// // This creates a "dummy" entry point for the DLL and helps the build system // in figuring out the build order // // The DLL contains some common functions used across the UDDI universe, // along with resources (Message Tables, Strings, Version stamps etc.) // that are commonly used by other UDDI subsystems // #include BOOL APIENTRY DllMain (HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { return TRUE; }