Leaked source code of windows server 2003
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/*++
Copyright (C) 1996-2001 Microsoft Corporation
Module Name:
FLEXARRAY.H
Abstract:
CFlexArray and CWStringArray implementation.
These objects can operate from any allocator, and be constructed
on arbitrary memory blocks.
History:
11-Apr-96 a-raymcc Created.
--*/
#ifndef _FLEXARRY_H_
#define _FLEXARRY_H_
#include "corepol.h"
#include <arena.h>
#include <sync.h>
//***************************************************************************
//
// class CFlexArray
//
// This class is a generic pointer array.
//
//***************************************************************************
class POLARITY CFlexArray
{
protected:
int m_nSize; // apparent size
int m_nExtent; // de facto size
int m_nGrowByPercent;
void** m_pArray;
public:
enum { no_error, failed, out_of_memory, array_full, range_error };
// Constructs a flex array at an initial size and
// specifies the initial size and growth-size chunk.
// =================================================
CFlexArray(
IN int nInitialSize = 0,
IN int nGrowByPercent = 100
);
~CFlexArray();
CFlexArray(CFlexArray &);
CFlexArray& operator=(CFlexArray &);
int CopyDataFrom(const CFlexArray& aOther);
int EnsureExtent(int nExtent);
// Gets an element at a particular location.
// =========================================
inline void * GetAt(int nIndex) const { return m_pArray[nIndex]; }
// Returns a ptr in the array; allows use on left-hand side of assignment.
// =======================================================================
inline void * operator[](int nIndex) const { return m_pArray[nIndex]; }
inline void *& operator[](int nIndex) { return m_pArray[nIndex]; }
// Sets the element at the requested location.
// ===========================================
void inline SetAt(int nIndex, void *p) { m_pArray[nIndex] = p; }
// Removes an element.
// ====================
int RemoveAt(int nIndex);
// Inserts an element.
// ===================
int InsertAt(int nIndex, void *);
// Removes all zero entries (null ptrs) and shrinks the array size.
// ================================================================
void Compress();
// Removes all zero entries from the end of the array and shrinks it
// =================================================================
void Trim();
// Adds a new element to the end of the array.
// ===========================================
int inline Add(void *pSrc) { return InsertAt(m_nSize, pSrc); }
// Gets the apparent size of the array (number of used elements)
// =============================================================
int inline Size() const { return m_nSize; }
// Sets the apparent size of the array
// ===================================
void inline SetSize(int nNewSize) { m_nSize = nNewSize;}
// Removes all entries and reduces array size to zero. The elements
// are simply removed; not deallocated (this class doesn't know what
// they are).
// =================================================================
void Empty();
// Gets a pointer to the internal array.
// =====================================
inline void** GetArrayPtr() { return m_pArray; }
inline void* const* GetArrayPtr() const { return m_pArray; }
// Gets a pointer to the internal array and Resets the contents to none
// ====================================================================
void** UnbindPtr();
void Bind(CFlexArray & Src);
// For debugging.
// ==============
void DebugDump();
void Sort();
protected:
static int __cdecl CompareEls(const void* pelem1, const void* pelem2);
};
//***************************************************************************
//
// class CWStringArray
//
// This class is a generic wide-string array.
//
//***************************************************************************
class POLARITY CWStringArray
{
CFlexArray m_Array;
public:
enum { no_error, failed, out_of_memory, array_full, range_error };
enum { not_found = -1, no_case, with_case };
CWStringArray(
int nSize = 0,
int nGrowBy = 100
);
CWStringArray(CWStringArray &Src);
~CWStringArray();
CWStringArray& operator =(CWStringArray &Src);
// Gets the read-only ptr to the string at the requested index.
// =============================================================
inline wchar_t *GetAt(int nIndex) const { return (wchar_t *) m_Array[nIndex]; }
// Same as GetAt().
// ================
inline wchar_t *operator[](int nIndex) const{ return (wchar_t *) m_Array[nIndex]; }
// Appends a new element to the end of the array. Copies the param.
// ================================================================
int Add(const wchar_t *pStr);
// Inserts a new element within the array.
// =======================================
int InsertAt(int nIndex, const wchar_t *pStr);
// Removes an element at the specified index. Takes care of
// cleanup.
// =========================================================
int RemoveAt(int nIndex);
// Inserts a copy of <pStr> at that location after removing
// the prior string and deallocating it.
// ========================================================
int SetAt(int nIndex, const wchar_t *pStr);
// Directly replaces the pointer at the specified location
// with the ptr value in <pStr>. No allocs or deallocs are done.
// =============================================================
int ReplaceAt(int nIndex, wchar_t *pStr);
// Unchecked replacement
// Deletes the string at the location and sets the entry to zero
// without compressing the array.
// =============================================================
int DeleteStr(int nIndex);
// Returns the 'apparent' size of the array.
// =========================================
inline int Size() const { return m_Array.Size(); }
// Empties the array by cleaning up after all strings and
// setting the size to zero.
// ======================================================
void Empty();
// Locates a string or returns -1 if not found.
// ============================================
int FindStr(const wchar_t *pTarget, int nFlags);
// Compresses the array by removing all zero elements.
// ===================================================
inline void Compress() { m_Array.Compress(); }
// Sorts the array according to UNICODE order.
// ===========================================
void Sort();
inline LPCWSTR* GetArrayPtr() { return (LPCWSTR*) m_Array.GetArrayPtr(); }
// Standard set-theoretic operations.
// ==================================
static void Difference(
CWStringArray &Src1,
CWStringArray &Src2,
CWStringArray &Diff
);
static void Intersection(
CWStringArray &Src1,
CWStringArray &Src2,
CWStringArray &Output
);
static void Union(
CWStringArray &Src1,
CWStringArray &Src2,
CWStringArray &Output
);
};
template <typename T>
class POLARITY CLockableFlexArray : public CFlexArray
{
private:
T m_cs;
public:
void Lock() { m_cs.Enter(); };
void Unlock() { m_cs.Leave(); };
};
#endif