Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
//
// File: locstr.inl
// Copyright (C) 1994-1997 Microsoft Corporation
// All rights reserved.
//
// Inline functions for the CLocString object. This file is included by
// locstr.h, and should never be used directly.
//
// Owner: MHotchin
//
//-----------------------------------------------------------------------------
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Return the 'generic' type of the string.
//
//-----------------------------------------------------------------------------
inline
CST::StringType
CLocString::GetStringType(void)
const
{
if (!m_pasBaseString.IsNull())
{
return m_stStringType;
}
else
{
return CST::None;
}
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the 'Base' string. This is the localizable string,
// It is the part that weighs most heavily in auto-translation.
//
//-----------------------------------------------------------------------------
inline
const CPascalString &
CLocString::GetString(void)
const
{
return m_pasBaseString;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Get the code page type for the string.
//
//-----------------------------------------------------------------------------
inline
CodePageType
CLocString::GetCodePageType(void)
const
{
return m_cptCodePageType;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// TODO - comment this function
//
//-----------------------------------------------------------------------------
inline
const CPascalString &
CLocString::GetNote(void)
const
{
return m_pstrNote;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the string type. The parser and database are the only people who
// should be setting this.
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetStringType(
CST::StringType newType)
{
m_stStringType = newType;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the 'Base' string.
//
// This method can throw the following exceptions:
// CMemoryException
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetString(
const CPascalString &pstrNewBaseString)
{
m_pasBaseString = pstrNewBaseString;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the code page type for the string.
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetCodePageType(
CodePageType cptNew)
{
m_cptCodePageType = cptNew;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Clears out the hot-key to an uninitialized state.
//
//-----------------------------------------------------------------------------
inline
void
CLocString::ClearHotKey(void)
{
m_wchHotKeyChar = L'\0';
m_uiHotKeyPos = 0;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// TODO - comment this function
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetNote(
const CPascalString &pstrNote)
{
m_pstrNote = pstrNote;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// See if the hotkey has any info in it. Checks to see if the hotkey is
// a valid character (ie non-zero).
//
//-----------------------------------------------------------------------------
inline
BOOL // TRUE if it contains a hotkey
CLocString::HasHotKey(void)
const
{
return (m_wchHotKeyChar != L'\0');
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the hot-key character. If the hot-key is not initialized, this
// returns NUL.
//
//-----------------------------------------------------------------------------
inline
WCHAR // Hot key character.
CLocString::GetHotKeyChar(void)
const
{
return m_wchHotKeyChar;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the hot-key position. Interpretationb of the position is left up
// to the caller. If the hot-key is uninitialized, this returns 0.
//
//-----------------------------------------------------------------------------
inline
UINT // Position of the hot key.
CLocString::GetHotKeyPos(void)
const
{
return m_uiHotKeyPos;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the hot-key character
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetHotKeyChar(
WCHAR wchNewHotKeyChar) // Character to set as hot key.
{
m_wchHotKeyChar = wchNewHotKeyChar;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the position of the hot-key
//
//-----------------------------------------------------------------------------
inline
void
CLocString::SetHotKeyPos(
UINT uiNewHotKeyPos) // Position for the hot-key.
{
m_uiHotKeyPos = uiNewHotKeyPos;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Assignment operator for LocStrings.
//
//-----------------------------------------------------------------------------
inline
const CLocString &
CLocString::operator=(
const CLocString &lsSource)
{
CopyLocString(lsSource);
return *this;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Operator == version of IsEqualTo
//
//-----------------------------------------------------------------------------
inline
int // TRUE (1) if equal
CLocString::operator==(
const CLocString &lsOtherString) // String to compare
const
{
return ((((HasHotKey() && lsOtherString.HasHotKey()) &&
(GetHotKeyChar() == lsOtherString.GetHotKeyChar()) &&
(GetHotKeyPos() == lsOtherString.GetHotKeyPos())) ||
(!HasHotKey() && !lsOtherString.HasHotKey())) &&
m_pasBaseString == lsOtherString.m_pasBaseString);
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Operator == version of IsEqualTo
//
//-----------------------------------------------------------------------------
inline
int // TRUE (1) if equal
CLocString::operator!=(
const CLocString &lsOtherString) // String to compare
const
{
return !(operator==(lsOtherString));
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Constructor for the Translation Object. Just sets the components to
// default bad values.
