Leaked source code of windows server 2003
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/*--------------------------------------------------------------------------*
*
* Microsoft Windows
* Copyright (C) Microsoft Corporation, 1999 - 1999
*
* File: base64.h
*
* Contents: Implements encoding / decoding table for base64 format
*
* History: 17-Dec-99 audriusz Created
*
*--------------------------------------------------------------------------*/
/*+-------------------------------------------------------------------------*
* class base64_table
*
* PURPOSE: Class maintains Base64 conversion templates. It exposes static methods
* to both encode and decode Base64 data
*
* USAGE: call static methods to encode/decode one piece of data (24 bites or less)
*
*+-------------------------------------------------------------------------*/
class base64_table
{
protected:
static BYTE _six2pr64[64];
static BYTE _pr2six[256];
public:
base64_table();
int decode4(BYTE * src, int nChars, BYTE * dest);
BYTE map2six(BYTE bt);
// static functions used for zero terminated LPOLESTR format data only
static void encode(const BYTE * &src, DWORD &cbInput, LPOLESTR &dest);
static bool decode(LPCOLESTR &src, BYTE * &dest);
};
/*+-------------------------------------------------------------------------*
*
* METHOD: base64_table::map2six
*
* PURPOSE: maps symbols to 6bit value if smb is valid, 0xff else
*
*+-------------------------------------------------------------------------*/
inline BYTE base64_table::map2six(BYTE bt)
{
return (bt > 255 ? 0xff : _pr2six[bt]);
}
/*+-------------------------------------------------------------------------*
*
* METHOD: base64_table::decode4
*
* PURPOSE: glues 3 bytes from stored 6bit values
*
* NOTE: gluing is done in place - data pointed by src is destroyed
*
*+-------------------------------------------------------------------------*/
inline int base64_table::decode4(BYTE * src, int nChars, BYTE * dest)
{
// glue to form 3 full bytes
src[0] <<= 2; src[0] |= (src[1] >> 4);
src[1] <<= 4; src[1] |= (src[2] >> 2);
src[2] <<= 6; src[2] |= (src[3] );
// now store as many bytes as have complete set of bites;
// int nFull = nChars*6/8; // it actually boils to 0 or nChars - 1, whichever is bigger
for (int i=0; i< nChars-1; i++)
*dest++ = src[i];
return nChars ? nChars - 1 : 0;
}