comp##InitDebugEx(DWORD Flags, PDEBUG_KEY pKey) \ { \ comp##__DebugKeys = pKey; \ _InitDebug(Flags, & comp##InfoLevel, & comp##ControlBlock, #comp, pKey); \ } \ void \ comp##InitDebug(PDEBUG_KEY pKey) \ { \ _InitDebug(0, & comp##InfoLevel, & comp##ControlBlock, #comp, pKey); \ } \ void \ comp##SetOption(DWORD Option, BOOL On, BOOL Global) \ { \ _DbgSetOption( comp##ControlBlock, Option, On, Global); \ } \ void \ comp##SetLoggingOption(BOOL On) \ { \ _DbgSetLoggingOption(comp##ControlBlock, On); \ } \ void \ comp##UnloadDebug(void) \ { \ _UnloadDebug( comp##ControlBlock ); \ comp##ControlBlock = NULL ; \ } \ void \ comp##SetLoggingFile(HANDLE hLogFile) \ { \ _DbgSetLoggingFile(comp##ControlBlock, hLogFile); \ } \ // // Use this when you don't control when you are initialized, e.g. a static // library like the gluon code. // #define DEFINE_DEBUG_DEFER(comp,keys) \ PVOID comp##ControlBlock = INVALID_HANDLE_VALUE; \ DWORD comp##InfoLevel; \ PDEBUG_KEY comp##__DebugKeys = keys; \ void comp##DebugPrint( \ ULONG Mask, \ CHAR * Format, \ ... ) \ { \ va_list ArgList; \ va_start(ArgList, Format); \ if (comp##ControlBlock == INVALID_HANDLE_VALUE) \ { \ _InitDebug(DSYSDBG_DEMAND_OPEN, & comp##InfoLevel, & comp##ControlBlock, #comp, comp##__DebugKeys); \ } \ _DebugOut( comp##ControlBlock, Mask, Format, ArgList); \ } \ void \ comp##InitDebugEx(DWORD Flags, PDEBUG_KEY pKey) \ { \ comp##__DebugKeys = pKey; \ _InitDebug(Flags, & comp##InfoLevel, & comp##ControlBlock, #comp, pKey); \ } \ void \ comp##InitDebug(PDEBUG_KEY pKey) \ { \ _InitDebug(DSYSDBG_DEMAND_OPEN, & comp##InfoLevel, & comp##ControlBlock, #comp, pKey); \ } \ void \ comp##UnloadDebug(void) \ { \ _UnloadDebug( comp##ControlBlock ); \ } #else // NOT DEBUG_SUPPORT // // Empty defines for the retail case: // #define DECLARE_DEBUG2(comp) #define DEFINE_DEBUG2(comp) #define DEFINE_DEBUG_DEFER(x, y) #endif // DEBUG_SUPPORT #if DBG // // Moved assertions to new section, so no asserts occur in retail builds // with DEBUG_SUPPORT. // // Assertions: Most should use DsysAssert or DsysAssertMsg. These forward on // the call to dsysdbg.lib, with the continue code set to drop into the // debugger. The more sophisticated can call DsysAssertEx, which allows you // to specify one of the assert codes from above: // #define DsysAssertEx(exp, ContinueCode) \ if (!(exp)) \ _DsysAssertEx( #exp, __FILE__, __LINE__, NULL, ContinueCode); #define DsysAssertMsgEx(exp, Message, ContinueCode) \ if (!(exp)) \ _DsysAssertEx( #exp, __FILE__, __LINE__, Message, ContinueCode); #define DsysAssertMsg(exp, Message) DsysAssertMsgEx(exp, Message, DSYSDBG_ASSERT_DEBUGGER) #define DsysAssert(exp) DsysAssertMsgEx(exp, NULL, DSYSDBG_ASSERT_DEBUGGER) #define DsysException(p) DbgpDumpException(p) #define SZ_DEFAULT_PROFILE_STRING "Error" #else // retail builds cannot contain asserts... #define DsysAssertEx(x,y) #define DsysAssertMsgEx(x, y, z) #define DsysAssert(x) #define DsysAssertMsg(x, y) #define DsysException(p) #define SZ_DEFAULT_PROFILE_STRING "" #endif // dbg #ifndef DEB_ERROR #define DEB_ERROR 0x00000001 #endif #ifndef DEB_WARN #define DEB_WARN 0x00000002 #endif #ifndef DEB_TRACE #define DEB_TRACE 0x00000004 #endif #define DSYSDBG_FORCE 0x80000000 #define DSYSDBG_CLEAN 0x40000000 #ifdef __cplusplus } #endif // __cplusplus #endif // __DSYSDBG_H__