//
//-----------------------------------------------------------------------------
inline
CLocTranslation::CLocTranslation()
{
m_lidSource = BAD_LOCALE;
m_lidTarget = BAD_LOCALE;
m_uiRanking = 0;
}
//-----------------------------------------------------------------------------
//
// Implementation for copying a translation.
//
//-----------------------------------------------------------------------------
inline
void
CLocTranslation::CopyTranslation(
const CLocTranslation &Source)
{
m_lsSource = Source.m_lsSource;
m_lidSource = Source.m_lidSource;
m_lsTarget = Source.m_lsTarget;
m_lidTarget = Source.m_lidTarget;
m_pstrGlossaryNote = Source.m_pstrGlossaryNote;
m_uiRanking = Source.m_uiRanking;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Copy constructor for a CLocTranslation
//
//-----------------------------------------------------------------------------
inline
CLocTranslation::CLocTranslation(
const CLocTranslation &Source)
{
CopyTranslation(Source);
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets all the required components of a translation.
//
//-----------------------------------------------------------------------------
inline
void
CLocTranslation::SetTranslation(
const CLocString &Source,
LangId lidSource,
const CLocString &Target,
LangId lidTarget)
{
m_lsSource = Source;
m_lidSource = lidSource;
m_lsTarget = Target;
m_lidTarget = lidTarget;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the glossary note for the translation.
//
//-----------------------------------------------------------------------------
inline
void
CLocTranslation::SetNote(
const CPascalString &pstrNote)
{
m_pstrGlossaryNote = pstrNote;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Constructor for the translation that takes all the required info.
//
//-----------------------------------------------------------------------------
inline
CLocTranslation::CLocTranslation(
const CLocString &Source,
LangId lidSource,
const CLocString &Target,
LangId lidTarget)
{
SetTranslation(Source, lidSource, Target, lidTarget);
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Operator == version of IsEqualTo
//
//-----------------------------------------------------------------------------
inline
int
CLocTranslation::operator==(const CLocTranslation &locTran) const
{
return (
GetSourceString() == locTran.GetSourceString()
&& GetSourceString().GetStringType()
== locTran.GetSourceString().GetStringType()
&& GetTargetString() == locTran.GetTargetString()
&& GetTargetString().GetStringType()
== locTran.GetTargetString().GetStringType()
&& GetNote() == locTran.GetNote()
&& GetRanking() == locTran.GetRanking()
);
}
inline
int
CLocTranslation::operator!=(const CLocTranslation &locTran) const
{
return !(operator==(locTran));
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the source string of the translation.
//
//-----------------------------------------------------------------------------
inline
const CLocString &
CLocTranslation::GetSourceString(void)
const
{
return m_lsSource;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the target string for the translation.
//
//-----------------------------------------------------------------------------
inline
const CLocString &
CLocTranslation::GetTargetString(void)
const
{
return m_lsTarget;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the glkossary note for the translation.
//
//-----------------------------------------------------------------------------
inline
const CPascalString &
CLocTranslation::GetNote(void)
const
{
return m_pstrGlossaryNote;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the translation ranking for the strnslation. See
// CalculateRanking().
//
//-----------------------------------------------------------------------------
inline
UINT
CLocTranslation::GetRanking(void)
const
{
return m_uiRanking;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the embedded source language for the translation.
//
//-----------------------------------------------------------------------------
inline
LangId
CLocTranslation::GetSourceLanguage(void)
const
{
return m_lidSource;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the embedded target language for the translation.
//
//-----------------------------------------------------------------------------
inline
LangId
CLocTranslation::GetTargetLanguage(void)
const
{
return m_lidTarget;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Validates the translation. This make sure that all the needed components
// of tghe source string exist in some form in the target string. This
// simply returns a validation code.
//
//-----------------------------------------------------------------------------
inline
CVC::ValidationCode
CLocTranslation::ValidateTranslation(
const CValidationOptions &Options)
const
{
CLString str;
return ValidateTranslation(Options, FALSE, str, NULL, NULL);
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Assignment operator for the translation object.
//
//-----------------------------------------------------------------------------
inline
const CLocTranslation &
CLocTranslation::operator=(
const CLocTranslation &Source) // Translation to copy from.
{
CopyTranslation(Source);
return *this;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Destructor for the translation. Nothing interesting happens here.
//
//-----------------------------------------------------------------------------
inline
CLocTranslation::~CLocTranslation()
{
DEBUGONLY(AssertValid());
}