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491 lines
13 KiB
491 lines
13 KiB
/*++
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Copyright (C) 1993-1999 Microsoft Corporation
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Module Name:
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iperstor.cpp
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Abstract:
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Implementation of the IPersistStorage interface exposed on the
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Polyline object.
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--*/
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#include "polyline.h"
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#include "unkhlpr.h"
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#include "unihelpr.h"
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#include "utils.h"
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/*
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* CImpIPersistStorage interface implementation
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*/
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CImpIPersistStorage::CImpIPersistStorage(
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PCPolyline pObj,
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LPUNKNOWN pUnkOuter
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)
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{
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m_cRef=0;
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m_pObj=pObj;
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m_pUnkOuter=pUnkOuter;
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m_psState=PSSTATE_UNINIT;
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}
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CImpIPersistStorage::~CImpIPersistStorage(void)
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{
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}
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IMPLEMENT_CONTAINED_IUNKNOWN(CImpIPersistStorage)
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/*
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* CImpIPersistStorage::GetClassID
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*
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* Purpose:
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* Returns the CLSID of the object represented by this interface.
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*
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* Parameters:
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* pClsID LPCLSID in which to store our CLSID.
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*
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* Return Value:
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* HRESULT NOERROR on success, error code otherwise.
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*/
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STDMETHODIMP CImpIPersistStorage::GetClassID(LPCLSID pClsID)
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{
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HRESULT hr = S_OK;
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if (pClsID == NULL) {
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return E_POINTER;
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}
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try {
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*pClsID=m_pObj->m_clsID;
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} catch (...) {
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hr = E_POINTER;
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}
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return hr;
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}
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/*
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* CImpIPersistStorage::IsDirty
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*
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* Purpose:
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* Tells the caller if we have made changes to this object since
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* it was loaded or initialized new.
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*
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* Parameters:
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* None
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*
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* Return Value:
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* HRESULT Contains S_OK if we ARE dirty, S_FALSE if
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* NOT dirty.
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*
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*/
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STDMETHODIMP CImpIPersistStorage::IsDirty(void)
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{
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if (PSSTATE_UNINIT==m_psState)
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return (E_UNEXPECTED);
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return (m_pObj->m_fDirty ? S_OK : S_FALSE);
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}
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/*
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* CImpIPersistStorage::InitNew
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*
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* Purpose:
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* Provides the object with the IStorage to hold on to while the
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* object is running. Here we initialize the structure of the
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* storage and AddRef it for incremental access. This function will
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* only be called once in the object's lifetime in lieu of Load.
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*
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* Parameters:
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* pIStorage LPSTORAGE for the object.
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*
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* Return Value:
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* HRESULT NOERROR or a general error value.
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*/
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STDMETHODIMP CImpIPersistStorage::InitNew(
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LPSTORAGE pIStorage
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)
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{
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HRESULT hr = S_OK;
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if (PSSTATE_UNINIT != m_psState) {
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return E_UNEXPECTED;
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}
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if (NULL == pIStorage) {
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return E_POINTER;
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}
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/*
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* The rules of IPersistStorage mean we hold onto the IStorage
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* and pre-create anything we'd need in Save(...,TRUE) for
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* low-memory situations. For us this means creating our
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* "CONTENTS" stream and holding onto that IStream as
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* well as the IStorage here (requiring an AddRef call).
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*/
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try {
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hr = pIStorage->CreateStream(SZSTREAM,
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STGM_DIRECT | STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
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0,
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0,
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&m_pObj->m_pIStream);
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if (SUCCEEDED(hr)) {
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//We expect that the client has called WriteClassStg
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hr = WriteFmtUserTypeStg(pIStorage, m_pObj->m_cf, ResourceString(IDS_USERTYPE));
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if (SUCCEEDED(hr)) {
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m_pObj->m_pIStorage=pIStorage;
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pIStorage->AddRef();
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m_psState = PSSTATE_SCRIBBLE;
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//Initialize the cache as needed.
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m_pObj->m_pDefIPersistStorage->InitNew(pIStorage);
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}
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}
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} catch (...) {
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hr = E_POINTER;
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}
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return hr;
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}
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/*
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* CImpIPersistStorage::Load
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*
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* Purpose:
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* Instructs the object to load itself from a previously saved
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* IStorage that was handled by Save in another object lifetime.
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* This function will only be called once in the object's lifetime
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* in lieu of InitNew. The object should hold on to pIStorage here
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* for incremental access and low-memory saves in Save.
