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388 lines
9.5 KiB
388 lines
9.5 KiB
;++
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;
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; Module Name:
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;
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; trap.asm
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;
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; Author:
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;
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; Thomas Parslow [tomp]
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;
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; Created:
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;
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; 15-Jan-91
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;
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;
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; Description:
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;
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; x86 exception code
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;
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;
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include su.inc
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;
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; Exception Routing Table:
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; ~~~~~~~~~~~~~~~~~~~~~~~~
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; When an exception occurs in the SU module or before the OS loader
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; is able to setup its own IDT, control is vectored to one of the
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; Trap0 though TrapF labels. We push a number on the stack identifying
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; the exception number and then jump to code that pushes the register set
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; onto the stack. We then call a general purpose C routine that will dump
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; the register contents, the trap number, and error code information
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; onto the display.
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;
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_TEXT segment para use16 public 'CODE'
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ASSUME CS: _TEXT, DS: DGROUP, SS: DGROUP
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.386p
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extrn _TrapHandler:near
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extrn _putx:near
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extrn _GDTregister:fword
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extrn _IDTregister:fword
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extrn _InDebugger:word
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extrn SaveSP:word
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public Trap0,Trap1,Trap2,Trap3,Trap4,Trap5,Trap6,Trap7
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public Trap8,Trap9,TrapA,TrapB,TrapC,TrapD,TrapE,TrapF
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Trap0: TRAP_NUMBER 0,MakeTrapFrame
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Trap1: TRAP_NUMBER 1,MakeTrapFrame
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Trap2: TRAP_NUMBER 2,MakeTrapFrame
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Trap3: TRAP_NUMBER 3,MakeTrapFrame
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Trap4: TRAP_NUMBER 4,MakeTrapFrame
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Trap5: TRAP_NUMBER 5,MakeTrapFrame
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Trap6: TRAP_NUMBER 6,MakeTrapFrame
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Trap7: TRAP_NUMBER 7,MakeTrapFrame
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Trap8: TRAP_NUMBER 8,MakeTrapFrame
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Trap9: TRAP_NUMBER 9,MakeTrapFrame
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TrapA: TRAP_NUMBER 0Ah,MakeTrapFrame
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TrapB: TRAP_NUMBER 0Bh,MakeTrapFrame
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TrapC: TRAP_NUMBER 0Ch,MakeTrapFrame
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TrapD: TRAP_NUMBER 0Dh,MakeTrapFrame
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TrapE: TRAP_NUMBER 0Eh,MakeTrapFrame
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TrapF: TRAP_NUMBER 0Fh,MakeTrapFrame
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;
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; We save the user's register contents here on the stack and call
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; a C routine to display those contents.
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; Uses 42 bytes of stack. (40 for frame)
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;
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; Note that we build a stack frame that's independent of the code and
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; stack segments' "size" during execution. That way whether we enter
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; with a 16bit or 32bit stack, the arguments frame is exacely the same.
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;
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MakeTrapFrame:
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mov eax,esp
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push ecx
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push edx
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push ebx
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push eax ; (eax)=(esp)
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push ebp
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push esi
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push edi
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mov ax,ds
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push ax
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mov ax,es
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push ax
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mov ax,fs
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push ax
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mov ax,gs
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push ax
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mov ax,ss
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push ax
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mov eax,cr3
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push eax
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mov eax,cr2
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push eax
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mov eax,cr0
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push eax
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mov eax,dr6
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push eax
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str ax
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push ax
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;
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; Clear out debug register signals
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;
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xor eax,eax
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mov dr6,eax
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;
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; Get a known good data segment
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;
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mov ax,SuDataSelector
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mov ds,ax
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;
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; Save system registers
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;
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mov bx,offset DGROUP:_GDTregister
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sgdt fword ptr [bx]
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mov bx,offset DGROUP:_IDTregister
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sidt fword ptr [bx]
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;
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; Is the exception frame on a 16bit or 32bit stack?
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;
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mov ax,ss
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cmp ax,KeDataSelector
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je Trap32
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cmp ax,DbDataSelector
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jne mtf8
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;
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; Most likely we took a trap while initializing the 386 kernel debugger
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; So we've got a 16bit stack that isn't ours. We need to move
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; the stack frame onto the SU module's stack.
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jmp Trap16
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mtf8:
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;
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; Frame on a our 16bit stack so just call the trap dump routine
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;
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mov bx,offset DGROUP:SaveSP
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mov [bx],sp
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call _TrapHandler
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;
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; Get rid of the junk we saved just to display
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;
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pop eax ; get rid of ebp pushed for other returns
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add sp,ExceptionFrame.Fgs
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;
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; Reload the user's context and return to 16bit code
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;
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pop gs
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pop fs
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pop es
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pop ds
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pop edi
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pop esi
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pop ebp
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pop eax
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pop ebx
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pop edx
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pop ecx
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pop eax ; get rid of trap #
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pop eax ; get original eax
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add esp,4 ; get rid of error code
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;
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; Pop IRET frame and return to where the trap occured
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;
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OPSIZE
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iret
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Trap32:
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;
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; The exception frame is on a 32bit stack so we must setup a 16bit
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; stack and then move the exception frame on to it before calling
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; the trap dump routine.
