Leaked source code of windows server 2003
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// Copyright (c) 1999-2001 Microsoft Corporation, All Rights Reserved
// MainDll.cpp
#include "precomp.h"
#include <iostream.h>
#include <objbase.h>
#include "CUnknown.h"
#include "factory.h"
/*****************************************************************************/
// Exported functions
/*****************************************************************************/
//
// Can DLL unload now?
//
STDAPI DllCanUnloadNow()
{
return CFactory::CanUnloadNow() ;
}
//
// Get class factory
//
STDAPI DllGetClassObject(const CLSID& clsid,
const IID& iid,
void** ppv)
{
return CFactory::GetClassObject(clsid, iid, ppv) ;
}
//
// Server registration
//
STDAPI DllRegisterServer()
{
return CFactory::RegisterAll() ;
}
//
// Server unregistration
//
STDAPI DllUnregisterServer()
{
return CFactory::UnregisterAll() ;
}
///////////////////////////////////////////////////////////
//
// DLL module information
//
BOOL APIENTRY DllMain(HANDLE hModule,
DWORD dwReason,
void* lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
CFactory::s_hModule = static_cast<HMODULE>(hModule) ;
DisableThreadLibraryCalls(CFactory::s_hModule); // 158024
}
return TRUE ;
}