/*****************************************************************************\ FILE: classfactory.cpp DESCRIPTION: This file will be the Class Factory. BryanSt 8/12/1999 Copyright (C) Microsoft Corp 1999-1999. All rights reserved. \*****************************************************************************/ #include "priv.h" #include "autodiscovery.h" #include "objcache.h" #include "mailbox.h" /***************************************************************************** * * CClassFactory * * *****************************************************************************/ class CClassFactory : public IClassFactory { public: ////////////////////////////////////////////////////// // Public Interfaces ////////////////////////////////////////////////////// // *** IUnknown *** virtual STDMETHODIMP_(ULONG) AddRef(void); virtual STDMETHODIMP_(ULONG) Release(void); virtual STDMETHODIMP QueryInterface(REFIID riid, LPVOID * ppvObj); // *** IClassFactory *** virtual STDMETHODIMP CreateInstance(IUnknown *pUnkOuter, REFIID riid, void **ppvObject); virtual STDMETHODIMP LockServer(BOOL fLock); public: CClassFactory(REFCLSID rclsid); ~CClassFactory(void); // Friend Functions friend HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj); protected: int m_cRef; CLSID m_rclsid; }; /***************************************************************************** * IClassFactory::CreateInstance *****************************************************************************/ HRESULT CClassFactory::CreateInstance(IUnknown * punkOuter, REFIID riid, LPVOID * ppvObj) { HRESULT hr = E_INVALIDARG; if (NULL != ppvObj) { if (!punkOuter) { hr = E_NOINTERFACE; } else { // Does anybody support aggregation any more? hr = ResultFromScode(CLASS_E_NOAGGREGATION); } } return hr; } /***************************************************************************** * * IClassFactory::LockServer * * Locking the server is identical to * creating an object and not releasing it until you want to unlock * the server. * *****************************************************************************/ HRESULT CClassFactory::LockServer(BOOL fLock) { if (fLock) DllAddRef(); else DllRelease(); return S_OK; } /***************************************************************************** * * CClassFactory_Create * *****************************************************************************/ /****************************************************\ Constructor \****************************************************/ CClassFactory::CClassFactory(REFCLSID rclsid) : m_cRef(1) { m_rclsid = rclsid; DllAddRef(); } /****************************************************\ Destructor \****************************************************/ CClassFactory::~CClassFactory() { DllRelease(); } //=========================== // *** IUnknown Interface *** //=========================== ULONG CClassFactory::AddRef() { m_cRef++; return m_cRef; } ULONG CClassFactory::Release() { ASSERT(m_cRef > 0); m_cRef--; if (m_cRef > 0) return m_cRef; delete this; return 0; } HRESULT CClassFactory::QueryInterface(REFIID riid, void **ppvObj) { if (IsEqualCLSID(riid, IID_IUnknown) || IsEqualCLSID(riid, IID_IClassFactory)) { *ppvObj = SAFECAST(this, IClassFactory *); } else { TraceMsg(TF_WMOTHER, "CClassFactory::QueryInterface() failed."); *ppvObj = NULL; return E_NOINTERFACE; } AddRef(); return S_OK; } HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj) { HRESULT hres; if (IsEqualCLSID(riid, IID_IClassFactory)) { *ppvObj = (LPVOID) new CClassFactory(rclsid); hres = (*ppvObj) ? S_OK : E_OUTOFMEMORY; } else hres = ResultFromScode(E_NOINTERFACE); return hres; }