Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

157 lines
4.8 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 2000 - 2000
//
// File: eventlock.cpp
//
// This file contains code needed to fire script event in a safer way
// Locks made on stack will postpone firing the event on particular interface
// as long as the last lock is released.
//--------------------------------------------------------------------------
#include "stdafx.h"
#include <comdef.h>
#include <vector>
#include <queue>
#include "eventlock.h"
#include "mmcobj.h"
// since the templates will be used from outside the library
// we need to instantiale them explicitly in order to get them exported
template class CEventLock<AppEvents>;
/***************************************************************************\
*
* METHOD: CEventBuffer::CEventBuffer
*
* PURPOSE: Constructor
*
\***************************************************************************/
CEventBuffer::CEventBuffer() : m_locks(0)
{
}
/***************************************************************************\
*
* METHOD: CEventBuffer::CEventBuffer
*
* PURPOSE: Destructor
*
\***************************************************************************/
CEventBuffer::~CEventBuffer()
{
}
/***************************************************************************\
*
* METHOD: CEventBuffer::ScEmitOrPostpone
*
* PURPOSE: The method will add methods to the queue. If interface is not locked
* it will emit it immediately, else it will postpone it till appropriate
* call to Unlock()
*
* PARAMETERS:
* IDispatch *pDispatch - sink interface to receive the event
* DISPID dispid - method's disp id
* CComVariant *pVar - array of arguments to method call
* int count - count of arguments in the array
*
* RETURNS:
* SC - result code
*
\***************************************************************************/
SC CEventBuffer::ScEmitOrPostpone(IDispatch *pDispatch, DISPID dispid, CComVariant *pVar, int count)
{
DECLARE_SC(sc, TEXT("CEventBuffer::ScEmitOrPostpone"));
// construct the postponed data
DispCallStr call_data;
call_data.spDispatch = pDispatch;
call_data.dispid = dispid;
call_data.vars.insert(call_data.vars.begin(), pVar, pVar + count);
// store the data for future use
m_postponed.push(call_data);
// emit rigt away if not locked
if (!IsLocked())
sc = ScFlushPostponed();
return sc;
}
/***************************************************************************\
*
* METHOD: CEventBuffer::ScFlushPostponed
*
* PURPOSE: method will invoke all events currently in it's queue
*
* PARAMETERS:
*
* RETURNS:
* SC - result code
*
\***************************************************************************/
SC CEventBuffer::ScFlushPostponed()
{
DECLARE_SC(sc, TEXT("CEventBuffer::ScFlushPostponed"));
SC sc_last_error;
// for each event in queue
while (m_postponed.size())
{
// ectract event from the queue
DispCallStr call_data = m_postponed.front();
m_postponed.pop();
// check the dispatch pointer
sc = ScCheckPointers(call_data.spDispatch, E_POINTER);
if (sc)
{
sc_last_error = sc; // continue even if some calls failed
sc.TraceAndClear();
continue;
}
// construct parameter structure
CComVariant varResult;
DISPPARAMS disp = { call_data.vars.begin(), NULL, call_data.vars.size(), 0 };
// invoke the method on event sink
sc = call_data.spDispatch->Invoke(call_data.dispid, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
if (sc)
{
sc_last_error = sc; // continue even if some calls failed
sc.TraceAndClear();
continue;
}
// event methods should not return any values.
// but even if the do (thru varResult) - we do not care, just ignore that.
}
// will return sc_last_error (not sc - we already traced it)
return sc_last_error;
}
/***************************************************************************\
*
* FUNCTION: GetEventBuffer
*
* PURPOSE: This function provides access to static object created in it's body
* Having it as template allows us to define as many static objects as
* interfaces we have.
*
* PARAMETERS:
*
* RETURNS:
* CEventBuffer& - reference to the static object created inside
*
\***************************************************************************/
MMCBASE_API CEventBuffer& GetEventBuffer()
{
static CEventBuffer buffer;
return buffer;
}