Leaked source code of windows server 2003
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#ifndef __TREEPRIORITYQUEUE_CPP
#define __TREEPRIORITYQUEUE_CPP
/*
* Class:
*
* WmiAllocator
*
* Description:
*
* Provides abstraction above heap allocation functions
*
* Version:
*
* Initial
*
* Last Changed:
*
* See Source Depot for change history
*
*/
#if 0
#include <precomp.h>
#include <windows.h>
#include <stdio.h>
#include <TPQueue.h>
#endif
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiTreePriorityQueue <WmiKey,WmiElement> :: WmiTreePriorityQueue (
WmiAllocator &a_Allocator
) : m_Allocator ( a_Allocator ) ,
m_Tree ( a_Allocator )
{
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiTreePriorityQueue <WmiKey,WmiElement> :: ~WmiTreePriorityQueue ()
{
WmiStatusCode t_StatusCode = UnInitialize () ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: Initialize ()
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
t_StatusCode = m_Tree.Initialize () ;
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: UnInitialize ()
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
t_StatusCode = m_Tree.UnInitialize () ;
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: EnQueue (
const WmiKey &a_Key ,
const WmiElement &a_Element
)
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
WmiBasicTree <WmiKey,WmiElement> :: Iterator t_Iterator ;
t_StatusCode = m_Tree.Insert ( a_Key , a_Element , t_Iterator ) ;
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: Top (
Iterator &a_Iterator
)
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
if ( m_Tree.Size () )
{
a_Iterator = m_Tree.Begin () ;
}
else
{
t_StatusCode = e_StatusCode_NotInitialized ;
}
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: Top (
WmiKey &a_Key ,
WmiElement &a_Element
)
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
if ( m_Tree.Size () )
{
WmiBasicTree <WmiKey,WmiElement> :: Iterator t_Iterator ;
t_Iterator = m_Tree.Begin () ;
try
{
a_Key = t_Iterator.GetKey () ;
a_Element = t_Iterator.GetElement () ;
}
catch ( Wmi_Heap_Exception &a_Exception )
{
return e_StatusCode_OutOfMemory ;
}
catch ( ... )
{
return e_StatusCode_Unknown ;
}
}
else
{
t_StatusCode = e_StatusCode_NotInitialized ;
}
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: DeQueue ()
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
if ( m_Tree.Size () )
{
WmiBasicTree <WmiKey,WmiElement> :: Iterator t_Iterator ;
t_Iterator = m_Tree.Begin () ;
t_StatusCode = m_Tree.Delete ( t_Iterator.GetKey () ) ;
}
else
{
t_StatusCode = e_StatusCode_NotInitialized ;
}
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: Delete (
const WmiKey &a_Key
)
{
WmiStatusCode t_StatusCode = m_Tree.Delete ( a_Key ) ;
return t_StatusCode ;
}
/******************************************************************************
*
* Name:
*
*
* Description:
*
*
*****************************************************************************/
template <class WmiKey,class WmiElement>
WmiStatusCode WmiTreePriorityQueue <WmiKey,WmiElement> :: Merge (
WmiTreePriorityQueue <WmiKey,WmiElement> &a_Queue
)
{
WmiStatusCode t_StatusCode = e_StatusCode_Success ;
t_StatusCode = m_Tree.Merge ( a_Queue.m_Tree ) ;
return t_StatusCode ;
}
#endif __TREEPRIORITYQUEUE_CPP