/*========================================================================== * * Copyright (C) 1998-2001 Microsoft Corporation. All Rights Reserved. * * File: CmdData.cpp * Content: Class representing a command * * * History: * Date By Reason * ==== == ====== * 04/07/1999 jtk Derived from SPData.h * 01/19/2000 jtk Derived from CommandData.h * 10/10/2001 vanceo Add multicast receive endpoint ***************************************************************************/ #include "dnwsocki.h" //********************************************************************** // Constant definitions //********************************************************************** //********************************************************************** // Macro definitions //********************************************************************** //********************************************************************** // Structure definitions //********************************************************************** //********************************************************************** // Variable definitions //********************************************************************** //********************************************************************** // Function prototypes //********************************************************************** //********************************************************************** // Class definitions //********************************************************************** //********************************************************************** // ------------------------------ // CCommandData::Reset - reset this object // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::Reset" void CCommandData::Reset( void ) { SetState( COMMAND_STATE_UNKNOWN ); m_dwDescriptor = NULL_DESCRIPTOR; SetType( COMMAND_TYPE_UNKNOWN ); SetEndpoint( NULL ); SetUserContext( NULL ); } //********************************************************************** //********************************************************************** // ------------------------------ // CCommandData::PoolAllocFunction - called when a pool item is allocated // // Entry: Nothing // // Exit: Boolean indicating success // TRUE = success // FALSE = failure // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::PoolAllocFunction" BOOL CCommandData::PoolAllocFunction( void* pvItem, void* pvContext ) { BOOL fReturn; CCommandData* pCmdData = (CCommandData*)pvItem; // // initialize // fReturn = TRUE; pCmdData->m_State = COMMAND_STATE_UNKNOWN; pCmdData->m_dwDescriptor = NULL_DESCRIPTOR; pCmdData->m_dwNextDescriptor = NULL_DESCRIPTOR + 1; pCmdData->m_Type = COMMAND_TYPE_UNKNOWN; pCmdData->m_pEndpoint = NULL; pCmdData->m_pUserContext = NULL; pCmdData->m_lRefCount = 0; // // initialize critical section and set recursin depth to 0 // if ( DNInitializeCriticalSection( &pCmdData->m_Lock ) == FALSE ) { fReturn = FALSE; goto Failure; } DebugSetCriticalSectionRecursionCount( &pCmdData->m_Lock, 0 ); DebugSetCriticalSectionGroup( &pCmdData->m_Lock, &g_blDPNWSockCritSecsHeld ); // separate dpnwsock CSes from the rest of DPlay's CSes Exit: return fReturn; Failure: goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CCommandData::PoolInitFunction - called when a pool item is allocated // // Entry: Nothing // // Exit: Boolean indicating success // TRUE = success // FALSE = failure // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::PoolInitFunction" void CCommandData::PoolInitFunction( void* pvItem, void* pvContext ) { CCommandData* pCmdData = (CCommandData*)pvItem; DNASSERT( pCmdData->m_State == COMMAND_STATE_UNKNOWN ); DNASSERT( pCmdData->m_dwDescriptor == NULL_DESCRIPTOR ); DNASSERT( pCmdData->m_Type == COMMAND_TYPE_UNKNOWN ); DNASSERT( pCmdData->m_pEndpoint == NULL ); DNASSERT( pCmdData->m_pUserContext == NULL ); DNASSERT( pCmdData->m_lRefCount == 0 ); pCmdData->SetDescriptor(); pCmdData->m_lRefCount = 1; } //********************************************************************** //********************************************************************** // ------------------------------ // CCommandData::PoolReleaseFunction - called when item is returned to the pool // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::PoolReleaseFunction" void CCommandData::PoolReleaseFunction( void* pvItem ) { CCommandData* pCmdData = (CCommandData*)pvItem; DNASSERT( pCmdData->m_lRefCount == 0 ); pCmdData->m_State = COMMAND_STATE_UNKNOWN; pCmdData->m_dwDescriptor = NULL_DESCRIPTOR; pCmdData->m_Type = COMMAND_TYPE_UNKNOWN; pCmdData->m_pEndpoint = NULL; pCmdData->m_pUserContext = NULL; } //********************************************************************** //********************************************************************** // ------------------------------ // CCommandData::Denitialize - deinitialization function for command data // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::PoolDeallocFunction" void CCommandData::PoolDeallocFunction( void* pvItem ) { CCommandData* pCmdData = (CCommandData*)pvItem; DNASSERT( pCmdData->m_lRefCount == 0 ); DNDeleteCriticalSection( &pCmdData->m_Lock ); pCmdData->m_State = COMMAND_STATE_UNKNOWN; } //**********************************************************************