/*++ Copyright (c) 1996-1999 Microsoft Corporation Module Name trimesh.cxx Abstract: Implement triangle mesh API Author: Mark Enstrom (marke) 23-Jun-1996 Enviornment: User Mode Revision History: --*/ #include "precomp.hxx" #include "dciman.h" #pragma hdrstop #if !(_WIN32_WINNT >= 0x500) /******************************Public*Routine******************************\ * vHorizontalLine * * Record information for horizontal line. * Colors are recorded as fixed point 8.56 * * Arguments: * * pv1 - vertex 1 * pv2 - vertex 2 * ptData - triangle data * ptridda - dda data * * Return Value: * * none * * History: * * 11/20/1996 Mark Enstrom [marke] * \**************************************************************************/ VOID vHorizontalLine( PTRIVERTEX pv1, PTRIVERTEX pv2, PTRIANGLEDATA ptData, PTRIDDA ptridda ) { LONG yPosition = ptridda->N0; LONG yIndex = yPosition - ptData->y0; // // check if this line is whithin clipping in y // if ( (yPosition >= ptData->rcl.top) && (yPosition < ptData->rcl.bottom) ) { // // find left edge // if (pv1->x <= pv2->x) { // // left edge // ptData->TriEdge[yIndex].xLeft = pv1->x; ptData->TriEdge[yIndex].llRed = ((LONGLONG)pv1->Red) << 48; ptData->TriEdge[yIndex].llGreen = ((LONGLONG)pv1->Green) << 48; ptData->TriEdge[yIndex].llBlue = ((LONGLONG)pv1->Blue) << 48; ptData->TriEdge[yIndex].llAlpha = ((LONGLONG)pv1->Alpha) << 48; // // right edge // ptData->TriEdge[yIndex].xRight = pv2->x; } else { // // left edge // ptData->TriEdge[yIndex].xLeft = pv2->x; ptData->TriEdge[yIndex].llRed = pv2->Red << 48; ptData->TriEdge[yIndex].llGreen = pv2->Green << 48; ptData->TriEdge[yIndex].llBlue = pv2->Blue << 48; ptData->TriEdge[yIndex].llAlpha = pv2->Alpha << 48; // // right edge // ptData->TriEdge[yIndex].xRight = pv1->x; } } } /******************************Public*Routine******************************\ * vEdgeDDA * * Run line DDA down an edge of the triangle recording edge * position and color * * Arguments: * * ptData - triangle data * ptridda - line dda information * * Return Value: * * None * * History: * * 11/20/1996 Mark Enstrom [marke] * \**************************************************************************/ VOID vEdgeDDA( PTRIANGLEDATA ptData, PTRIDDA ptridda ) { LONG NumScanLines = ptridda->NumScanLines; LONG yIndex = ptridda->yIndex; LONGLONG llRed = ptridda->llRed; LONGLONG llGreen = ptridda->llGreen; LONGLONG llBlue = ptridda->llBlue; LONGLONG llAlpha = ptridda->llAlpha; LONG L = ptridda->L; LONG Rb = ptridda->Rb; // // Scan all lines, only record lines contained by // the clipping in ptData->rcl (y) // while (NumScanLines--) { // // check for and record left edge // if (yIndex >= 0) { if (L < ptData->TriEdge[yIndex].xLeft) { ptData->TriEdge[yIndex].xLeft = L; ptData->TriEdge[yIndex].llRed = llRed; ptData->TriEdge[yIndex].llGreen = llGreen; ptData->TriEdge[yIndex].llBlue = llBlue; ptData->TriEdge[yIndex].llAlpha = llAlpha; } if (L > ptData->TriEdge[yIndex].xRight) { ptData->TriEdge[yIndex].xRight = L; } } // // inc y by one scan line, inc x(L) by integer step // and inc error term by dR // yIndex++; L += ptridda->dL; Rb -= ptridda->dR; // // inc color components by y and integer x components // llRed += (ptridda->lldxyRed); llGreen += (ptridda->lldxyGreen); llBlue += (ptridda->lldxyBlue); llAlpha += (ptridda->lldxyAlpha); // // check for DDA error term overflow, add one // more step in x and color if true, // and correct error term // if (Rb < 0) { // // fraction step in x // L += ptridda->Linc; // // fraction step in color components // llRed += ptData->lldRdX; llGreen += ptData->lldGdX; llBlue += ptData->lldBdX; llAlpha += ptData->lldAdX; // // adjust error term // Rb += ptridda->dN; } } } /******************************Public*Routine******************************\ * vCalulateLine * * calculate bounding line * * Arguments: * * pv1 - vertex 1 * pv2 - vertex 2 * ptData - triangle data * * Return Value: * * none * * History: * * 11/20/1996 Mark Enstrom [marke] * \**************************************************************************/ VOID vCalculateLine( PTRIVERTEX pv1, PTRIVERTEX pv2, PTRIANGLEDATA ptData ) { TRIDDA tridda; // // initial y component // tridda.lldxyRed = ptData->lldRdY; tridda.lldxyGreen = ptData->lldGdY; tridda.lldxyBlue = ptData->lldBdY; tridda.lldxyAlpha = ptData->lldAdY; // // N0 = integer y starting location // M0 = integer x starting location // dN = integer delta y // dM = integer delta x // // Arrange lines, must run DDA in positive delta y. // if (pv2->y >= pv1->y) { tridda.dN = pv2->y - pv1->y; tridda.dM = pv2->x - pv1->x; tridda.N0 = pv1->y; tridda.M0 = pv1->x; } else { tridda.dN = pv1->y - pv2->y; tridda.dM = pv1->x - pv2->x; tridda.N0 = pv2->y; tridda.M0 = pv2->x; } // // caclulate initial color value at stating vertex // tridda.llRed = ptData->lldRdY * (tridda.N0 - ptData->ptColorCalcOrg.y) + ptData->lldRdX * (tridda.M0 - ptData->ptColorCalcOrg.x) + ptData->llRA; tridda.llGreen = ptData->lldGdY * (tridda.N0 - ptData->ptColorCalcOrg.y) + ptData->lldGdX * (tridda.M0 - ptData->ptColorCalcOrg.x) + ptData->llGA; tridda.llBlue = ptData->lldBdY * (tridda.N0 - ptData->ptColorCalcOrg.y) + ptData->lldBdX * (tridda.M0 - ptData->ptColorCalcOrg.x) + ptData->llBA; tridda.llAlpha = ptData->lldAdY * (tridda.N0 - ptData->ptColorCalcOrg.y) + ptData->lldAdX * (tridda.M0 - ptData->ptColorCalcOrg.x) + ptData->llAA; // // Check for horizontal line, dN == 0 is a horizontal line. // In this case just record the end points. // if (tridda.dN == 0) { vHorizontalLine(pv1,pv2,ptData,&tridda); } else { LONGLONG l0,Frac; tridda.Linc = 1; // // yIndex is the offset into the edge array for // the current line. Calc number of scan lines // and maximum y position // tridda.yIndex = tridda.N0 - ptData->y0; tridda.NumScanLines = tridda.dN; LONG NMax = tridda.N0 + tridda.NumScanLines; // // make sure scan lines do not overrun buffer due to // clipping // if ( (tridda.N0 > ptData->rcl.bottom) || (NMax < ptData->rcl.top) ) { // // nothing to draw // return; } else if (NMax > ptData->rcl.bottom) { // // clipped number of scan lines !!! only clipped against bottom, what about top !!! // tridda.NumScanLines = tridda.NumScanLines - (NMax - ptData->rcl.bottom); } tridda.j = tridda.N0; tridda.C = ((LONGLONG)tridda.M0 * (LONGLONG)tridda.dN) - ((LONGLONG)tridda.N0 * (LONGLONG)tridda.dM) -1; tridda.C = tridda.C + tridda.dN; LONGLONG LongL; if (tridda.dM > 0) { tridda.dL = tridda.dM / tridda.dN; tridda.dR = tridda.dM - tridda.dL * tridda.dN; } else