Leaked source code of windows server 2003
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#ifndef __GLOBALS_H__
#define __GLOBALS_H__
/*---------------------------------------------------------------------------
File: ...
Comments: ...
(c) Copyright 1999, Mission Critical Software, Inc., All Rights Reserved
Proprietary and confidential to Mission Critical Software, Inc.
REVISION LOG ENTRY
Revision By: Christy Boles
Revised on 03/04/99 17:13:56
---------------------------------------------------------------------------
*/
#include "ServList.hpp"
#include "Monitor.h"
#include "TSync.hpp"
class GlobalData
{
long m_LinesRead; // number of lines of the dispatch log that have been processed
WCHAR m_LogFile[MAX_PATH]; // full path of dispatch log
WCHAR m_ReadableLogFile[MAX_PATH]; // full path of human-readable log file
WCHAR m_ResultDir[MAX_PATH];// full path of results directory
WCHAR m_ResultShare[MAX_PATH]; // sharename for results share
WCHAR m_DatabasePath[MAX_PATH]; // full path of Access database to write resulting stats to
WCHAR m_CacheFile[MAX_PATH]; // filename of FST cache file generated by dispatcher
int m_IntervalSeconds; // number of seconds for monitoring threads to wait between passes
BOOL m_Done; // monitoring threads should check this to see if they should stop
BOOL m_bForcedToStopMonitoring; // monitoring is forced to stop while agents are still running
BOOL m_ImportStats; // indicates whether the monitor should write stats to a database
BOOL m_bFirstPassDone; // indicates whether we have made a first pass through the log file yet
BOOL m_bTotalRead; // indicates whether we have read the total number of agents
HWND m_ListWnd; // handle to the server list window
HWND m_SummaryWnd; // handle to the summary window
HWND m_DetailWnd; // handle to the single-server detail window
ComputerStats m_ComputerStats; // stats on number of computers in progress
DetailStats m_DetailStats; // stats on total objects processed (by completed agents)
TServerList m_ServerList; // list containing the servers where the agent is being dispatched
TCriticalSection m_cs;
BOOL m_LogDone; // indicates whether the dispatcher has finished writing to the log file
public:
GlobalData()
{
Initialize();
}
void Initialize()
{
m_cs.Enter();
m_LinesRead = 0;
m_LogFile[0] = 0;
m_ReadableLogFile[0] = 0;
m_ResultDir[0] = 0;
m_ResultShare[0] = 0;
m_DatabasePath[0] = 0;
m_CacheFile[0] = 0;
m_IntervalSeconds = 5;
m_Done = FALSE;
m_bForcedToStopMonitoring = FALSE;
m_ImportStats = FALSE;
m_bFirstPassDone = FALSE;
m_bTotalRead = FALSE;
m_ListWnd = NULL;
m_SummaryWnd = NULL;
m_DetailWnd = NULL;
memset(&m_ComputerStats,0,sizeof m_ComputerStats);
memset(&m_DetailStats,0,sizeof m_DetailStats);
m_ServerList.Clear();
m_LogDone = FALSE;
m_cs.Leave();
}
void GetLinesRead(long * lines) { m_cs.Enter(); (*lines) = m_LinesRead; m_cs.Leave(); }
void SetLinesRead(long lines) { m_cs.Enter(); m_LinesRead = lines; m_cs.Leave(); }
void GetLogPath(WCHAR * path) { m_cs.Enter(); UStrCpy(path,m_LogFile); m_cs.Leave(); }
void SetLogPath(WCHAR const * path) { m_cs.Enter(); safecopy(m_LogFile,path); m_cs.Leave(); }
void GetReadableLogFile(WCHAR * path) { m_cs.Enter(); UStrCpy(path,m_ReadableLogFile); m_cs.Leave(); }
void SetReadableLogFile(WCHAR const * path) { m_cs.Enter(); safecopy(m_ReadableLogFile,path); m_cs.Leave(); }
void GetResultDir(WCHAR * dir) { m_cs.Enter(); UStrCpy(dir,m_ResultDir); m_cs.Leave() ; }
void SetResultDir(WCHAR const * dir) { m_cs.Enter(); safecopy(m_ResultDir,dir); m_cs.Leave(); }
void GetResultShare(WCHAR * share) { m_cs.Enter(); UStrCpy(share,m_ResultShare); m_cs.Leave() ; }
void SetResultShare(WCHAR const * share) { m_cs.Enter(); safecopy(m_ResultShare,share); m_cs.Leave(); }
