Leaked source code of windows server 2003
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/*--------------------------------------------------------------------------*
*
* Microsoft Windows
* Copyright (C) Microsoft Corporation, 1992 - 1999
*
* File: subclass.cpp
*
* Contents: Implementation file for the dynamic subclass manager
*
* History: 06-May-98 JeffRo Created
*
*--------------------------------------------------------------------------*/
#include "stdafx.h"
#include "subclass.h"
/*
* Add 0x00080000 to
* HKLM\Software\Microsoft\Windows\CurrentVersion\AdminDebug\AMCConUI
* to enable debug output for this module
*/
#define DEB_SUBCLASS DEB_USER4
/*--------------------------------------------------------------------------*
* SetWindowProc
*
* Changes the window procedure for a window and returns the previous
* window procedure.
*--------------------------------------------------------------------------*/
static WNDPROC SetWindowProc (HWND hwnd, WNDPROC pfnNewWndProc)
{
return ((WNDPROC) SetWindowLongPtr (hwnd, GWLP_WNDPROC,
(LONG_PTR) pfnNewWndProc));
}
/*--------------------------------------------------------------------------*
* GetWindowProc
*
* Returns the window procedure for a window.
*--------------------------------------------------------------------------*/
static WNDPROC GetWindowProc (HWND hwnd)
{
return ((WNDPROC) GetWindowLongPtr (hwnd, GWLP_WNDPROC));
}
/*--------------------------------------------------------------------------*
* GetSubclassManager
*
* Returns the one-and-only subclass manager for the app.
*--------------------------------------------------------------------------*/
CSubclassManager& GetSubclassManager()
{
static CSubclassManager mgr;
return (mgr);
}
/*--------------------------------------------------------------------------*
* CSubclassManager::SubclassWindow
*
* Subclasses a window.
*--------------------------------------------------------------------------*/
bool CSubclassManager::SubclassWindow (
HWND hwnd,
CSubclasser* pSubclasser)
{
/*
* Set up the data structure that represents this subclass.
*/
SubclasserData subclasser (pSubclasser, hwnd);
/*
* Get the subclass context for this window. If this is the
* first time this window is being subclassed, std::map will
* create a map entry for it.
*/
WindowContext& ctxt = m_ContextMap[hwnd];
/*
* If the subclass context's wndproc pointer is NULL, then this
* is the first time we've subclassed this window. We need to
* physically subclass the window with CSubclassManager's subclass proc.
*/
if (ctxt.pfnOriginalWndProc == NULL)
{
ctxt.pfnOriginalWndProc = SetWindowProc (hwnd, SubclassProc);
ASSERT (ctxt.Subclassers.empty());
Dbg (DEB_SUBCLASS, _T("CSubclassManager subclassed window 0x%08x\n"), hwnd);
}
/*
* Otherwise, make sure this isn't a redundant subclass.
*/
else
{
SubclasserList::iterator itEnd = ctxt.Subclassers.end();
SubclasserList::iterator itFound = std::find (ctxt.Subclassers.begin(),
itEnd, subclasser);
/*
* Trying to subclass a window with a given subclasser twice?
*/
if (itFound != itEnd)
{
ASSERT (false);
return (false);
}
}
/*
* Add this subclasser to this windows subclasser list.
*/
ctxt.Insert (subclasser);
Dbg (DEB_SUBCLASS, _T("CSubclassManager added subclass proc for window 0x%08x\n"), hwnd);
return (true);
}
/*--------------------------------------------------------------------------*
* CSubclassManager::UnsubclassWindow
*
* Unsubclasses a window.
*--------------------------------------------------------------------------*/
bool CSubclassManager::UnsubclassWindow (
HWND hwnd,
CSubclasser* pSubclasser)
{
/*
* Get the subclass context for this window. Use map::find
* instead of map::operator[] to avoid creating a map entry if
* one doesn't exist already
*/
ContextMap::iterator itContext = m_ContextMap.find (hwnd);
/*
* Trying to unsubclass a window that's not subclassed at all?
*/
if (itContext == m_ContextMap.end())
return (false);
WindowContext& ctxt = itContext->second;
/*
* Set up the data structure that represents this subclass.
*/
SubclasserData subclasser (pSubclasser, hwnd);
/*
* Trying to unsubclass a window that's not subclassed
* by this subclasser?
*/
SubclasserList::iterator itEnd = ctxt.Subclassers.end();
SubclasserList::iterator itSubclasser = std::find (ctxt.Subclassers.begin(), itEnd, subclasser);
if (itSubclasser == itEnd)
{
ASSERT (false);
return (false);
}
/*
* Remove this subclasser
*/
UINT cRefs = ctxt.Remove (*itSubclasser);
if (cRefs == 0)
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager removed subclass proc for window 0x%08x\n"), hwnd);
}
else
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager zombied subclass proc for window 0x%08x, (cRefs=%d)\n"),
hwnd, cRefs);
}
/*
* If we just removed the last subclasser, unsubclass the window
* and remove the window's WindowContext from the map.
