// // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H_DF73D7B3) #define AFX_STDAFX_H_DF73D7B3 #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED // Turn off ATL tracing #if _DEBUG #ifdef ATLTRACE #undef ATLTRACE #endif #define ATLTRACE #define ATLTRACE2 #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #include #include #include #include #include #include #include "sti.h" #include "wia.h" #include "wiadef.h" #include "hfdebug.h" #include "wiascr.h" #include "ifaccach.h" #include "wiautil.h" #include "resource.h" // Objects #include "collect.h" // Wia Objects #include "cwia.h" #include "wiadevinf.h" #include "wiaitem.h" #include "wiaproto.h" #include "wiacache.h" #endif // !defined(AFX_STDAFX_H_DF73D7B3)