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*
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* Parameters:
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* pIStorage LPSTORAGE from which to load.
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*
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* Return Value:
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* HRESULT NOERROR or a general error value.
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*/
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STDMETHODIMP CImpIPersistStorage::Load(LPSTORAGE pIStorage)
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{
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LPSTREAM pIStream;
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HRESULT hr = S_OK;
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if (PSSTATE_UNINIT != m_psState) {
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return (E_UNEXPECTED);
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}
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if (NULL == pIStorage) {
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return (E_POINTER);
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}
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//We don't check CLSID to remain compatible with other chapters.
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try {
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//
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// use do{} while(0) to act like switch statement.
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//
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do {
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hr=pIStorage->OpenStream(SZSTREAM,
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0,
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STGM_DIRECT | STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
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0,
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&pIStream);
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if (FAILED(hr)) {
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hr = STG_E_READFAULT;
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break;
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}
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// Load graph data from stream
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hr = m_pObj->m_pCtrl->LoadFromStream(pIStream);
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if (FAILED(hr)) {
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pIStream->Release();
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break;
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}
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/*
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* We don't call pIStream->Release here because we may need
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* it for a low-memory save in Save. We also need to
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* hold onto a copy of pIStorage, meaning AddRef.
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*/
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m_pObj->m_pIStream = pIStream;
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m_pObj->m_pIStorage = pIStorage;
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pIStorage->AddRef();
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m_psState=PSSTATE_SCRIBBLE;
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//We also need to tell the cache to load cached graphics
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m_pObj->m_pDefIPersistStorage->Load(pIStorage);
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} while (0);
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} catch (...) {
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hr = E_POINTER;
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}
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return hr;
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}
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/*
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* CImpIPersistStorage::Save
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*
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* Purpose:
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* Saves the data for this object to an IStorage which may
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* or may not be the same as the one previously passed to
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* Load, indicated with fSameAsLoad. After this call we may
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* not write into the storage again until SaveCompleted is
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* called, although we may still read.
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*
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* Parameters:
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* pIStorage LPSTORAGE in which to save our data.
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* fSameAsLoad BOOL indicating if this is the same pIStorage
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* that was passed to Load. If TRUE, then the
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* object should write whatever it has *without
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* *using any extra memory* as this may be a low
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* memory save attempt. That means that you must
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* not try to open or create streams. If FALSE
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* you need to regenerate your whole storage
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* structure, being sure to also release any
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* pointers held from InitNew and Load.
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*
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* Return Value:
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* HRESULT NOERROR or a general error value.
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*/
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STDMETHODIMP CImpIPersistStorage::Save(
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IN LPSTORAGE pIStorage,
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IN BOOL fSameAsLoad
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)
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{
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LPSTREAM pIStream;
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HRESULT hr;
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// Permit call in UNINIT state, if not SameAsLoad
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if (PSSTATE_UNINIT == m_psState && fSameAsLoad) {
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return (E_POINTER);
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}
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//Must have an IStorage if we're not in SameAsLoad
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if (NULL == pIStorage && !fSameAsLoad) {
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return (E_POINTER);
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}
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/*
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* If we're saving to a new storage, create a new stream.
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* If fSameAsLoad it TRUE, then we write to the
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* stream we already allocated. We should NOT depends on
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* pIStorage with fSameAsLoad is TRUE.
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*/
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if (fSameAsLoad && NULL != m_pObj->m_pIStream ) {
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LARGE_INTEGER li;
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/*
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* Use pre-allocated streams to avoid failures due
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* to low-memory conditions. Be sure to reset the
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* stream pointer if you used this stream before!!
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*/
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pIStream=m_pObj->m_pIStream;
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LISet32(li, 0);
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pIStream->Seek(li, STREAM_SEEK_SET, NULL);
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//This matches the Release below.
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pIStream->AddRef();
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}
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else {
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try {
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hr = pIStorage->CreateStream(SZSTREAM,
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STGM_DIRECT | STGM_CREATE | STGM_WRITE | STGM_SHARE_EXCLUSIVE,
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0,
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0,
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&pIStream);
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if (SUCCEEDED(hr)) {
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//Only do this with new storages.
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WriteFmtUserTypeStg(pIStorage, m_pObj->m_cf, ResourceString(IDS_USERTYPE));
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}
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} catch (...) {
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hr = E_POINTER;
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}
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if (!SUCCEEDED(hr)) {
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return hr;
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}
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}
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// Write graph info to stream
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hr = m_pObj->m_pCtrl->SaveToStream(pIStream);
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pIStream->Release();
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if (FAILED(hr))
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return hr;
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m_psState=PSSTATE_ZOMBIE;
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// Clear the dirty flag if storage is the same.