*/
if (ctxt.Subclassers.empty() && !PhysicallyUnsubclassWindow (hwnd))
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager zombied window 0x%08x\n"), hwnd);
}
return (true);
}
/*--------------------------------------------------------------------------*
* CSubclassManager::PhysicallyUnsubclassWindow
*
* Physically removes CSubclassManager's subclass proc from the given
* window if it is safe (or forced) to do so.
*
* It is safe to remove a subclass procedure A from a window W if no one
* has subclassed W after A. In other words, subclasses have to be removed
* in a strictly LIFO order, or there's big trouble.
*
* To illustrate, let's say the A subclasses W. Messages that A doesn't
* handle will be passed on to W's original window procedure that was in
* place when A subclassed W. Call this original procedure O. So
* messages flow from A to O:
*
* A -> O
*
* Now let's say that B subclasses the W. B will pass messages on to A,
* so the messages now flow like so:
*
* B -> A -> O
*
* Now say that A no longer needs to subclass W. The typical way to
* unsubclass a window is to put back the original window procedure that
* was in place at the time of subclassing. In A's case that was O, so
* messages destined for W now flow directly to O:
*
* O
*
* This is the first problem: B has been shorted out of the window's
* message stream.
*
* The problem gets worse when B no longer needs to subclass W. It will
* put back the window procedure it found when it subclassed, namely A.
* A's work no longer needs to be done, and there's no telling whether
* A's conduit to O is still alive. We don't want to get into this
* situation.
*--------------------------------------------------------------------------*/
bool CSubclassManager::PhysicallyUnsubclassWindow (
HWND hwnd, /* I:window to unsubclass */
bool fForce /* =false */) /* I:force the unsubclass? */
{
ContextMap::iterator itRemove = m_ContextMap.find(hwnd);
/*
* If we get here, this window had better be in the map.
*/
ASSERT (itRemove != m_ContextMap.end());
/*
* If no one subclassed after CSubclassManager, it's safe to unsubclass.
*/
if (GetWindowProc (hwnd) == SubclassProc)
{
const WindowContext& ctxt = itRemove->second;
SetWindowProc (hwnd, ctxt.pfnOriginalWndProc);
fForce = true;
Dbg (DEB_SUBCLASS, _T("CSubclassManager unsubclassed window 0x%08x\n"), hwnd);
}
/*
* Remove this window's entry from the context map if appropriate.
*/
if (fForce)
m_ContextMap.erase (itRemove);
return (fForce);
}
/*--------------------------------------------------------------------------*
* CSubclassManager::SubclassProc
*
*
*--------------------------------------------------------------------------*/
LRESULT CALLBACK CSubclassManager::SubclassProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
AFX_MANAGE_STATE (AfxGetAppModuleState());
return (GetSubclassManager().SubclassProcWorker (hwnd, msg, wParam, lParam));
}
/*--------------------------------------------------------------------------*
* CSubclassManager::SubclassProcWorker
*
*
*--------------------------------------------------------------------------*/
LRESULT CSubclassManager::SubclassProcWorker (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
/*
* Get the subclass context for this window. Use map::find
* instead of map::operator[] to avoid excessive overhead in
* map::operator[]
*/
ContextMap::iterator itContext = m_ContextMap.find (hwnd);
/*
* If we get here, this window had better be in the map.
*/
ASSERT (itContext != m_ContextMap.end());
WindowContext& ctxt = itContext->second;
WNDPROC pfnOriginalWndProc = ctxt.pfnOriginalWndProc;
bool fPassMessageOn = true;
LRESULT rc;
/*
* If there are subclassers, give each one a crack at this message.
* If a subclasser indicates it wants to eat the message, bail.
*/
if (!ctxt.Subclassers.empty())
{
SubclasserList::iterator it;
for (it = ctxt.Subclassers.begin();
it != ctxt.Subclassers.end() && fPassMessageOn;
++it)
{
SubclasserData& subclasser = *it;
subclasser.AddRef();
ctxt.RemoveZombies ();
/*
* If this isn't a zombied subclasser, call the callback
*/
if (!ctxt.IsZombie(subclasser))
{
rc = subclasser.pSubclasser->Callback (hwnd, msg,
wParam, lParam,
fPassMessageOn);
}
subclasser.Release();
}
ctxt.RemoveZombies ();
}
/*
* Otherwise, we have a zombie window (see
* PhysicallyUnsubclassWindow). Try to remove the zombie now.