if (tridda.dM < 0) { // // negative divide // LONG dLQ,dLR; tridda.dM = -tridda.dM; dLQ = (tridda.dM - 1) / tridda.dN; dLR = tridda.dM - 1 - (dLQ * tridda.dN); tridda.dL = -(dLQ + 1); tridda.dR = tridda.dN - dLR - 1; } else { // // dM = 0 // tridda.dL = 0; tridda.dR = 0; } l0 = tridda.j * tridda.dL; LongL = tridda.j * tridda.dR + tridda.C; if (LongL > 0) { Frac = (LONG)(LongL/tridda.dN); } else if (LongL < 0) { LONGLONG Q = ((-LongL - 1)/tridda.dN); Frac = -(Q + 1); } else { Frac = 0; } tridda.R = (LONG)(LongL - (Frac * tridda.dN)); tridda.L = (LONG)(l0 + Frac); tridda.Rb = tridda.dN - tridda.R - 1; // // Calculate color steps for dx // tridda.lldxyRed = tridda.lldxyRed + (ptData->lldRdX * tridda.dL); tridda.lldxyGreen = tridda.lldxyGreen + (ptData->lldGdX * tridda.dL); tridda.lldxyBlue = tridda.lldxyBlue + (ptData->lldBdX * tridda.dL); tridda.lldxyAlpha = tridda.lldxyAlpha + (ptData->lldAdX * tridda.dL); // // run edge dda // vEdgeDDA(ptData,&tridda); } } /**************************************************************************\ * bCalulateColorGradient * * Calculate all color gradients * * Arguments: * * pv0,pv1,pv2 - triangle verticies * ptData - triangel data * * Return Value: * * status * * History: * * 5/22/1997 Kirk Olnyk [kirko] * \**************************************************************************/ BOOL bCalulateColorGradient( PTRIVERTEX pv0, PTRIVERTEX pv1, PTRIVERTEX pv2, PTRIANGLEDATA ptData ) { GRADSTRUCT g; LONGLONG d; LONG z; g.x1 = pv1->x; g.y1 = pv1->y; g.x2 = pv2->x; g.y2 = pv2->y; z = pv0->x; g.x1 -= z; g.x2 -= z; z = pv0->y; g.y1 -= z; g.y2 -= z; g.d = g.x1 * g.y2 - g.x2 * g.y1; LONG tx = MIN(g.x1,0); LONG ty = MIN(g.y1,0); g.m = MIN(tx,g.x2) + MIN(ty,g.y2); d = (LONGLONG) ABS(g.d); g.Q = (LONGLONG)TWO_TO_THE_48TH / d; g.R = (LONGLONG)TWO_TO_THE_48TH % d; ptData->ptColorCalcOrg.x = pv0->x; ptData->ptColorCalcOrg.y = pv0->y; bDoGradient( &ptData->lldRdX // &A , &ptData->lldRdY // &B , &ptData->llRA // &C , pv0->Red // R0 , pv1->Red // R1 , pv2->Red // R2 , &g ); bDoGradient( &ptData->lldGdX , &ptData->lldGdY , &ptData->llGA , pv0->Green , pv1->Green , pv2->Green , &g ); bDoGradient( &ptData->lldBdX , &ptData->lldBdY , &ptData->llBA , pv0->Blue , pv1->Blue , pv2->Blue , &g ); bDoGradient( &ptData->lldAdX , &ptData->lldAdY , &ptData->llAA , pv0->Alpha , pv1->Alpha , pv2->Alpha , &g ); return(TRUE); } /**************************************************************************\ * MDiv64 * 64 bit mul-div * * Arguments: * * return = (a * b) / c * * Return Value: * * * * History: * * 5/22/1997 Kirk Olnyk [kirko] * \**************************************************************************/ LONGLONG MDiv64( LONGLONG a, LONGLONG b, LONGLONG c) { LONGLONG Result; int isNegative=0; Result = 0; if (a != 0 && b != 0) { if (a < 0) { a = -a; isNegative = 1; } else if (b < 0) { b = -b; isNegative = 1; } a = a * b - (LONGLONG) isNegative; Result = a / c; if (isNegative) { Result = - Result - 1; } } return(Result); } /**************************************************************************\ * bDoGradient * * calc color gradient for one color * * Arguments: * * pA * pB * pC * g0 * g1 * g2 * pg * * Return Value: * * status * * History: * * 5/22/1997 Kirk Olnyk [kirko] * \**************************************************************************/ BOOL bDoGradient( LONGLONG *pA, LONGLONG *pB, LONGLONG *pC, LONG g0, LONG g1, LONG g2, GRADSTRUCT *pg ) { BOOL bDiv(LONGLONG*, LONGLONG, LONG); LONGLONG a,b,c,d; g1 = g1 - g0; g2 = g2 - g0; a = g1 * pg->y2 - g2 * pg->y1; b = g2 * pg->x1 - g1 * pg->x2; d = pg->d; if (d < 0) { a = -a; b = -b; d = -d; } *pA = pg->Q * a + MDiv64(a, pg->R, d); *pB = pg->Q * b + MDiv64(b, pg->R, d); c = (d >> 1) + 1; a = c * pg->R - pg->m - 1; a /= d; a += c * pg->Q; a += pg->m; *pC = a + (((LONGLONG) g0) << 48); return(TRUE); } /**************************************************************************\ * lCalculateTriangleArea * * Arguments: * * pv0 - vertex * pv1 - vertex * pv2 - vertex * ptData - triangle data * * Return Value: * * < 0 = negative area * 0 = 0 area * > 0 = positive area * * History: * * 2/26/1997 Mark Enstrom [marke] * \**************************************************************************/ LONG lCalculateTriangleArea( PTRIVERTEX pv0, PTRIVERTEX pv1, PTRIVERTEX pv2, PTRIANGLEDATA ptData ) { LONG lRet; // // calc area, color gradients in x,y // // area = (v2-v0) X (v1 - v2) // LONGLONG v12x = pv1->x - pv2->x; LONGLONG v12y = pv1->y - pv2->y; LONGLONG v02x = pv0->x - pv2->x; LONGLONG v02y = pv0->y - pv2->y; LONGLONG Area = (v12y * v02x) - (v12x * v02y); if (Area == 0) { lRet = 0; } else if (Area > 0) { lRet = 1; if (ptData != NULL) { ptData->Area = Area; } } else { lRet = -1; } return(lRet); } /**************************************************************************\ * LIMIT_COLOR * * Actual input colors are limited to 0x0000 - 0xff00 * 256 * (0x00 - 0xff) * * Arguments: * * pv - vertex * * History: * * 2/26/1997 Mark Enstrom [marke] * \**************************************************************************/ #define LIMIT_COLOR(pv) \ \ if (pv->Red > 0xff00) \ { \ pv->Red = 0xff00; \ } \ \ if (pv->Green > 0xff00) \ { \ pv->Green = 0xff00; \ } \ \ if (pv->Blue > 0xff00) \ { \ pv->Blue = 0xff00; \ } /**************************************************************************\ * bIsTriangleInBounds * * Is triangle inside bounding rect * * Arguments: * * pInV0 - vertex 0 * pInV1 - vertex 1 * pInV2 - vertex 2 * ptData - triangle data * * Return Value: * * TRUE in any of the triangle is contained in bounding rect * * History: * * 5/8/1997 Mark Enstrom [marke] * \**************************************************************************/ BOOL bIsTriangleInBounds( PTRIVERTEX pInV0, PTRIVERTEX pInV1, PTRIVERTEX pInV2, PTRIANGLEDATA ptData ) { PRECTL prclClip = &ptData->rcl; RECTL rclTri; rclTri.left = MIN(pInV0->x,pInV1->x); rclTri.right = MAX(pInV0->x,pInV1->x); rclTri.top = MIN(pInV0->y,pInV1->y); rclTri.bottom = MAX(pInV0->y,pInV1->y); rclTri.left = MIN(rclTri.left,pInV2->x); rclTri.right = MAX(rclTri.right,pInV2->x); rclTri.top = MIN(rclTri.top,pInV2->y); rclTri.bottom = MAX(rclTri.bottom,pInV2->y); if ((rclTri.left >= prclClip->right) || (rclTri.right <= prclClip->left) || (rclTri.top >= prclClip->bottom) || (rclTri.bottom <= prclClip->top)) { return(FALSE); } return(TRUE); } /**************************************************************************\ * bTriangleNeedSplit * determine whether triangle