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268 lines
6.2 KiB
268 lines
6.2 KiB
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inline
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CQueueLock::CQueueLock( ) : m_pHead( &m_special ), m_pTail( &m_special ) {
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//
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// This function initializes the queue to an empty state.
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// In the empty state the queue contains one element which
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// has a Next pointer of 'LOCKVAL'.
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// The next pointer is initialized to LOCKVAL so that the first
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// append to the Queue owns the removal lock.
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//
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m_special.m_pNext = (CQElement*)((DWORD)LOCKVAL) ;
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}
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inline
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CQueueLock::CQueueLock( BOOL fSet ) :
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m_pHead( &m_special ),
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m_pTail( &m_special ) {
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if( fSet ) {
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m_special.m_pNext = (CQElement*)((DWORD)LOCKVAL) ;
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} else {
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m_special.m_pNext = 0 ;
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}
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}
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#ifdef LOCKQ_DEBUG
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CQueueLock::~CQueueLock( ) {
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// _ASSERT( m_pHead == m_pTail ) ;
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// _ASSERT( m_pHead == &m_special ) ;
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// _ASSERT( m_dwOwningThread == 0 || m_dwOwningThread == GetCurrentThreadId() ) ;
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}
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#endif
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inline void
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CQueueLock::Reset( ) {
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m_pTail->m_pNext = (CQElement*)((DWORD)LOCKVAL) ;
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}
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inline BOOL
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CQueueLock::Append( CQElement* pAppend ) {
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//
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// We must set the Next pointer to NULL so that the next
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// we come to append the tail pointer is properly set up.
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//
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// _ASSERT( pAppend->m_pNext == 0 ) ;
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pAppend->m_pNext = 0 ;
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// Get the old tail pointer. This guy won't be touched by the
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// remove thread if his next pointer is still NULL.
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CQElement* pTemp = (CQElement*)InterlockedExchangePointer( (LPLONG)&m_pTail, (LONG)pAppend ) ;
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// After we set the old tail pointer's next pointer to NON NULL
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// he becomes fair game for whoever is removing from the queue.
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// We may become the thread removing from the queue if whoever was
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// previously removing got to the last element and changed its next pointer
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// to LOCKVAL.
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//
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// NOTE : This thread and any thread doing removals should be the only
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// threads touching the pNext field of the pTemp element.
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//
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LONG l = InterlockedExchange( (LPLONG)&(pTemp->m_pNext), (LONG)pAppend ) ;
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return l == LOCKVAL ;
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}
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inline CQElement*
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CQueueLock::RemoveAndRelease( void ) {
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CQElement* p = (CQElement*)InterlockedCompareExchangePointer( (LPVOID*)&m_pHead->m_pNext,
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(LPVOID)LOCKVAL,
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0 ) ;
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_ASSERT( (DWORD)p != 0xFFFFFFFF ) ;
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if( p != 0 ) {
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//
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// There is an element following the head element -
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// so we can safely examine the head element has nobody
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// will touch its next pointer but us !
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//
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CQElement* pReturn = m_pHead ;
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m_pHead = p ;
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pReturn->m_pNext = 0 ;
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if( pReturn == &m_special ) {
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//
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// We can ignore the return value of Append -
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// it must always succeed as we are the only thread
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// that is allowed to relinquish the lock, and we ain't going to
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// do so !
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//
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Append( pReturn ) ;
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//
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// Now, we must offer ownership again !
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//
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p = (CQElement*)InterlockedCompareExchangePointer( (LPVOID*)&m_pHead->m_pNext,
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(LPVOID)LOCKVAL,
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0 ) ;
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_ASSERT( (DWORD)p != 0xFFFFFFFF ) ;
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if( p != 0 ) {
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//
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// The head element must not be the special element -
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// we took pains already to see that that didn't happen -
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// so we can safely remove the element from the head of the queue.
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//
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pReturn = m_pHead ;
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m_pHead = p ;
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pReturn->m_pNext = 0 ;
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return pReturn ;
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}
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} else {
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return pReturn ;
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}
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}
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//
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// _ASSERT( p==0 ) ;
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//
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return p ;
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}
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inline CQElement*
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CQueueLock::Remove( void ) {
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CQElement* p = m_pHead->m_pNext ;
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if( p != 0 ) {
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//
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// There is an element following the head element -
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// so we can safely examine the head element has nobody
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// will touch its next pointer but us !
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//
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if( p == &m_special ) {
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//
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// The head element is the special element, so we want
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// to send it to the back and try examining the front again !
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//
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m_pHead = p->m_pNext ;
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p->m_pNext = 0 ;
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//
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// We can ignore the return value of Append -
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// it must always succeed as we are the only thread
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// that is allowed to relinquish the lock, and we ain't going to
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// do so !
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//
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Append( p ) ;
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//
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// Ok, lets see if we can remove the head element now !
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//
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p = m_pHead->m_pNext ;
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}
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//
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// If this ain't 0, then the next pointer is set
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// and no other threads will be touching the next pointer,
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// so we can safely advance the head pointer and return
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// the first element.
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//
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if( p != 0 ) {
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//
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// The head element must not be the special element -
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// we took pains already to see that that didn't happen -
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// so we can safely remove the element from the head of the queue.
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//
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m_pHead = p->m_pNext ;
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p->m_pNext = 0 ;
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return p ;
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}
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}
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return 0 ;
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}
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template< class Element >
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inline TLockQueue< Element >::TLockQueue( ) { }
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template< class Element >
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inline TLockQueue< Element >::TLockQueue( BOOL fSet ) :
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m_queue( fSet ) { }
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template< class Element >
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inline void TLockQueue< Element >::Reset() {
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m_queue.Reset() ;
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}
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template< class Element >
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inline BOOL TLockQueue< Element >::Append( Element *p ) {
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return m_queue.Append( (CQElement*)p ) ;
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}
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template< class Element >
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inline Element* TLockQueue< Element >::Remove( ) {
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return (Element*) m_queue.Remove( ) ;
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}
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template< class Element >
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inline Element* TLockQueue< Element >::RemoveAndRelease( ) {
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return (Element*) m_queue.RemoveAndRelease( ) ;
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}
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#ifndef _NO_TEMPLATES_
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template< class Element >
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inline TLockQueueV1< Element >::TLockQueueV1( ) { }
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template< class Element >
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inline TLockQueueV1< Element >::~TLockQueueV1( ) { }
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template< class Element >
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inline BOOL TLockQueueV1< Element >::Append( Element *p ) {
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return m_queue.Append( (CQElement*)p ) ;
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}
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template< class Element >
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inline void TLockQueueV1< Element >::Remove( ) {
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m_queue.Remove( ) ;
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}
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template< class Element >
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inline BOOL TLockQueueV1< Element >::GetHead( Element* &p ) {
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CQElement *pTemp = 0 ;
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BOOL fTemp = m_queue.GetHead( pTemp ) ;
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p = (Element*)pTemp ;
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return fTemp ;
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}
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template< class Element >
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inline BOOL TLockQueueV1< Element >::RemoveAndRelease( ) {
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return m_queue.RemoveAndRelease( ) ;
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}
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#endif
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