*/
else if (PhysicallyUnsubclassWindow (hwnd))
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager removed zombied window 0x%08x\n"), hwnd);
}
/*
* remove this window's WindowContext on WM_NCDESTROY
*/
if ((msg == WM_NCDESTROY) &&
(m_ContextMap.find(hwnd) != m_ContextMap.end()))
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager forced removal of zombied window 0x%08x on WM_NCDESTROY\n"), hwnd);
PhysicallyUnsubclassWindow (hwnd, true);
}
/*
* If the last subclasser didn't eat the message,
* give it to the original window procedure.
*/
if (fPassMessageOn)
rc = CallWindowProc (pfnOriginalWndProc, hwnd, msg, wParam, lParam);
return (rc);
}
/*--------------------------------------------------------------------------*
* WindowContext::IsZombie
*
*
*--------------------------------------------------------------------------*/
bool WindowContext::IsZombie (const SubclasserData& subclasser) const
{
/*
* If this is a zombie, make sure it's in the zombie list;
* if it's not, make sure it's not.
*/
ASSERT (subclasser.fZombie == (Zombies.find(subclasser) != Zombies.end()));
return (subclasser.fZombie);
}
/*--------------------------------------------------------------------------*
* WindowContext::Zombie
*
* Changes the state fo a subclasser to or from a zombie.
*--------------------------------------------------------------------------*/
void WindowContext::Zombie (SubclasserData& subclasser, bool fZombie)
{
// zombie-ing a zombied subclasser?
ASSERT (IsZombie (subclasser) != fZombie);
subclasser.fZombie = fZombie;
if (fZombie)
Zombies.insert (subclasser);
else
Zombies.erase (subclasser);
ASSERT (IsZombie (subclasser) == fZombie);
}
/*--------------------------------------------------------------------------*
* WindowContext::Insert
*
*
*--------------------------------------------------------------------------*/
void WindowContext::Insert (SubclasserData& subclasser)
{
/*
* This code can't handle re-subclassing by a subclasser
* that's currently a zombie. If this ever becomes a requirement,
* we'll need to identify the subclass instance by something other
* than the CSubclasser pointer, like a unique handle.
*/
ASSERT (Zombies.find(subclasser) == Zombies.end());
/*
* Subclassers get called in LIFO order, put the new
* subclasser at the head of the list.
*/
Subclassers.push_front (subclasser);
}
/*--------------------------------------------------------------------------*
* WindowContext::Remove
*
* Logically removes a subclasser from the subclass chain. "Logically"
* because it's not safe to totally remove a subclasser from the chain if
* it's currently in use. If the subclass is in use when we want to remove
* it, we'll mark it as "zombied" so it won't be used any more, to be
* physically removed later.
*
* Returns the reference count for the subclasser.
*--------------------------------------------------------------------------*/
UINT WindowContext::Remove (SubclasserData& subclasser)
{
// we shouldn't be removing zombies this way
ASSERT (!IsZombie (subclasser));
/*
* If this subclasser has outstanding references, zombie it instead
* of removing it.
*/
UINT cRefs = subclasser.cRefs;
if (cRefs == 0)
{
SubclasserList::iterator itRemove = std::find (Subclassers.begin(),
Subclassers.end(),
subclasser);
ASSERT (itRemove != Subclassers.end());
Subclassers.erase (itRemove);
}
else
{
Zombie (subclasser, true);
}
return (cRefs);
}
/*--------------------------------------------------------------------------*
* WindowContext::RemoveZombies
*
*
*--------------------------------------------------------------------------*/
void WindowContext::RemoveZombies ()
{
if (Zombies.empty())
return;
/*
* Build up a list of zombies that we can remove. We have to build
* the list ahead of time, instead of removing them as we find them,
* because removing an element from a set invalidates all iterators
* on the set.
*/
SubclasserSet ZombiesToRemove;
SubclasserSet::iterator itEnd = Zombies.end();
SubclasserSet::iterator it;
for (it = Zombies.begin(); it != itEnd; ++it)
{
const SubclasserData& ShadowSubclasser = *it;
/*
* Find the real subclasser in the Subclassers list. That's
* the live one whose ref count will be correct.
*/
SubclasserList::iterator itReal = std::find (Subclassers.begin(),
Subclassers.end(),
ShadowSubclasser);
const SubclasserData& RealSubclasser = *itReal;
if (RealSubclasser.cRefs == 0)
{
Dbg (DEB_SUBCLASS, _T("CSubclassManager removed zombied subclass proc for window 0x%08x\n"),
RealSubclasser.hwnd);
ZombiesToRemove.insert (ShadowSubclasser);
Subclassers.erase (itReal);
}
}
/*
* Now remove the truly dead zombies.
*/
itEnd = ZombiesToRemove.end();
for (it = ZombiesToRemove.begin(); it != itEnd; ++it)
{
Zombies.erase (*it);
}
}