Leaked source code of windows server 2003
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//=--------------------------------------------------------------------------=
// Globals.cpp
//=--------------------------------------------------------------------------=
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// contains global variables and strings and the like that just don't fit
// anywhere else.
//
#include "pch.h"
//=--------------------------------------------------------------------------=
// support for licensing
//
BOOL g_fMachineHasLicense;
BOOL g_fCheckedForLicense;
//=--------------------------------------------------------------------------=
// does our server have a type library?
//
BOOL g_fServerHasTypeLibrary = TRUE;
#ifdef MDAC_BUILD
// Satellite .DLL name includes 2 or 3 letter language abbreviation
//
VARIANT_BOOL g_fSatelliteLangExtension = TRUE;
#endif
//=--------------------------------------------------------------------------=
// our instance handles
//
HINSTANCE g_hInstance;
HINSTANCE g_hInstResources;
VARIANT_BOOL g_fHaveLocale;
//=--------------------------------------------------------------------------=
// OleAut Library Handle
//
#ifdef MDAC_BUILD
HINSTANCE g_hOleAutHandle;
#else
HANDLE g_hOleAutHandle;
#endif
//=--------------------------------------------------------------------------=
// our global memory allocator and global memory pool
//
HANDLE g_hHeap;
//=--------------------------------------------------------------------------=
// apartment threading support.
//
CRITICAL_SECTION g_CriticalSection;
//=--------------------------------------------------------------------------=
// critical section for our heap memory leak detection.
//
CRITICAL_SECTION g_csHeap;
BOOL g_fInitCrit = FALSE;
BOOL g_flagConstructorAlloc = FALSE;
//=--------------------------------------------------------------------------=
// global parking window for parenting various things.
//
HWND g_hwndParking;
//=--------------------------------------------------------------------------=
// system information
//
BOOL g_fSysWin95; // we're under Win95 system, not just NT SUR
BOOL g_fSysWinNT; // we're under some form of Windows NT
BOOL g_fSysWin95Shell; // we're under Win95 or Windows NT SUR { > 3/51)