/**INC+**********************************************************************/ /* Header: CLicense.h */ /* */ /* Purpose: Client License Manager functions */ /* */ /* Copyright(C) Microsoft Corporation 1997 */ /* */ /****************************************************************************/ /** Changes: * $Log$ **/ /**INC-**********************************************************************/ #ifndef _CLICENSE_H #define _CLICENSE_H /****************************************************************************/ /* Define the calling convention */ /****************************************************************************/ #ifndef OS_WINCE #define CALL_TYPE _stdcall #else #define CALL_TYPE #endif class CSL; class CUT; class CMCS; class CUI; #include "objs.h" class CLic { public: CLic(CObjs* objs); ~CLic(); /**PROC+*********************************************************************/ /* Name: CLicenseInit */ /* */ /* Purpose: Initialize ClientLicense Manager */ /* */ /* Returns: Handle to be passed to subsequent License Manager functions */ /* */ /* Params: None */ /* */ /* Operation: LicenseInit is called during Client initialization. Its */ /* purpose is to allow one-time initialization. It returns a */ /* handle which is subsequently passed to all License Manager */ /* functions. A typical use for this handle is as a pointer to */ /* memory containing per-instance data. */ /* */ /**PROC-*********************************************************************/ int CALL_TYPE CLicenseInit( HANDLE FAR * phContext ); /**PROC+*********************************************************************/ /* Name: CLicenseData */ /* */ /* Purpose: Handle license data received from the Server */ /* */ /* Returns: LICENSE_OK - License negotiation is complete */ /* LICENSE_CONTINUE - License negotiation will continue */ /* */ /* Params: pHandle - handle returned by LicenseInit */ /* pData - data received from Server */ /* dataLen - length of data received */ /* puiExtendedErrorInfo - receives extended error info code */ /* */ /* Operation: This function is passed all license packets received from the */ /* Server. It should parse the packet and respond (by calling */ /* suitable SL functions - see aslapi.h) as required. */ /* */ /* If license negotiation is complete, this function must return */ /* LICENSE_OK */ /* If license negotiation is not yet complete, return */ /* LICENSE_CONTINUE */ /* */ /* Incoming packets from the Client will continue to be */ /* interpreted as license packets until this function returns */ /* LICENSE_OK. */ /* */ /**PROC-*********************************************************************/ int CALL_TYPE CLicenseData( HANDLE hContext, LPVOID pData, DWORD dataLen, UINT32 *puiExtendedErrorInfo ); #define LICENSE_OK 0 #define LICENSE_CONTINUE 2 #define LICENSE_ERROR 4 /**PROC+*********************************************************************/ /* Name: CLicenseTerm */ /* */ /* Purpose: Terminate Client License Manager */ /* */ /* Returns: None */ /* */ /* Params: pHandle - handle returned from LicenseInit */ /* */ /* Operation: This function is provided to do one-time termination of the */ /* License Manager. For example, if pHandle points to per- */ /* instance memory, this would be a good place to free it. */ /* */ /**PROC-*********************************************************************/ int CALL_TYPE CLicenseTerm( HANDLE hContext ); VOID SetEncryptLicensingPackets(BOOL b) {_fEncryptLicensePackets = b;} BOOL GetEncryptLicensingPackets() {return _fEncryptLicensePackets;} private: CSL* _pSl; CUT* _pUt; CMCS* _pMcs; CUI* _pUi; private: CObjs* _pClientObjects; // // Flag set to specify server capability // indicating client should encrypt licensing // packets to the server. // BOOL _fEncryptLicensePackets; }; #endif /* _CLICENSE_H */