Leaked source code of windows server 2003
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47 lines
1.2 KiB

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__54C42B2D_405C_11D3_B40C_00C04F9900F5__INCLUDED_)
#define AFX_STDAFX_H__54C42B2D_405C_11D3_B40C_00C04F9900F5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <wizchain.h>
#include <dlgs.h>
#include <shellapi.h>
#include <lm.h>
#include <activeds.h>
#include <atlwin.h>
#include <atlctrls.h>
#include <atltmp.h>
#include <commctrl.h>
#include "propuid.h"
#include "cwaitcur.h"
#include <string>
typedef std::basic_string<TCHAR> tstring;
typedef tstring TSTRING;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__54C42B2D_405C_11D3_B40C_00C04F9900F5__INCLUDED)