void GetWaitInterval(long * interval) { m_cs.Enter(); (*interval) = m_IntervalSeconds; m_cs.Leave(); }
void SetWaitInterval(long interval) { m_cs.Enter(); m_IntervalSeconds = interval; m_cs.Leave(); }
void GetDone(BOOL * bDone) { m_cs.Enter(); (*bDone) = m_Done; m_cs.Leave(); }
void SetDone(BOOL bDone) { m_cs.Enter(); m_Done = bDone; m_cs.Leave(); }
void GetForcedToStopMonitoring(BOOL* bForcedToStop) { m_cs.Enter(); (*bForcedToStop) = m_bForcedToStopMonitoring; m_cs.Leave(); }
void SetForcedToStopMonitoring(BOOL bForcedToStop) { m_cs.Enter(); m_bForcedToStopMonitoring = bForcedToStop; m_cs.Leave(); }
void GetLogDone(BOOL * bDone) { m_cs.Enter(); (*bDone) = m_LogDone; m_cs.Leave(); }
void SetLogDone(BOOL bDone) { m_cs.Enter(); m_LogDone = bDone; m_cs.Leave(); }
void GetListWindow(HWND * hWnd) { m_cs.Enter(); (*hWnd) = m_ListWnd; m_cs.Leave(); }
void SetListWindow(HWND hWnd) { m_cs.Enter(); m_ListWnd = hWnd; m_cs.Leave(); }
void GetSummaryWindow(HWND * hWnd) { m_cs.Enter(); (*hWnd) = m_SummaryWnd; m_cs.Leave(); }
void SetSummaryWindow(HWND hWnd) { m_cs.Enter(); m_SummaryWnd = hWnd; m_cs.Leave(); }
void GetDetailWindow(HWND * hWnd) { m_cs.Enter(); (*hWnd) = m_DetailWnd; m_cs.Leave(); }
void SetDetailWindow(HWND hWnd) { m_cs.Enter(); m_DetailWnd = hWnd; m_cs.Leave(); }
void GetComputerStats(ComputerStats * pStats) { m_cs.Enter(); memcpy(pStats,&m_ComputerStats, sizeof m_ComputerStats); m_cs.Leave(); }
void SetComputerStats(ComputerStats const * pStats) { m_cs.Enter(); memcpy(&m_ComputerStats,pStats,sizeof m_ComputerStats); m_cs.Leave(); }
void GetDetailStats(DetailStats * pStats) { m_cs.Enter(); memcpy(pStats,&m_DetailStats,sizeof m_DetailStats); m_cs.Leave(); }
void GetImportStats(BOOL * pVal) { m_cs.Enter(); (*pVal) = m_ImportStats; m_cs.Leave(); }
void SetImportStats(BOOL v) { m_cs.Enter(); m_ImportStats = v; m_cs.Leave(); }
void GetDatabaseName(WCHAR * path) { m_cs.Enter(); UStrCpy(path,m_DatabasePath); m_cs.Leave(); }
void SetDatabaseName(WCHAR const * path) { m_cs.Enter(); safecopy(m_DatabasePath,path); m_cs.Leave(); }
void GetFirstPassDone(BOOL * pVal) { m_cs.Enter(); (*pVal) = m_bFirstPassDone; m_cs.Leave(); }
void SetFirstPassDone(BOOL val) { m_cs.Enter(); m_bFirstPassDone = val; m_cs.Leave(); }
void GetTotalRead(BOOL * pVal) { m_cs.Enter(); (*pVal) = m_bTotalRead; m_cs.Leave(); }
void SetTotalRead(BOOL val) { m_cs.Enter(); m_bTotalRead = val; m_cs.Leave(); }
void GetCacheFile(WCHAR * path) { m_cs.Enter(); UStrCpy(path,m_CacheFile); m_cs.Leave(); }
void SetCacheFile(WCHAR const * path) { m_cs.Enter(); UStrCpy(m_CacheFile,path); m_cs.Leave(); }
TServerList * GetUnsafeServerList(){ return &m_ServerList;}
void Lock() { m_cs.Enter(); }
void Unlock() { m_cs.Leave(); }
void AddDetailStats(DetailStats * stats)
{
m_cs.Enter();
m_DetailStats.directoriesChanged += stats->directoriesChanged;
m_DetailStats.directoriesExamined += stats->directoriesExamined;
m_DetailStats.directoriesUnchanged += stats->directoriesUnchanged;
m_DetailStats.filesChanged += stats->filesChanged;
m_DetailStats.filesExamined += stats->filesExamined;
m_DetailStats.filesUnchanged += stats->filesUnchanged;
m_DetailStats.sharesChanged += stats->sharesChanged;
m_DetailStats.sharesExamined += stats->sharesExamined;
m_DetailStats.sharesUnchanged += stats->sharesUnchanged;
m_DetailStats.membersChanged += stats->membersChanged;
m_DetailStats.membersExamined += stats->membersExamined;
m_DetailStats.membersUnchanged += stats->membersUnchanged;
m_DetailStats.rightsChanged += stats->rightsChanged;
m_DetailStats.rightsExamined += stats->rightsExamined;
m_DetailStats.rightsUnchanged += stats->rightsUnchanged;
m_cs.Leave();
}
};
extern GlobalData gData;
void helpWrapper(HWND hwndDlg, int t);
#endif //__GLOBALS_H__