Leaked source code of windows server 2003
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/*++
Copyright (c) 1990-2000 Microsoft Corporation
Module Name:
boot.c
Abstract:
This is the device dependent portion of the graphical boot dll.
Author:
Erick Smith (ericks) Oct. 1997
Environment:
kernel mode only
Revision History:
--*/
//
// vga routines
//
#include <ntddk.h>
#include <bootvid.h>
#include "vga.h"
extern PUCHAR VgaBase;
extern PUCHAR VgaRegisterBase;
extern UCHAR FontData[];
#define FONT_HEIGHT (13)
#define STRING_HEIGHT (14)
typedef struct _RECT
{
ULONG x1;
ULONG y1;
ULONG x2;
ULONG y2;
} RECT, *PRECT;
//
// globals to track screen position
//
ULONG curr_x=0;
ULONG curr_y=0;
RECT ScrollRegion = {0, 0, 639, 479}; // 53 lines of 9 pixel height text.
ULONG TextColor = 15;
#define DELTA 80L
UCHAR lMaskTable[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};
UCHAR rMaskTable[8] = {0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff};
UCHAR PixelMask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
ULONG lookup[16] =
{
0x00000000,
0x00000100,
0x00001000,
0x00001100,
0x00000001,
0x00000101,
0x00001001,
0x00001101,
0x00000010,
0x00000110,
0x00001010,
0x00001110,
0x00000011,
0x00000111,
0x00001011,
0x00001111
};
void __outpw(int p, int v)
{
WRITE_PORT_USHORT((PUSHORT)(p+VgaRegisterBase), (USHORT)v);
}
void __outpb(int p, int v)
{
WRITE_PORT_UCHAR((PUCHAR)(p+VgaRegisterBase), (UCHAR)v);
}
VOID
ReadWriteMode(
ULONG mode
)
{
UCHAR value;
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3ce), 5);
value = READ_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf));
value &= 0xf4;
value |= mode;
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf), value);
}
VOID
SetPixel(
ULONG x,
ULONG y,
ULONG color
)
{
PUCHAR pDst;
ULONG bank;
bank = x >> 3;
pDst = (char *)(VgaBase + y * DELTA + bank);
ReadWriteMode(0x8 | 0x2);
__outpw(0x3c4, 0x0f02); // enable all write planes
__outpw(0x3ce, 0x0007); // set color don't care register to zero
__outpw(0x3ce, (PixelMask[x & 0x7] << 8) | 8);
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & ((UCHAR)color)));
}
VOID
VidSolidColorFill(
ULONG x1,
ULONG y1,
ULONG x2,
ULONG y2,
ULONG color
)
{
PUCHAR pDst;
ULONG x, y;
ULONG bank1, bank2, count;
ULONG lMask, rMask;
lMask = (lMaskTable[x1 & 0x7] << 8) | 8;
rMask = (rMaskTable[x2 & 0x7] << 8) | 8;
bank1 = x1 >> 3;
bank2 = x2 >> 3;
count = bank2 - bank1;
if (!count) {
lMask = lMask & rMask;
}
ReadWriteMode(0x8 | 0x2);
__outpw(0x3c4, 0x0f02); // enable writing to all color planes
__outpw(0x3ce, 0x0007); // set color don't care register to zero
//
// Do the left edge
//
pDst = (char *)(VgaBase + y1 * DELTA + bank1);
__outpw(0x3ce, lMask);
for (y=y1; y<=y2; y++) {
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color));
pDst += DELTA;
}
if (count) {
//
// Do the right edge
//
pDst = (char *)(VgaBase + y1 * DELTA + bank2);
count--;
__outpw(0x3ce, rMask);
for (y=y1; y<=y2; y++) {
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color));
pDst += DELTA;
}
//
// Do the center section
//
if (count) {
pDst = (char *)(VgaBase + y1 * DELTA + bank1 + 1);
__outpw(0x3ce, 0xff08);
for (y=y1; y<=y2; y++) {
for (x=0; x<count; x++) {
WRITE_REGISTER_UCHAR(pDst++, (unsigned char) color);
}
pDst += DELTA - count;
}
}
}
}
VOID
DisplayCharacter(
UCHAR c,
ULONG x,
ULONG y,
ULONG fore_color,
ULONG back_color
)
{
ULONG i, j;
ULONG xx, yy;
UCHAR *BitPattern = &FontData[(int)c * FONT_HEIGHT];
yy = y;
for (j=0; j<FONT_HEIGHT; j++) {
xx = x;
for (i=128; i>0; i >>= 1) {
if (i & *BitPattern) {
SetPixel(xx, yy, fore_color);
} else if (back_color < 16) {
SetPixel(xx, yy, back_color);
}
xx++;
}
BitPattern++;
yy++;
}
//
// That is 8x8. But we will want to put a blank line
// such that the font is 8x9. This will allow some room
// between characters, and still allow for 53 lines of text.