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if (fSameAsLoad)
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m_pObj->m_fDirty = FALSE;
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try {
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//We also need to tell the cache to save cached graphics
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m_pObj->m_pDefIPersistStorage->Save(pIStorage, fSameAsLoad);
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} catch (...) {
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hr = E_POINTER;
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}
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return hr;
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}
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/*
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* CImpIPersistStorage::SaveCompleted
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*
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* Purpose:
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* Notifies the object that the storage in pIStorage has been
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* completely saved now. This is called when the user of this
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* object wants to save us in a completely new storage, and if
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* we normally hang on to the storage we have to reinitialize
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* ourselves here for this new one that is now complete.
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*
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* Parameters:
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* pIStorage LPSTORAGE of the new storage in which we live.
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*
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* Return Value:
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* HRESULT NOERROR or a general error value.
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*/
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STDMETHODIMP CImpIPersistStorage::SaveCompleted(LPSTORAGE pIStorage)
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{
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HRESULT hr = S_OK;
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LPSTREAM pIStream;
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//Must be called in no-scribble or hands-off state
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if (!(PSSTATE_ZOMBIE == m_psState || PSSTATE_HANDSOFF == m_psState)) {
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return (E_UNEXPECTED);
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}
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//If we're coming from Hands-Off, we'd better get a storage
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if (NULL == pIStorage && PSSTATE_HANDSOFF == m_psState) {
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return (E_UNEXPECTED);
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}
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/*
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* If pIStorage is NULL, then we don't need to do anything
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* since we already have all the pointers we need for Save.
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* Otherwise we have to release any held pointers and
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* reinitialize them from pIStorage.
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*/
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if (NULL!=pIStorage)
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{
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try {
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hr=pIStorage->OpenStream(SZSTREAM,
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0,
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STGM_DIRECT | STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
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0,
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&pIStream);
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if (SUCCEEDED(hr)) {
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if (NULL!=m_pObj->m_pIStream)
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m_pObj->m_pIStream->Release();
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m_pObj->m_pIStream=pIStream;
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if (NULL!=m_pObj->m_pIStorage)
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m_pObj->m_pIStorage->Release();
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m_pObj->m_pIStorage=pIStorage;
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m_pObj->m_pIStorage->AddRef();
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}
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} catch (...) {
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hr = E_POINTER;
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}
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}
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if (SUCCEEDED(hr)) {
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//Change state back to scribble.
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m_psState = PSSTATE_SCRIBBLE;
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hr = m_pObj->m_pDefIPersistStorage->SaveCompleted(pIStorage);
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}
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return hr;
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}
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/*
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* CImpIPersistStorage::HandsOffStorage
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*
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* Purpose:
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* Instructs the object that another agent is interested in having
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* total access to the storage we might be hanging on to from
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* InitNew or SaveCompleted. In this case we must release our hold
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* and await another call to SaveCompleted before we have a hold
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* again. Therefore we cannot read or write after this call until
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* SaveCompleted.
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*
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* Situations where this might happen arise in compound document
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* scenarios where this object might be in-place active but the
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* application wants to rename and commit the root storage.
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* Therefore we are asked to close our hold, let the container
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* party on the storage, then call us again later to tell us the
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* new storage we can hold.
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*
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* Parameters:
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* None
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*
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* Return Value:
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* HRESULT NOERROR or a general error value.
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*/
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STDMETHODIMP CImpIPersistStorage::HandsOffStorage(void)
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{
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/*
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* Must come from scribble or no-scribble. A repeated call
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* to HandsOffStorage is an unexpected error (bug in client).
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*/
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if (PSSTATE_UNINIT==m_psState || PSSTATE_HANDSOFF==m_psState) {
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return (E_UNEXPECTED);
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}
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//Release held pointers
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if (NULL!=m_pObj->m_pIStream)
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{
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m_pObj->m_pIStream->Release();
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m_pObj->m_pIStream=NULL;
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}
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if (NULL!=m_pObj->m_pIStorage)
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{
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m_pObj->m_pIStorage->Release();
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m_pObj->m_pIStorage=NULL;
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}
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m_psState=PSSTATE_HANDSOFF;
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m_pObj->m_pDefIPersistStorage->HandsOffStorage();
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return NOERROR;
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}
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