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;
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mov ebx,esp
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;
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; Setup a known good stack
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;
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mov ax,SuDataSelector
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mov ss,ax
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mov sp,EXPORT_STACK
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;
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; Copy the exception frame to the new stack
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;
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mov ecx, (size ExceptionFrame)/2 ; # of words in frame
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mov esi,ebx ; (esi) = offset of argument frame
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push KeDataSelector ; (ax) = Flat 32bit segment selector
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pop ds ; (ds:esi) points to argument frame
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push ss ;
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pop es ; (es) = 16bit stack selector
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sub sp, size ExceptionFrame ; make room for the arguments
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xor edi,edi ; clear out upper 16bits of edi
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mov di,sp ; (es:edi) points to top of stack
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;
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; Loop and copy a word at a time.
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;
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msf1:
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mov ax,[esi]
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mov es:[edi],ax
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add esi,2
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add edi,2
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loop msf1
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push es ;
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pop ds ; put 16bit selector back into ds
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;
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; Now call the general purpose exception handler
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;
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push ebx ; save esp for return
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;
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; Save SP in order to restore the stack in case we
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; take a fault in the debugger
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;
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mov bx,offset DGROUP:SaveSP
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mov [bx],sp
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call _TrapHandler
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IFDEF DEBUG0
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public DebugReturn
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DebugReturn:
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ENDIF ;DEBUG
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pop ebx
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;
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; We may have changed the flags while in the debugger. Copy the
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; new eflag to the iret frame. After we restore the original stack
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; pointers.
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;
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mov bp,sp
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mov ecx,[bp].Feflags
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mov ax,KeDataSelector
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mov ss,ax
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mov esp,ebx
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mov [esp].Feflags,ecx
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;
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; Get rid of the junk we saved just to display
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;
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add esp,ExceptionFrame.Fgs
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;
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; Reload the user's context
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;
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pop gs
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pop fs
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pop es
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pop ds
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pop edi
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pop esi
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pop ebp
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pop eax
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pop ebx
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pop edx
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pop ecx
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pop eax ; get rid of trap #
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pop eax ; get original eax
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add esp,4 ; get rid of error code
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;
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; Pop IRET frame and return to where the trap occured
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;
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OPSIZE
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iret
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Trap16:
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; The exception frame is on a 16bit stack that isn't ours. So we must
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; move the exception frame on to the SU module's stack before calling
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; the trap dump routine.
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;
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mov ebx,esp
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;
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; Setup a known good stack
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;
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mov ax,SuDataSelector
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mov ss,ax
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mov sp,EXPORT_STACK
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;
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; Copy the exception frame to the new stack
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;
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mov ecx, (size ExceptionFrame)/2
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mov si,bx ; (esi) = offset of argument frame
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push DbDataSelector ;
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pop ds ; (ds:esi) points to argument frame
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push ss ;
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pop es ; (es) = 16bit stack selector
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sub sp, size ExceptionFrame ; make room for the arguments
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mov di,sp ; (es:edi) points to top of stack
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;
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; Loop and copy a word at a time.
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;
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Trap16_10:
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mov ax,[si]
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mov es:[di],ax
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add si,2
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add di,2
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loop Trap16_10
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push es ;
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pop ds ; put 16bit selector back into ds
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;
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; Now call the general purpose exception handler
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;
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push ebx ; save (original esp) for return
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;
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; Save SP in order to restore the stack in case we
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; take a fault in the debugger
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;
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mov bx,offset DGROUP:SaveSP
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mov [bx],sp
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call _TrapHandler
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IFDEF DEBUG0
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public Debug16Return
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Debug16Return:
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ENDIF ;DEBUG
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pop ebx
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;
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; We may have changed the flags while in the debugger. Copy the
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; new eflag to the iret frame. After we restore the original stack
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; pointers.
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;
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mov bp,sp
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mov ecx,dword ptr [bp].Feflags
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mov ax,DbDataSelector
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mov ss,ax
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mov esp,ebx
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mov dword ptr ss:[bx].Feflags,ecx
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;
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; Get rid of the junk we saved just to display
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;
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add sp,ExceptionFrame.Fgs
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;
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; Reload the user's context
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;
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pop gs
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pop fs
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pop es
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pop ds
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pop edi
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pop esi
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pop ebp
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pop eax
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pop ebx
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pop edx
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pop ecx
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pop eax ; get rid of trap #
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pop eax ; get original eax
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add esp,4 ; get rid of error code
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;
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; Pop IRET frame and return to where the trap occured
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;
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OPSIZE
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iret
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_TEXT ends
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end
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