//
// We only draw this blank line if not transparent text.
}
ULONG
VidSetTextColor(
ULONG Color
)
/*++
Routine Description:
Modifies the text drawing color.
Arguments:
Color - Palette index of new text color.
Returns:
Previous text color.
--*/
{
ULONG ulRet = TextColor;
TextColor = Color;
return ulRet;
}
VOID
VidDisplayString(
PUCHAR str
)
{
static BOOLEAN bRestore = FALSE;
while (*str) {
switch(*str) {
case '\n':
curr_y += STRING_HEIGHT;
if (curr_y >= ScrollRegion.y2) {
VgaScroll(STRING_HEIGHT);
curr_y = curr_y - STRING_HEIGHT;
PreserveRow(curr_y, STRING_HEIGHT, TRUE); // restore the row
}
curr_x = ScrollRegion.x1;
PreserveRow(curr_y, STRING_HEIGHT, FALSE);
break;
case '\r':
curr_x = ScrollRegion.x1;
//
// If we are doing a CR, but not a LF also, then
// we must be returing to the beginning of a row
// to display text again. So we'll need to
// restore the original contents of the row.
//
if (*(str+1) != '\n') {
bRestore = TRUE;
}
break;
default:
if (bRestore) {
PreserveRow(curr_y, STRING_HEIGHT, TRUE);
bRestore = FALSE;
}
DisplayCharacter(*str, curr_x, curr_y, TextColor, 16);
curr_x += 8;
if (curr_x > ScrollRegion.x2) {
curr_y += STRING_HEIGHT;
if (curr_y > ScrollRegion.y2) {
VgaScroll(STRING_HEIGHT);
curr_y = curr_y - STRING_HEIGHT;
PreserveRow(curr_y, STRING_HEIGHT, TRUE);
}
curr_x = ScrollRegion.x1;
}
}
str++;
}
}
VOID
VidDisplayStringXY(
PUCHAR s,
ULONG x,
ULONG y,
BOOLEAN Transparent
)
{
DisplayStringXY(s, x, y, 12, Transparent ? 16 : 14);
}
VOID
DisplayStringXY(
PUCHAR s,
ULONG x,
ULONG y,
ULONG fore_color,
ULONG back_color
)
{
while (*s) {
DisplayCharacter(*s, x, y, fore_color, back_color);
s++;
x += 8;
}
}
VOID
RleBitBlt(
ULONG x,
ULONG y,
ULONG width,
ULONG height,
PUCHAR Buffer
)
/*++
Routine Description:
This routine displays an RLE 4 bitmap.
Arguments:
x, y - location at which to display the bitmap.
width, height - height of the bitmap
Buffer - Pointer to the compressed bitmap data.
--*/
{
BOOLEAN Done = FALSE;
PUCHAR p = Buffer;
ULONG RunLength;
LONG RunExtra;
ULONG _curr_x, _curr_y;
ULONG Color1, Color2;
_curr_x = x;
_curr_y = y + height - 1;
while (!Done) {
if (*p) {
RunLength = (ULONG) *p++;
//
// Make sure we don't draw past end of scan.
//
if ((_curr_x + RunLength) > (x + width))
RunLength -= (_curr_x + RunLength) - (width + x);
Color1 = (*p & 0xf0) >> 4;
Color2 = (*p++ & 0x0f);
if (Color1 == Color2) {
ULONG end_x = _curr_x + RunLength - 1;
VidSolidColorFill(_curr_x,
_curr_y,
end_x,
_curr_y,
Color1);
_curr_x += RunLength;
} else {
while (RunLength > 1) {
SetPixel(_curr_x++, _curr_y, Color1);
SetPixel(_curr_x++, _curr_y, Color2);
RunLength -= 2;
}
if (RunLength) {
SetPixel(_curr_x, _curr_y, Color1);
_curr_x++;
}
}
} else {
p++;
switch (*p) {
case 0: _curr_x = x;
_curr_y--;
p++;
break;
case 1: Done = TRUE;
p++;
break;
case 2: p++;
_curr_x += (ULONG) *p++;
_curr_y -= (ULONG) *p++;
break;
default: RunLength = (ULONG) *p++;
//
// Make sure we don't draw past end of scan.
