Leaked source code of windows server 2003
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/**********************************************************************/
/** Microsoft LAN Manager **/
/** Copyright(c) Microsoft Corp., 1990, 1991 **/
/**********************************************************************/
/*
Subject.hxx
This file contains the SUBJECT class definition. A subject is a
user or group and the information need to uniquely identify that
user or group.
FILE HISTORY:
Johnl 05-Aug-1991 Created
*/
#ifndef _SUBJECT_HXX_
#define _SUBJECT_HXX_
#include <security.hxx>
#include <string.hxx>
#include <ntacutil.hxx>
/* Subject types map to NT Sid Types but work for Lanman also.
*/
enum SUBJECT_TYPE
{
SubjTypeUser = SidTypeUser,
SubjTypeGroup = SidTypeGroup,
SubjTypeAlias = SidTypeAlias,
SubjTypeWellKnownGroup = SidTypeWellKnownGroup,
SubjTypeUnknown = SidTypeUnknown,
SubjTypeDeletedAccount = SidTypeDeletedAccount,
SubjTypeRemote = 0xff
} ;
/*************************************************************************
NAME: SUBJECT
SYNOPSIS: Base subject class. A subject is a user/group on a secure
system (such as NT or LM).
INTERFACE:
QueryDisplayName
UI name to show the user (doesn't need to be unique)
QuerySystemSubjectType
Returns the subject type (SID type) if this subject is a well
known subject (i.e., UI_SID_World, UI_SID_Network etc.).
PARENT:
USES:
CAVEATS: IsGroup and IsUser should be used only on the Lanman side
of things.
NOTES:
HISTORY:
Johnl 05-Aug-1991 Created
Johnl 11-Mar-1992 Changed to use SUBJECT_TYPE to help accomodate
NT.
**************************************************************************/
class SUBJECT : public BASE
{
private:
SUBJECT_TYPE _SubjType ;
protected:
SUBJECT( SUBJECT_TYPE SubjType ) ;
public:
virtual const TCHAR * QueryDisplayName( void ) const = 0 ;
virtual UI_SystemSid QuerySystemSubjectType( void ) const ;
BOOL IsGroup( void ) const
{ return _SubjType == SubjTypeGroup ; }
BOOL IsUser( void ) const
{ return _SubjType == SubjTypeUser ; }
BOOL IsAlias( void ) const
{ return _SubjType == SubjTypeAlias ; }
SUBJECT_TYPE QueryType( void ) const
{ return _SubjType ; }
void SetSubjectType( enum SUBJECT_TYPE SubjType )
{ _SubjType = SubjType ; }
BOOL virtual IsEqual( const SUBJECT * psubj ) const = 0 ;
APIERR virtual IsEveryoneGroup( BOOL * pfIsEveryone ) const ;
virtual ~SUBJECT() ;
} ;
/*************************************************************************
NAME: LM_SUBJECT
SYNOPSIS: Lanman user/group
INTERFACE:
PARENT:
USES:
CAVEATS:
NOTES:
HISTORY:
Johnl 05-Aug-1991 Created
**************************************************************************/
class LM_SUBJECT : public SUBJECT
{
private:
NLS_STR _nlsDisplayName ;
public:
LM_SUBJECT( const TCHAR * pszUserGroupName, BOOL fIsGroup ) ;
virtual ~LM_SUBJECT() ;
virtual const TCHAR * QueryDisplayName( void ) const ;
BOOL virtual IsEqual( const SUBJECT * psubj ) const ;
} ;
/*************************************************************************
NAME: NT_SUBJECT
SYNOPSIS: This class represents an "Account" in the NT SAM
INTERFACE:
PARENT:
USES:
CAVEATS:
NOTES: If pszSubjectName is NULL, then the name will be retrieved
from the LSA.
HISTORY:
JohnL 20-Dec-1991 Created
**************************************************************************/
class NT_SUBJECT : public SUBJECT
{
private:
NLS_STR _nlsDisplayName ;
OS_SID _ossid ;
enum UI_SystemSid _SystemSidType ;
/* When we construct an NT_SUBJECT, we have to check if the SID is one
* of the well known sids that we special case (World, Creator Owner,
* Interactive and Network). Rather then comparing all the time, we
* will only compare if the sub-authority count of the SID is less
* then or equal to the maximum sub-authority count of the SIDs that we
* special case.
*/
static UCHAR _cMaxWellKnownSubAuthorities ;
public:
NT_SUBJECT( PSID psidSubject,
const TCHAR * pszSubjectName = NULL,
SID_NAME_USE type = SidTypeUnknown,
UI_SystemSid SystemSidType = UI_SID_Invalid ) ;
~NT_SUBJECT() ;
APIERR SetDisplayName( const TCHAR * pszDisplayName )
{ _nlsDisplayName=pszDisplayName; return _nlsDisplayName.QueryError();}
void SetNameUse( SID_NAME_USE type )
{ SetSubjectType( (SUBJECT_TYPE) type ) ; }
virtual const TCHAR * QueryDisplayName( void ) const ;
virtual UI_SystemSid QuerySystemSubjectType( void ) const ;
BOOL virtual IsEqual( const SUBJECT * psubj ) const ;
APIERR virtual IsEveryoneGroup( BOOL * pfIsEveryone ) const ;
const OS_SID * QuerySID( void ) const
{ return &_ossid ; }
} ;
#endif // _SUBJECT_HXX_