// // infstatic.c // // Decompress a static (fixed) compressed block // // This code was cloned from infdyna.c with the following changes: // 1. Use global pre-initialised static tables // 2. All distance prefixes are 5 bits, so don't look this up in a table // 3. g_StaticDistanceTreeTable is a BYTE[] not a USHORT[] // 4. Table lookup size for literals is 9 bits, for distances it is 5 bits // 5. Due to #3 there is no table overflow, so there are no left/right arrays // 6. When dumping 5 distance bits, no need to check for bitcount overflow twice // #include #include #include "inflate.h" #include "infmacro.h" #include "maketbl.h" // // Decoding table sizes; do not change! // // 9 is the largest code length for literals // 5 is the largest code length for distances // // Therefore we don't need an overflow left/right table // #define STATIC_BLOCK_LITERAL_TABLE_BITS 9 #define STATIC_BLOCK_LITERAL_TABLE_MASK ((1 << STATIC_BLOCK_LITERAL_TABLE_BITS)-1) #define STATIC_BLOCK_DISTANCE_TABLE_BITS 5 #define STATIC_BLOCK_DISTANCE_TABLE_MASK ((1 << STATIC_BLOCK_DISTANCE_TABLE_BITS)-1) #define OUTPUT_EOF() (output_curpos >= context->end_output_buffer) // // This is the slow version, which worries about the input running out or the output // running out. The trick here is to not read any more bytes than we need to; theoretically // the "end of block" code could be 1 bit, so we cannot always assume that it is ok to fill // the bit buffer with 16 bits right before a table decode. // BOOL DecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset; *end_of_block_code_seen = FALSE; // // Store these variables locally for speed // top: output_curpos = context->output_curpos; window = context->window; bufpos = context->bufpos; end_input_buffer = context->end_input_buffer; LOAD_BITBUF_VARS(); _ASSERT(bitcount >= -16); // // Set the state to DECODE_TOP here // switch (context->state) { case STATE_DECODE_TOP: break; case STATE_HAVE_INITIAL_LENGTH: context->state = STATE_DECODE_TOP; length = context->length; goto reenter_state_have_initial_length; case STATE_HAVE_FULL_LENGTH: context->state = STATE_DECODE_TOP; length = context->length; goto reenter_state_have_full_length; case STATE_HAVE_DIST_CODE: context->state = STATE_DECODE_TOP; length = context->length; dist_code = context->dist_code; goto reenter_state_have_dist_code; case STATE_INTERRUPTED_MATCH: context->state = STATE_DECODE_TOP; length = context->length; offset = context->offset; goto reenter_state_interrupted_match; } do { if (context->output_curpos + MAX_MATCH < context->end_output_buffer && context->input_curpos + 12 < context->end_input_buffer) { SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; if (FastDecodeStaticBlock(context, end_of_block_code_seen) == FALSE) return FALSE; if (*end_of_block_code_seen) return TRUE; goto top; } // // decode an element from the main tree // // we must have at least 1 bit available _ASSERT(bitcount >= -16); if (bitcount == -16) { if (input_ptr >= end_input_buffer) break; bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } retry_decode_literal: // assert that at least 1 bit is present _ASSERT(bitcount > -16); // decode an element from the literal tree length = g_StaticLiteralTreeTable[bitbuf & STATIC_BLOCK_LITERAL_TABLE_MASK]; // // If this code is longer than the # bits we had in the bit buffer (i.e. // we read only part of the code - but enough to know that it's too long), // read more bits and retry // if (g_StaticLiteralTreeLength[length] > (bitcount+16)) { // if we run out of bits, break if (input_ptr >= end_input_buffer) break; bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; goto retry_decode_literal; } DUMPBITS(g_StaticLiteralTreeLength[length]); _ASSERT(bitcount >= -16); // // Is it a character or a match? // if (length < 256) { // it's an unmatched symbol window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match int extra_bits; length -= 257; // if value was 256, that was the end-of-block code if (length < 0) { *end_of_block_code_seen = TRUE; break; } // // Get match length // // // These matches are by far the most common case. // if (length < 8) { // no extra bits // match length = 3,4,5,6,7,8,9,10 length += 3; } else { int extra_bits; reenter_state_have_initial_length: extra_bits = g_ExtraLengthBits[length]; if (extra_bits > 0) { // make sure we have this many bits in the bit buffer if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_INITIAL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits will be no more than 5, so we need to read at // most one byte of input to satisfy this request } length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { /* * we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } } // // Get match distance // // decode distance code reenter_state_have_full_length: // we must have at least 1 bit available if (bitcount == -16) { if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } retry_decode_distance: // assert that at least 1 bit is present _ASSERT(bitcount > -16); dist_code = g_StaticDistanceTreeTable[bitbuf & STATIC_BLOCK_DISTANCE_TABLE_MASK]; // // If this code is longer than the # bits we had in the bit buffer (i.e. // we read only part of the code - but enough to know that it's too long), // read more bits and retry // // g_StaticTreeDistanceLength[dist_code] == 5 // if (5 > (bitcount+16)) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; _ASSERT(bitcount >= -16); goto retry_decode_distance; } DUMPBITS(5); // To avoid a table lookup we note that for dist_code >= 2, // extra_bits = (dist_code-2) >> 1 // // Old (intuitive) way of doing this: // offset = distance_base_position[dist_code] + // getBits(extra_distance_bits[dist_code]); reenter_state_have_dist_code: _ASSERT(bitcount >= -16); extra_bits = (dist_code-2) >> 1; if (extra_bits > 0) { // make sure we have this many bits in the bit buffer if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits can be > 8, so check again if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { offset = dist_code + 1; } // copy remaining byte(s) of match reenter_state_interrupted_match: do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK; if (--length == 0) break; } while (output_curpos < context->end_output_buffer); if (length > 0) { context->state = STATE_INTERRUPTED_MATCH; context->length = length; context->offset = offset; break; } } // it's "<=" because we end when we received the end-of-block code, // not when we fill up the output, however, this will catch cases // of corrupted data where there is no end-of-output code } while (output_curpos < context->end_output_buffer); _ASSERT(bitcount >= -16); SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; return TRUE; } // // This is the fast version, which assumes that, at the top of the loop: // // 1. There are at least 12 bytes of input available at the top of the loop (so that we don't // have to check input EOF several times in the middle of the loop) // // and // // 2. There are at least MAX_MATCH bytes of output available (so that we don't have to check // for output EOF while we're copying matches) // // The state must also be STATE_DECODE_TOP on entering and exiting this function // BOOL FastDecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset; *end_of_block_code_seen = FALSE; // // Store these variables locally for speed // output_curpos = context->output_curpos; window = context->window; bufpos = context->bufpos; end_input_buffer = context->end_input_buffer; LOAD_BITBUF_VARS(); _ASSERT(context->state == STATE_DECODE_TOP); _ASSERT(input_ptr + 12 < end_input_buffer); _ASSERT(output_curpos + MAX_MATCH < context->end_output_buffer); // make sure there are at least 16 bits in the bit buffer while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } do { // // decode an element from the main tree // // decode an element from the literal tree length = g_StaticLiteralTreeTable[bitbuf & STATIC_BLOCK_LITERAL_TABLE_MASK]; DUMPBITS(g_StaticLiteralTreeLength[length]); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } // // Is it a character or a match? // if (length < 256) { // it's an unmatched symbol window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match int extra_bits; length -= 257; // if value was 256, that was the end-of-block code if (length < 0) { *end_of_block_code_seen = TRUE; break; } // // Get match length // // // These matches are by far the most common case. // if (length < 8) { // no extra bits // match length = 3,4,5,6,7,8,9,10 length += 3; } else { int extra_bits; extra_bits = g_ExtraLengthBits[length]; if (extra_bits > 0) { length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { /* * we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } } // // Get match distance // // decode distance code dist_code = g_StaticDistanceTreeTable[bitbuf & STATIC_BLOCK_DISTANCE_TABLE_MASK]; DUMPBITS(5); // unlike dynamic block, don't need to do this twice if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } // To avoid a table lookup we note that for dist_code >= 2, // extra_bits = (dist_code-2) >> 1 // // Old (intuitive) way of doing this: // offset = distance_base_position[dist_code] + // getBits(extra_distance_bits[dist_code]); extra_bits = (dist_code-2) >> 1; if (extra_bits > 0) { offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { offset = dist_code + 1; } // copy remaining byte(s) of match do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK; } while (--length != 0); } } while ((input_ptr + 12 < end_input_buffer) && (output_curpos + MAX_MATCH < context->end_output_buffer)); // make sure there are at least 16 bits in the bit buffer while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; return TRUE; }