//
if ((_curr_x + RunLength) > (x + width)) {
RunExtra = (_curr_x + RunLength) - (width + x);
RunLength -= RunExtra;
} else {
RunExtra = 0;
}
while (RunLength > 1) {
Color1 = (*p & 0xf0) >> 4;
Color2 = (*p++ & 0x0f);
SetPixel(_curr_x++, _curr_y, Color1);
SetPixel(_curr_x++, _curr_y, Color2);
RunLength -= 2;
}
if (RunLength) {
Color1 = (*p++ & 0xf0) >> 4;
SetPixel(_curr_x++, _curr_y, Color1);
RunExtra--;
}
//
// Read any remaining "extra" run data.
//
while (RunExtra > 0) {
p++;
RunExtra -= 2;
}
if ((ULONG_PTR)p & 1) p++; // make sure we are word aligned
break;
}
}
}
}
VOID
BitBlt(
ULONG x,
ULONG y,
ULONG width,
ULONG height,
PUCHAR Buffer,
ULONG bpp,
LONG ScanWidth
)
{
ULONG i, j;
ULONG color=8;
if (bpp == 4) {
UCHAR Plane[81];
ULONG lMask, rMask, count;
ULONG bank1, bank2, bank;
ULONG bRightEdge = FALSE, bCenterSection = FALSE;
UCHAR value;
ULONG plane;
UCHAR Mask;
ULONG toggle;
PUCHAR pSrc, pSrcTemp;
PUCHAR pDst, pDstTemp;
UCHAR PlaneMask;
lMask = lMaskTable[x & 0x7];
rMask = rMaskTable[(x + width - 1) & 0x7];
bank1 = x >> 3;
bank2 = (x + width - 1) >> 3;
count = bank2 - bank1;
if (bank1 == bank2) {
lMask = lMask & rMask;
}
if (count) {
bRightEdge = TRUE;
count--;
if (count) {
bCenterSection = TRUE;
}
}
pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8));
pSrc = Buffer;
ReadWriteMode(0x0 | 0x0);
for (j=0; j<height; j++) {
for (plane=0; plane<4; plane++) {
pSrcTemp = pSrc;
pDstTemp = pDst;
PlaneMask = 1 << plane;
//
// Convert the packed bitmap data into planar data
// for this plane.
//
bank = bank1;
Plane[bank] = 0;
Mask = PixelMask[x & 0x7];
toggle = 0;
for (i=0; i<width; i++) {
if (toggle++ & 0x1) {
if (*pSrcTemp & PlaneMask) {
Plane[bank] |= Mask;
}
pSrcTemp++;
} else {
if (((*pSrcTemp) >> 4) & PlaneMask) {
Plane[bank] |= Mask;
}
}
Mask >>= 1;
if (!Mask) {
bank++;
Plane[bank] = 0;
Mask = 0x80;
}
}
//
// Set up the vga so that we see the correct bit plane.
//
__outpw(0x3c4, (1 << (plane + 8)) | 2);
//
// bank will go from bank1 to bank2
//
bank = bank1;
pDstTemp = pDst;
//
// Set Bitmask for left edge.
//
__outpw(0x3ce, (lMask << 8) | 8);
value = READ_REGISTER_UCHAR(pDstTemp);
value &= ~lMask;
value |= Plane[bank++];
WRITE_REGISTER_UCHAR(pDstTemp++, value);
if (bCenterSection) {
__outpw(0x3ce, 0xff08); // enable writing to all bits
for (i=0; i<count; i++) {
WRITE_REGISTER_UCHAR(pDstTemp++, Plane[bank++]);
}
}
if (bRightEdge) {
//
// Set bitmask for right edge.
