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373 lines
11 KiB
373 lines
11 KiB
//
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// LOCKQ.H
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//
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// This file contains classes which define a queue mechanism which will
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// safely synchronize additions and removals from the queue, where every
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// thread which appends to the Queue must be prepared to deal with owning the
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// queue. Additionally, elements will come off the queue in the same order
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// that they are appended.
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//
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// The structure of a thread using this stuff should be the following :
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//
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// class CUsefull : public CQElement { } ;
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// template CLockQueue< CUsefull > UsefullQ ;
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//
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//
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// if( UsefullQ.Append( pUsefull ) ) {
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//
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// while( UsefullQ.GetHead( &pUsefullWorkItem ) ) {
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// /* Do some usefull work. */
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//
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// UsefullQ.Remove() ;
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// }
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// }
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//
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// Implementation Schedule for all classes defined in this file :
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// 1 day
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//
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// Unit Test schedule for all classes defined in this file :
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// 1 day
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// Unit Testing should consist of a multi theaded appli
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//
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//
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#ifndef _LOCKQ_H_
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#define _LOCKQ_H_
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#include "qbase.h"
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#ifdef DEBUG
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#define LOCKQ_DEBUG
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#endif
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#ifdef _DEBUG
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#ifndef LOCKQ_DEBUG
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#define LOCKQ_DEBUG
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#endif
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#endif
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//------------------------------------------------
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class CQueueLockV1 {
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//
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// This class implements a queue which is multi-threaded safe for append operations.
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// In addition, this queue will synchronize removal of elements amongst those
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// threads which are appending to the queue. Each thread that appends to the
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// queue potentially becomes the owner of the removal lock of the queue.
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// (If Append() returns TRUE the thread owns the removal lock of the queue.)
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// There is no way to relinquish the removal lock except to empty the queue.
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// Emptying the queue must be done as a series of GetHead(), Remove() calls.
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// A GetHead() call MUST preceed each Remove() call.
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//
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// Each time the thread calls GetHead, it will be
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// told whether it still owns the removallock (when the queue is emptied the lock is
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// relinquished.)
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// Owning the removal lock in no way interferes with other threads appending to the queue.
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//
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// The class uses InterlockedExchange to handle all synchronization issues.
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//
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// For appending - InterlockedExchange does the following :
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// Exchange the tail pointer with what we want to be the new tail.
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// Make the old tail that we got from the exchange point to the new element.
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// The list is now intact. Because there is an extra element in the queue
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// (m_special) the tail pointer never becomes NULL.
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//
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// For synchronization safety -
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// InterlockedExchange is used on the element next pointers in order to
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// determine what thread has the removal lock.
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// Each call to GetHead Exchanges the head's next pointer with LOCKVAL.
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// Each Append call will also Exchange the old tail elements next value
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// with the new m_pTail value. So there are only two threads which can
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// be exchanging the next pointer at any given instant.
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//
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// The remove thread either gets 0 or a NON-NULL pointer after its Exchange.
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//
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// If it gets Zero, it knows it Exchanged before the Appending thread,
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// in which case it loses the lock (since it can't safely do anything.)
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// If it gets a Non-Zero value, the other thread exchanged first.
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// In this case, the remover still has the lock and repairs the list.
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//
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// In the case of the appending thread - after its Exchange it either gets
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// zero or LOCKVAL.
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//
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// If the appending thread gets zero, it Exchanged first so the other thread
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// should hold onto the lock. If the appending thread gets LOCKVAL then it
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// owns the lock.
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//
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// Finally, note that there is ALWAYS AT LEAST ONE ELEMENT in the Queue (m_special).
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// This means that if there is anything of value in the queue at all then
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// there must be at least TWO elements in the queue (and m_pHead->p is non null).
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//
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//
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// Usage should be the following in each worker thread :
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// CQueueLockV1 *pQueue ;
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//
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// if( pQueue->Append( p ) ) {
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// CQueueElement *pWork ;
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//
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// while( pQueue->GetHead( pWork ) ) {
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// /* Do work on pWork It is safe to do further calls to pQueue->Append()
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// while doing whatever work. That does not mean those Appended
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// elements will be processed on this thread. */
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//
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// pQueue->Remove() ;
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// }
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// }
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//
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private :
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enum CONSTANTS {
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LOCKVAL = 0xFFFFFFFF,
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} ;
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CQElement m_special ; // element used ensure that the Queue always contains
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// something.
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CQElement m_release ; // element used with ReleaseLock calls to give up the
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// RemovalLock on the Queue.
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// This pointer is set after a call to ReleaseLock() - and
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// will pointer to the queue element before the m_release element in
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// the queue.
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CQElement *m_pHead ;
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CQElement *m_pTail ;
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#ifdef LOCKQ_DEBUG
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DWORD m_dwOwningThread ;
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LONG m_lock ;
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#endif
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BOOL OfferOwnership( CQElement* p ) ;
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CQElement* GetFront( ) ;
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public :
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CQueueLockV1( ) ;
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~CQueueLockV1( ) ;
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//
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// Append - returns TRUE if we have added the first element into the queue
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// and we now own the lock.
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//
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BOOL Append( CQElement *p ) ;
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//
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// Remove - takes the head element off the list. The head element should be
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// examined with GetHead(). As long as we are calling GetHead() at least once
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// before each call to Remove(), the synchronization aspects of the queue will
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// work.
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//
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void Remove( ) ;
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//
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// GetHead - returns TRUE as long as there is an element to be had at the front
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// of the queue. The element pointer is returned through the reference to a pointer.
