Direct3D Reference Rasterizer **** NOTES **** * texture compression is not implemented yet * line rendering evaluation has potential small errors in the fixed point line function evaluation - this should only show up in very very long lines and is being replaced with a lossless fixed point iteration for the next release * allocation of texture controls (such as texture coordinate index selection and filtering) to per-texture state or per-context (renderstate) state is still under revision and may change * 24 bit depth buffer and all stencil functionality is implemented but completely untested * texture stage blending has not been comprehensively tested yet * texture state blending macro ops are not fully specified yet * need to clearly identify REQUIREMENTS versus suggestions/demonstrations