//
__outpw(0x3ce, (rMask << 8) | 8);
value = READ_REGISTER_UCHAR(pDstTemp);
value &= ~rMask;
value |= Plane[bank];
WRITE_REGISTER_UCHAR(pDstTemp, value);
}
}
pDst += DELTA;
pSrc += ScanWidth;
}
} else {
PUCHAR pDst, pDstTemp;
PUCHAR pSrc, pSrcTemp;
ULONG count;
UCHAR Value;
ULONG lMask, rMask;
ULONG bank1, bank2;
ULONG plane;
UCHAR colorMask;
bank1 = x >> 8;
bank2 = (x + width - 1) >> 8;
lMask = lMaskTable[x & 7];
rMask = rMaskTable[(x + width - 1) & 7];
if (bank1 == bank2) {
lMask &= rMask;
}
lMask = ~lMask;
rMask = ~rMask;
pSrc = Buffer;
pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8));
ReadWriteMode(0x0 | 0x0);
for (j=0; j<height; j++) {
plane = 1;
for (i=0; i<4; i++) {
pDstTemp = pDst;
pSrcTemp = pSrc;
__outpw(0x3c4, (plane << 8) | 2);
colorMask = (UCHAR)((color & plane) ? 0xff : 0x00);
plane <<= 1; // bump up each time through loop
count = width;
//
// non aligned case
//
if (x & 7) {
//
// Left Edge.
//
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= lMask;
Value |= (*pSrcTemp >> x) & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
count -= (8 - x);
//
// Now do center section
//
while (count > 7) {
Value = (*pSrcTemp << (8 - x)) | (*(pSrcTemp+1) >> x);
Value &= colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
pSrcTemp++;
count -= 8;
}
//
// Now do the right edge.
//
if (count) {
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= rMask;
Value |= *pSrcTemp << (8 - x) & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
}
} else {
//
// Aligned case.
//
ULONG ulColorMask = colorMask ? 0xffffffff : 0x00000000;
USHORT usColorMask = colorMask ? 0xffff : 0x0000;
while (count > 31) {
WRITE_REGISTER_ULONG(((PULONG)pDstTemp)++, (ULONG)((*((PULONG)pSrcTemp)++) & ulColorMask));
count -= 32;
}
while (count > 15) {
WRITE_REGISTER_USHORT(((PUSHORT)pDstTemp)++, (USHORT)((*((PUSHORT)pSrcTemp)++) & usColorMask));
count -= 16;
}
if (count > 7) {
WRITE_REGISTER_UCHAR(pDstTemp++, (UCHAR)(*pSrcTemp++ & colorMask));
count -= 8;
}
//
// Now do any remaining bits.
//
if (count) {
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= rMask;
Value |= *pSrcTemp & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
}
}
}
pSrc += ScanWidth;
pDst += DELTA;
}
}
}
VOID
VidBitBlt(
PUCHAR Buffer,
ULONG x,
ULONG y
)
/*++
Routine Description:
This routine takes a bitmap resource and displays it at a given
location.
Arguments:
Buffer - Pointer to the bitmap resource.
x, y - The position at which to display the bitmap.
--*/
{
PBITMAPINFOHEADER bih;
PRGBQUAD Palette;
LONG lDelta;
PUCHAR pBuffer;
LONG cbScanLine;
bih = (PBITMAPINFOHEADER) Buffer;
Palette = (PRGBQUAD)(((PUCHAR)bih) + bih->biSize);
InitPaletteWithTable(Palette, bih->biClrUsed ? bih->biClrUsed : 16);
//
// Make sure this is a 1bpp or 4bpp bitmap.
//
if ((bih->biBitCount * bih->biPlanes) <= 4) {
cbScanLine = (((bih->biWidth * bih->biBitCount) + 31) & ~31) >> 3;
pBuffer = (PUCHAR)(Buffer + sizeof(BITMAPINFOHEADER) + 64);
if (bih->biCompression == BI_RLE4) {
if (bih->biWidth && bih->biHeight) {
RleBitBlt(x,
y,
bih->biWidth,
bih->biHeight,
pBuffer);
}
} else {
if (bih->biHeight < 0) {
// top down bitmap
lDelta = cbScanLine;
bih->biHeight = -bih->biHeight;
} else {
// bottom up bitmap
pBuffer += cbScanLine * (bih->biHeight - 1);
lDelta = -cbScanLine;
}
if (bih->biWidth && bih->biHeight) {
BitBlt(x,
y,
bih->biWidth,
bih->biHeight,
pBuffer,
bih->biBitCount,
lDelta);
}
}
} else {
//
// We don't support this type of bitmap.
