Leaked source code of windows server 2003
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157 lines
4.6 KiB

//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _PEOPLE_H
#define _PEOPLE_H
#include "DeleBase.h"
class CBicycle : public CDelegationBase {
public:
CBicycle(int i) : id(i) { }
virtual ~CBicycle() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
int id;
};
class CBicycleFolder : public CDelegationBase {
public:
CBicycleFolder();
virtual ~CBicycleFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Bicycles"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 20 };
CDelegationBase *children[NUMBER_OF_CHILDREN];
};
class CSkateboard : public CDelegationBase {
public:
CSkateboard(int i) : id(i) { }
virtual ~CSkateboard() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
int id;
};
class CSkateboardFolder : public CDelegationBase {
public:
CSkateboardFolder();
virtual ~CSkateboardFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Skateboards"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 20 };
CDelegationBase *children[NUMBER_OF_CHILDREN];
};
class CIceSkate : public CDelegationBase {
public:
CIceSkate(int i) : id(i) { }
virtual ~CIceSkate() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
int id;
};
class CIceSkateFolder : public CDelegationBase {
public:
CIceSkateFolder();
virtual ~CIceSkateFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Ice Skates"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 20 };
CDelegationBase *children[NUMBER_OF_CHILDREN];
};
class CPeoplePoweredVehicle : public CDelegationBase {
public:
CPeoplePoweredVehicle();
virtual ~CPeoplePoweredVehicle();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("People-powered Vehicles"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent);
private:
enum { IDM_NEW_PEOPLE = 1 };
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 3 };
CDelegationBase *children[3];
};
#endif // _PEOPLE_H