/*************************************************************************** * * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved. * * File: dp8simi.h * * Content: DP8SIM master internal header file. * * History: * Date By Reason * ======== ======== ========= * 04/23/01 VanceO Created. * ***************************************************************************/ #ifndef __DP8SIMI_H__ #define __DP8SIMI_H__ // // Build configuration include // #include "dpnbuild.h" // // Don't use the C interface style for COM, use C++ // #undef CINTERFACE // // Public includes // #include #include #include // NT BUILD requires this for timeGetTime #include // for swprintf #include // for log and sqrt #include #ifndef _XBOX #include #endif // // DirectPlay public includes // #include "dplay8.h" #include "dpaddr.h" #include "dpsp8.h" // // DirectPlay private includes // #include "dndbg.h" #include "osind.h" #include "classbilink.h" #include "creg.h" #include "createin.h" #include "comutil.h" #include "dneterrors.h" #include "strutils.h" #include "fixedpool.h" // // DP8Sim includes // #include "dp8sim.h" // // DP8SimSP private includes // #undef DPF_SUBCOMP #define DPF_SUBCOMP DN_SUBCOMP_TOOLS #include "dp8simlocals.h" #include "dp8simpools.h" #include "dp8simipc.h" #include "spcallbackobj.h" #include "spwrapper.h" #include "dp8simendpoint.h" #include "dp8simcmd.h" #include "dp8simworkerthread.h" #include "dp8simsend.h" #include "dp8simreceive.h" #include "controlobj.h" #include "dp8simjob.h" #include "resource.h" #endif // __DP8SIMI_H__