//
ASSERT((bih->biBitCount * bih->biPlanes) <= 4);
}
}
VOID
VgaScroll(
ULONG CharHeight
)
{
ULONG i, j;
PUCHAR pDst, pSrc;
PUCHAR pDstTemp, pSrcTemp;
pDst = (PUCHAR)(VgaBase + ScrollRegion.y1 * DELTA + (ScrollRegion.x1 >> 3));
pSrc = (PUCHAR)(pDst + DELTA * CharHeight);
__outpw(0x3c4, 0x0f02); // enable write to all planes
__outpw(0x3ce, 0xff08); // enable write to all bits in plane
ReadWriteMode(0x0 | 0x1); // set read mode = 0, write mode = 1
for (i=ScrollRegion.y1; i<=ScrollRegion.y2; i++) {
pDstTemp = pDst;
pSrcTemp = pSrc;
for (j=(ScrollRegion.x1 >> 3); j<=(ScrollRegion.x2 >> 3); j++) {
WRITE_REGISTER_UCHAR(pDstTemp++, READ_REGISTER_UCHAR(pSrcTemp++));
}
pDst += DELTA;
pSrc += DELTA;
}
}
VOID
PreserveRow(
ULONG y,
ULONG CharHeight,
BOOLEAN bRestore
)
{
PUCHAR pDst, pSrc;
ULONG count;
__outpw(0x3c4, 0x0f02); // enable write to all planes
__outpw(0x3ce, 0xff08); // enable write to all bits in plane
ReadWriteMode(0x0 | 0x1); // set read mode = 0, write mode = 1
if (bRestore) {
pDst = (PUCHAR)(VgaBase + DELTA * y);
pSrc = (PUCHAR)(VgaBase + DELTA * 480);
} else {
pDst = (PUCHAR)(VgaBase + DELTA * 480);
pSrc = (PUCHAR)(VgaBase + DELTA * y);
}
count = CharHeight * DELTA;
while (count--) {
WRITE_REGISTER_UCHAR(pDst++, READ_REGISTER_UCHAR(pSrc++));
}
}
VOID
VidScreenToBufferBlt(
PUCHAR Buffer,
ULONG x,
ULONG y,
ULONG width,
ULONG height,
ULONG lDelta
)
/*++
Routine Description:
This routine allows you to copy a portion of video memory into
system memory.
Arguments:
Buffer - Points to system memory where the video image should be copied.
x, y - X,Y coordinates in video memory of top-left portion of image.
width, height - width and height of the image in pixels.
lDelta - width of the buffer in bytes.
Notes:
Upon completion, the video memory image will be in system memory. Each
plane of the image are stored seperately, so the first scan line of
plane 0 will be followed by the first scan line of plane 1, etc. Then
the second scan of plane 0, plane 1, and so on.
--*/
{
ULONG Plane, i, j, BankStart, BankEnd;
PUCHAR pSrc, pSrcTemp, pDst;
PULONG pulDstTemp;
UCHAR Val1, Val2;
ULONG Shift1, Shift2;
UCHAR ucCombined;
ULONG ulCombined;
BankStart = x >> 3;
BankEnd = (x + width - 1) >> 3;
Shift1 = x & 7;
Shift2 = 8 - Shift1;
//
// Zero initialize the buffer so we can or in the bits later!
//
pDst = Buffer;
memset(pDst, 0, lDelta * height);
for (Plane=0; Plane<4; Plane++) {
pSrc = (PUCHAR)(VgaBase + (DELTA * y) + BankStart);
pDst = Buffer;
ReadWriteMode(0x0 | 0x0); // set read mode 0
__outpw(0x3ce, (Plane << 8) | 0x04); // read from given plane
for (j=0; j<height; j++) {
pSrcTemp = pSrc;
pulDstTemp = (PULONG)pDst;
Val1 = READ_REGISTER_UCHAR(pSrcTemp++);
for (i=BankStart; i<=BankEnd; i++) {
Val2 = READ_REGISTER_UCHAR(pSrcTemp++);
ucCombined = (Val1 << Shift1) | (Val2 >> Shift2);
ulCombined = ((lookup[(ucCombined & 0x0f) >> 0] << 16) |
lookup[(ucCombined & 0xf0) >> 4]) << Plane;
*pulDstTemp++ |= ulCombined;
Val1 = Val2;
}
pSrc += DELTA; // go to next video memory scan line
pDst += lDelta; // go to next scan for this plane in buffer
}
}
}
void VidBufferToScreenBlt(
PUCHAR Buffer,
ULONG x,
ULONG y,
ULONG width,
ULONG height,
ULONG lDelta
)
/*++
Routine Description:
This routine allows you to copy a portion of video memory into
system memory.
