Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1997-2002.
//
// File: SchedBas.h
//
// Contents:
//
//----------------------------------------------------------------------------
#if !defined(AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)
#define AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SchedBas.h : header file
//
#include "stdafx.h"
#include "resource.h"
#include "schedmat.h"
///////////////////////////////////////////////////////////////////////////////
// Private functions
void ReplaceFrameWithControl (CWnd *pWnd, UINT nFrameID, CWnd *pControl, BOOL bAssignFrameIDToControl);
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CLegendCell control
class CLegendCell : public CStatic
{
public:
CLegendCell()
: m_pMatrix( NULL ),
m_nPercentage (0)
{}
void Init(CWnd* pParent, UINT nCtrlID, CScheduleMatrix* pMatrix, UINT nPercentage);
protected:
CScheduleMatrix* m_pMatrix;
UINT m_nPercentage;
CSize m_rectSize;
// Generated message map functions
//{{AFX_MSG(CLegendCell)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#define IDC_SCHEDULE_MATRIX 20 // Id of the schedule matrix (arbitrary chosen)
/////////////////////////////////////////////////////////////////////////////
// CScheduleBaseDlg dialog
#define BASEDLGMSG_GETIDD WM_APP+3
class CScheduleBaseDlg : public CDialog
{
// Construction
public:
virtual int GetIDD () = 0;
void SetFlags (DWORD dwFlags);
void SetTitle (LPCTSTR pszTitle);
CScheduleBaseDlg(UINT nIDTemplate, bool bAddDaylightBias, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScheduleBaseDlg)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScheduleBaseDlg)
public:
virtual void OnFinalRelease();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
afx_msg LRESULT OnGetIDD (WPARAM wParam, LPARAM lParam);
DWORD GetFlags () const;
virtual void TimeChange () = 0;
bool m_bSystemTimeChanged;
virtual UINT GetExpectedArrayLength ()=0;
virtual BYTE GetMatrixPercentage (UINT nHour, UINT nDay) = 0;
void GetByteArray(OUT BYTE rgbData[], const size_t cbArray);
void InitMatrix2 (const BYTE rgbData[]);
virtual UINT GetPercentageToSet (const BYTE bData) = 0;
virtual void UpdateButtons () = 0;
virtual void InitMatrix () = 0;
virtual void UpdateUI ();
enum { c_crBlendColor = RGB(0, 0, 255) }; // Blending color of the schedule matrix
CScheduleMatrix m_schedulematrix;
const bool m_bAddDaylightBias;
int m_nFirstDayOfWeek;
size_t m_cbArray;
// Generated message map functions
//{{AFX_MSG(CScheduleBaseDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
afx_msg void OnSelChange();
afx_msg void OnTimeChange();
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CScheduleBaseDlg)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
private:
DWORD m_dwFlags;
CString m_szTitle; // dialog title
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)