needs split * * Arguments: * * pv0,pv1,pv2 - triangle vertex * * Return Value: * * TRUE if triangle needs to be split * * History: * * 5/8/1997 Mark Enstrom [marke] * \**************************************************************************/ BOOL bTriangleNeedsSplit( PTRIVERTEX pv0, PTRIVERTEX pv1, PTRIVERTEX pv2 ) { // // calc dx,dy for each leg // LONG dx01 = ABS(pv0->x - pv1->x); LONG dy01 = ABS(pv0->y - pv1->y); LONG dx02 = ABS(pv0->x - pv2->x); LONG dy02 = ABS(pv0->y - pv2->y); LONG dx12 = ABS(pv1->x - pv2->x); LONG dy12 = ABS(pv1->y - pv2->y); // // if any length is longer than max, break triangle into two pieces // and call this routine for each // if ( ( (dx01 > MAX_EDGE_LENGTH) || (dy01 > MAX_EDGE_LENGTH) || (dx02 > MAX_EDGE_LENGTH) || (dy02 > MAX_EDGE_LENGTH) || (dx12 > MAX_EDGE_LENGTH) || (dy12 > MAX_EDGE_LENGTH) ) ) { return(TRUE); } return(FALSE); } /**************************************************************************\ * bSplitTriangle * Determine is triangle must be split. * Split triangle along longest edge * * Arguments: * * pv0,pv1,pv2 - triangle * pvNew - new vertex * pGrad - mesh * * Return Value: * * TRUE if split, FALSE otherwise * * History: * * 5/8/1997 Mark Enstrom [marke] * \**************************************************************************/ BOOL bSplitTriangle( PTRIVERTEX pVert, PULONG pFreeVert, PGRADIENT_TRIANGLE pMesh, PULONG pFreeMesh, PULONG pRecurseLevel ) { BOOL bStatus = FALSE; ULONG CurrentMesh = (*pFreeMesh) - 1; ULONG ulTM0 = pMesh[CurrentMesh].Vertex1; ULONG ulTM1 = pMesh[CurrentMesh].Vertex2; ULONG ulTM2 = pMesh[CurrentMesh].Vertex3; PTRIVERTEX pv0 = &pVert[ulTM0]; PTRIVERTEX pv1 = &pVert[ulTM1]; PTRIVERTEX pv2 = &pVert[ulTM2]; PTRIVERTEX pvT0 = pv0; PTRIVERTEX pvT1 = pv1; PTRIVERTEX pvT2 = pv2; TRIVERTEX triNew; // // find longest edge // LONGLONG dx01 = ABS(pv0->x - pv1->x); LONGLONG dy01 = ABS(pv0->y - pv1->y); LONGLONG dx02 = ABS(pv0->x - pv2->x); LONGLONG dy02 = ABS(pv0->y - pv2->y); LONGLONG dx12 = ABS(pv1->x - pv2->x); LONGLONG dy12 = ABS(pv1->y - pv2->y); // // determine if triangle needs to be split // if ( ( (dx01 > MAX_EDGE_LENGTH) || (dy01 > MAX_EDGE_LENGTH) || (dx02 > MAX_EDGE_LENGTH) || (dy02 > MAX_EDGE_LENGTH) || (dx12 > MAX_EDGE_LENGTH) || (dy12 > MAX_EDGE_LENGTH) ) ) { // // make sure this is a triangle // if (lCalculateTriangleArea(pv0,pv1,pv2,NULL) != 0) { // // Find longest edge, swap verticies so edge 0-1 is // longest. // LONGLONG d01Max = dx01 * dx01 + dy01 * dy01; LONGLONG d02Max = dx02 * dx02 + dy02 * dy02; LONGLONG d12Max = dx12 * dx12 + dy12 * dy12; if (d01Max > d02Max) { if (d01Max > d12Max) { // // d01 largest, default // } else { // // d12 largest, swap 0 and 2 // pvT0 = pv2; pvT2 = pv0; ulTM0 = pMesh[CurrentMesh].Vertex3; ulTM2 = pMesh[CurrentMesh].Vertex1; } } else { if (d02Max > d12Max) { // // d02 largest, swap 1,2 // pvT1 = pv2; pvT2 = pv1; ulTM1 = pMesh[CurrentMesh].Vertex3; ulTM2 = pMesh[CurrentMesh].Vertex2; } else { // // d12 largest, swap 0,2 // pvT0 = pv2; pvT2 = pv0; ulTM0 = pMesh[CurrentMesh].Vertex3; ulTM2 = pMesh[CurrentMesh].Vertex1; } } // // 2 new triangles 0,2,N and 1,2,N (float) // triNew.x = pvT0->x + ((pvT1->x - pvT0->x)/2); triNew.y = pvT0->y + ((pvT1->y - pvT0->y)/2); triNew.Red = pvT0->Red + ((pvT1->Red - pvT0->Red )/2); triNew.Green = pvT0->Green + ((pvT1->Green - pvT0->Green)/2); triNew.Blue = pvT0->Blue + ((pvT1->Blue - pvT0->Blue )/2); triNew.Alpha = pvT0->Alpha + ((pvT1->Alpha - pvT0->Alpha)/2); // // add new entry to vertex array and two new entries to mesh array // // 0,2,New and 1,2,New // ULONG FreeVert = *pFreeVert; ULONG FreeMesh = *pFreeMesh; pVert[FreeVert] = triNew; pMesh[FreeMesh].Vertex1 = ulTM0; pMesh[FreeMesh].Vertex2 = ulTM2; pMesh[FreeMesh].Vertex3 = FreeVert; pMesh[FreeMesh+1].Vertex1 = ulTM1; pMesh[FreeMesh+1].Vertex2 = ulTM2; pMesh[FreeMesh+1].Vertex3 = FreeVert; pRecurseLevel[FreeMesh] = 1; pRecurseLevel[FreeMesh+1] = 0; *pFreeMesh += 2; *pFreeVert += 1; bStatus = TRUE; } else { WARNING("bSplitTriangle:Error: triangle area = 0\n\n"); } } return(bStatus); } /******************************Public*Routine******************************\ * bCalculateAndDrawTriangle * * if triangle is too largre, break it in into 2 triangles and call this * routine on each * * Calculate color gradients, then scan the three lines that make up the * triangle. Fill out a structure that can later be used to fill in the * interior of the triangle. * * Arguments: * * pSurfDst - destination surface * pInV0 - vertex * pInV1 - vertex * pInV2 - vertex * ptData - triangle data * pfnG - surface gradient draw routine * * Return Value: * * status * * History: * * 17-Jul-1996 -by- Mark Enstrom [marke] * \**************************************************************************/ BOOL bCalculateAndDrawTriangle( PDIBINFO pDibDst, PTRIVERTEX pInV0, PTRIVERTEX pInV1, PTRIVERTEX pInV2, PTRIANGLEDATA ptData, PFN_TRIFILL pfnG ) { BOOL bStatus = TRUE; LONG index; LONG lStatus; PTRIVERTEX pv0 = pInV0; PTRIVERTEX pv1 = pInV1; PTRIVERTEX pv2 = pInV2; { PTRIVERTEX pvt; // // sort in y for line processing // if (pv0->y > pv1->y) { SWAP_VERTEX(pv0,pv1,pvt); } if (pv1->y > pv2->y) { SWAP_VERTEX(pv1,pv2,pvt); } if (pv0->y > pv1->y) { SWAP_VERTEX(pv0,pv1,pvt); } lStatus = lCalculateTriangleArea(pv0,pv1,pv2,ptData); // // if area is zero then this is a degenerate triangle // if (lStatus == 0) { return(FALSE); } else if (lStatus <0) { // // negative area, swap pv1 and pv2 and recalcualte // SWAP_VERTEX(pv1,pv2,pvt); lStatus = lCalculateTriangleArea(pv0,pv1,pv2,ptData); if (lStatus == 0) { return(FALSE); } else if (lStatus <0) { WARNING1("Triangle Area still negative after vertex swap\n"); return(FALSE); } } // // calc min and max drawing y // ptData->y0 = MAX(pv0->y,ptData->rcl.top); LONG MaxY = MAX(pv1->y,pv2->y); ptData->y1 = MIN(MaxY,ptData->rcl.bottom); { // // init ptdata // LONG lIndex; for (lIndex=0;lIndex<(ptData->y1-ptData->y0);lIndex++) { ptData->TriEdge[lIndex].xLeft = LONG_MAX; ptData->TriEdge[lIndex].xRight = LONG_MIN; } } // // calculate color gradients for each color. There is a little redundant // work here with calculation of deltas. Should make this one call or // do it in place. // LIMIT_COLOR(pv0); LIMIT_COLOR(pv1); LIMIT_COLOR(pv2); bCalulateColorGradient(pv0,pv1,pv2,ptData); // // draw lines into data array // vCalculateLine(pv0,pv1,ptData); vCalculateLine(pv1,pv2,ptData); vCalculateLine(pv2,pv0,ptData); pfnG(pDibDst,ptData); } return(bStatus); } #endif