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203 lines
5.3 KiB
203 lines
5.3 KiB
# Microsoft Developer Studio Project File - Name="Snapin" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Snapin - Win32 Unicode Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "step4.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "step4.mak" CFG="Snapin - Win32 Unicode Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Snapin - Win32 Unicode Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Snapin - Win32 Unicode Debug" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Unicode Release"
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# PROP BASE Intermediate_Dir ".\Unicode Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\ReleaseU"
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# PROP Intermediate_Dir ".\ReleaseU"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:".\snapin.dll"
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# Begin Custom Build
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OutDir=.\.\ReleaseU
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TargetPath=.\snapin.dll
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InputPath=.\snapin.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Unicode Debug"
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# PROP BASE Intermediate_Dir ".\Unicode Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\DebugU"
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# PROP Intermediate_Dir ".\DebugU"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\snapin.dll"
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# Begin Custom Build
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OutDir=.\.\DebugU
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TargetPath=.\snapin.dll
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InputPath=.\snapin.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "Snapin - Win32 Unicode Release"
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# Name "Snapin - Win32 Unicode Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\CSnapin.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\events.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\genpage.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\Service.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\Snapin.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\Snapin.def
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# End Source File
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# Begin Source File
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SOURCE=.\Snapin.rc
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\CSnapin.h
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.h
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# End Source File
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# Begin Source File
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SOURCE=.\genpage.h
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# End Source File
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# Begin Source File
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SOURCE=.\Service.h
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# End Source File
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# Begin Source File
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SOURCE=.\snapin.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\folder.ico
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# End Source File
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# Begin Source File
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SOURCE=.\nodes16.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\nodes32.bmp
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# End Source File
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# End Group
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# End Target
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# End Project
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