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//
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BOOL GetHead( CQElement *&p ) ;
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//
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// RemoveRelease - takes the head element off the list.
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// Also offers the removal lock to any other thread out there.
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// If the function returns TRUE then this thread still has the lock,
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// otherwise another thread has it.
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//
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BOOL RemoveAndRelease( ) ;
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} ;
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#ifndef _NO_TEMPLATES_
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//--------------------------------------------------
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template< class Element >
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class TLockQueueV1 {
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//
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// This template is designed for use with Elements derived from CQElement.
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// This will use the CQueueLockV1 class above to implement a locking queue containing
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// elements of type 'Element'.
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//
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private :
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CQueueLockV1 m_queue ;
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public :
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inline TLockQueueV1() ;
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inline ~TLockQueueV1() ;
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// Add an element to the Queue - if this returns TRUE we own the lock.
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inline BOOL Append( Element* p ) ;
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// remove an element from the Queue - lock ownership does not change.
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inline void Remove( ) ;
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inline BOOL GetHead( Element *&p ) ;
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inline BOOL RemoveAndRelease( ) ;
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} ;
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#endif
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#define DECLARE_LOCKQ( Type ) \
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class LockQ ## Type { \
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private : \
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CQueueLockV1 m_queue ; \
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public : \
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LockQ ## Type () {} \
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~LockQ ## Type () {} \
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BOOL Append( Type * p ) { return m_queue.Append( (CQElement*)p ) ; } \
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void Remove( ) { m_queue.Remove() ; } \
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BOOL GetHead( Type *&p ) { \
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CQElement* pTemp = 0; \
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BOOL fTemp = m_queue.GetHead( pTemp ) ; \
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p = (Type*)pTemp ; \
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return fTemp ; \
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} \
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BOOL RemoveAndRelease( ) { \
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return m_queue.RemoveAndRelease() ; \
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} \
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} ;
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#define INVOKE_LOCKQ( Type ) LockQ ## Type
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class CQueueLock {
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//
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// This class implements a queue which is multi-threaded safe for append operations.
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// In addition, this queue will synchronize removal of elements amongst those
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// threads which are appending to the queue. Each thread that appends to the
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// queue potentially becomes the owner of the removal lock of the queue.
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// (If Append() returns TRUE the thread owns the removal lock of the queue.)
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// There is no way to relinquish the removal lock except to empty the queue.
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//
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// Usage should be the following in each worker thread :
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// CQueueLock *pQueue ;
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//
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// if( pQueue->Append( p ) ) {
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// CQueueElement *pWork ;
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//
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// while( (pWork = pQueue->RemoveAndRelease( )) ) {
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// /* Do work on pWork It is safe to do further calls to pQueue->Append()
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// while doing whatever work. That does not mean those Appended
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// elements will be processed on this thread. */
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// }
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// }
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//
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private :
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//
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// Class constants - LOCKVAL that special value marking the queue element
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// which is ready to be grabbed !
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//
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enum CONSTANTS {
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LOCKVAL = 0xFFFFFFFF,
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} ;
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//
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// Element which always remains in the list !
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//
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CQElement m_special ;
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//
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// Head of the list
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//
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CQElement *m_pHead ;
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//
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// Tail of the list !
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//
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CQElement *m_pTail ;
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public :
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//
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// Initialize the queue to an empty state -
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// and also sets things up so that the first Append
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// will own the lock !
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//
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inline CQueueLock( ) ;
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//
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// Also initializes to an empty state, however
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// allows caller to specify whether queue can be
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// grabbed on the first Append !
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//
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inline CQueueLock( BOOL fSet ) ;
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#ifdef LOCKQ_DEBUG
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//
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// Check that the queue is emptied when it is destroyed !
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//
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inline ~CQueueLock( ) ;
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#endif
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//
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// Set the lock to the lockable state where the next
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// call to Append() will acquire the lock !
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// This function is not thread safe and should only
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// be called when we are sure there is only one thread
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// using the object !
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//
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inline void Reset() ;
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//
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// Append - returns TRUE if we have added the first element into the queue
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// and we now own the lock.
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//
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inline BOOL Append( CQElement *p ) ;
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//
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// return the head of the Queue - if we return NULL then some other thread
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// may own the lcok the queue implicitly implies !
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//
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inline CQElement* RemoveAndRelease( ) ;
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//
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// return the head of the Queue - but don't let any other threads
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// grab the queue !
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//
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inline CQElement* Remove( ) ;
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} ;
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template< class Element >
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class TLockQueue {
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//
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// This template is designed for use with Elements derived from CQElement.
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// This will use the CQueueLock class above to implement a locking queue containing
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// elements of type 'Element'.
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//
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private :
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CQueueLock m_queue ;
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public :
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//
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// Create an empty queue
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//
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inline TLockQueue() ;
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//
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// Create empty queue and specify whether the
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// lock is initially available
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//
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inline TLockQueue( BOOL fSet ) ;
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//
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// Caller must already have lock and be only thread
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// using object - make the lock available !
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//
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inline void Reset() ;
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//
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// Add an element to the Queue - if this returns TRUE we own the lock.
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//
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inline BOOL Append( Element* p ) ;
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//
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// remove an element from the Queue - lock ownership does not change unless this
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// returns NULL !
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//
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inline Element* RemoveAndRelease( ) ;
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//
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// remove an element from the Queue - but don't relinquish lock !
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//
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inline Element* Remove() ;
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} ;
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#include "lockq.inl"
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#endif // _LOCKQ_H_
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