/*++ BUILD Version: 0000 // Increment this if a change has global effects Copyright (c) 1998 Microsoft Corporation Module Name: handle.h Abstract: Public definitions for handle table library Author: Dan Knudson (DanKn) 15-Sep-1998 Revision History: --*/ typedef VOID (CALLBACK * FREECONTEXTCALLBACK)(LPVOID, LPVOID); typedef struct _MYCONTEXT { LPVOID C; LPVOID C2; } MYCONTEXT, *PMYCONTEXT; typedef struct _HANDLETABLEENTRY { // NOTE: ListEntry must be 1st field in structure so that we don't // have to use CONTAINING_RECORD macro union { LIST_ENTRY ListEntry; MYCONTEXT Context; }; DWORD Handle; union { DWORD ReferenceCount; DWORD Instance; }; } HANDLETABLEENTRY, *PHANDLETABLEENTRY; typedef struct _HANDLETABLEHEADER { HANDLE Heap; PHANDLETABLEENTRY Table; DWORD NumEntries; DWORD HandleBase; LIST_ENTRY FreeList; FREECONTEXTCALLBACK FreeContextCallback; CRITICAL_SECTION Lock; } HANDLETABLEHEADER, *PHANDLETABLEHEADER; HANDLE CreateHandleTable( HANDLE Heap, FREECONTEXTCALLBACK FreeContextCallback, DWORD MinHandleValue, DWORD MaxHandleValue ); VOID DeleteHandleTable( HANDLE HandleTable ); DWORD NewObject( HANDLE HandleTable, LPVOID Context, LPVOID Context2 ); LPVOID ReferenceObject( HANDLE HandleTable, DWORD Handle, DWORD Key ); LPVOID ReferenceObjectEx( HANDLE HandleTable, DWORD Handle, DWORD Key, LPVOID *Context2 ); VOID DereferenceObject( HANDLE HandleTable, DWORD Handle, DWORD DereferenceCount ); void ReleaseAllHandles( HANDLE HandleTable, PVOID Context2 );