Arguments:
Buffer - Points to system memory where the video image should be copied
from.
x, y - X,Y coordinates in video memory of top-left portion of image.
width, height - width and height of the image in pixels.
lDelta - width of the buffer in bytes.
Notes:
This routine will allow you to blt from a buffer filled by
VidScreenToBufferBlt.
--*/
{
if (width && height) {
BitBlt(x,
y,
width,
height,
Buffer,
4,
lDelta);
}
}
VOID
SetPaletteEntry(
ULONG index,
ULONG RGB
)
{
__outpb(0x3c8, index);
__outpb(0x3c9, RGB & 0xff);
RGB >>= 8;
__outpb(0x3c9, RGB & 0xff);
RGB >>= 8;
__outpb(0x3c9, RGB & 0xff);
}
VOID
SetPaletteEntryRGB(
ULONG index,
RGBQUAD rgb
)
{
__outpb(0x3c8, index);
__outpb(0x3c9, rgb.rgbRed >> 2);
__outpb(0x3c9, rgb.rgbGreen >> 2);
__outpb(0x3c9, rgb.rgbBlue >> 2);
}
VOID
InitPaletteWithTable(
PRGBQUAD Palette,
ULONG count
)
{
ULONG i;
for (i=0; i<count; i++) {
SetPaletteEntryRGB(i, *Palette++);
}
}
VOID
InitializePalette(
VOID
)
{
ULONG Palette[] =
{
0x00000000,
0x00000020,
0x00002000,
0x00002020,
0x00200000,
0x00200020,
0x00202000,
0x00202020,
0x00303030,
0x0000003f,
0x00003f00,
0x00003f3f,
0x003f0000,
0x003f003f,
0x003f3f00,
0x003f3f3f,
};
ULONG i;
for (i=0; i<16; i++) {
SetPaletteEntry(i, Palette[i]);
}
}
VOID
WaitForVsync(
VOID
)
/*++
Routine Description:
Wait for a v-sync
--*/
{
//
// Check to see if vsync's are being generated.
//
WRITE_PORT_UCHAR((VgaRegisterBase+0x3c4), 00);
if (READ_PORT_UCHAR(VgaRegisterBase+0x3c5) & 0x2) {
ULONG MaxDelay;
//
// Slight delay. Wait for one vsync.
//
MaxDelay = 100000;
while (((READ_PORT_UCHAR(VgaRegisterBase+0x3da) & 0x08) == 0x08) && MaxDelay--);
MaxDelay = 100000;
while (((READ_PORT_UCHAR(VgaRegisterBase+0x3da) & 0x08) == 0x00) && MaxDelay--);
}
}
VOID
VidSetScrollRegion(
ULONG x1,
ULONG y1,
ULONG x2,
ULONG y2
)
/*++
Routine Description:
Controls the portion of the screen which is used for text.
Arguments:
x1, y1, x2, y2 - coordinates of scroll rectangle.
Notes:
x1 and x2 must be multiples of 8.
--*/
{
ASSERT((x1 & 0x7) == 0);
ASSERT((x2 & 0x7) == 7);
ScrollRegion.x1 = x1;
ScrollRegion.y1 = y1;
ScrollRegion.x2 = x2;
ScrollRegion.y2 = y2;
curr_x = ScrollRegion.x1;
curr_y = ScrollRegion.y1;
}
VOID
VidCleanUp(
VOID
)
/*++
Routine Description:
This routine is called when the boot driver has lost ownership
of the display. This gives us to restore any vga registers which
may need to be put back into a known state.
--*/
{
//
// Set the bit mask register to its default state.
//
WRITE_PORT_UCHAR((VgaRegisterBase+0x3ce), 0x08);
WRITE_PORT_UCHAR((VgaRegisterBase+0x3cf), 0xff);
}