Leaked source code of windows server 2003
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141 lines
2.8 KiB

/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
udp.c
Abstract:
Boot loader UDP routines.
Author:
Chuck Lenzmeier (chuckl) December 27, 1996
Revision History:
Notes:
--*/
#include "precomp.h"
#pragma hdrstop
ULONG UdpNextPort = 0;
USHORT UdpUnicastDestinationPort;
#if 0
USHORT UdpMulticastDestinationPort;
ULONG UdpMulticastDestinationAddress;
USHORT UdpMulticastSourcePort;
ULONG UdpMulticastSourceAddress;
#endif
USHORT
UdpAssignUnicastPort (
VOID
)
{
if ( UdpNextPort == 0 ) {
UdpNextPort = (ArcGetRelativeTime() & 0x7fff) | 0x8000;
} else if ( ++UdpNextPort > 0xffff ) {
UdpNextPort = 0x8000;
}
UdpUnicastDestinationPort = SWAP_WORD( UdpNextPort );
#if 0
UdpMulticastDestinationPort = 0;
#endif
RomSetReceiveStatus(
UdpUnicastDestinationPort
#if 0
,
UdpMulticastDestinationPort,
UdpMulticastDestinationAddress,
UdpMulticastSourcePort,
UdpMulticastSourceAddress
#endif
);
return (USHORT)UdpUnicastDestinationPort;
} // UdpAssignUnicastPort
#if 0
VOID
UdpSetMulticastPort (
IN USHORT DestinationPort,
IN ULONG DestinationAddress,
IN USHORT SourcePort,
IN ULONG SourceAddress
)
{
UdpMulticastDestinationPort = DestinationPort;
UdpMulticastDestinationAddress = DestinationAddress;
UdpMulticastSourcePort = SourcePort;
UdpMulticastSourceAddress = SourceAddress;
RomSetReceiveStatus(
UdpUnicastDestinationPort,
UdpMulticastDestinationPort,
UdpMulticastDestinationAddress,
UdpMulticastSourcePort,
UdpMulticastSourceAddress
);
return;
} // UdpSetMulticastPort
#endif
ULONG
UdpReceive (
IN PVOID Buffer,
IN ULONG BufferLength,
OUT PULONG RemoteHost,
OUT PUSHORT RemotePort,
IN ULONG Timeout
)
//
// Read in packet from the specified socket. The host and port
// the packet comes from is filled in fhost and fport.
// The data is put in buffer buf, which should have size len. If no packet
// arrives in tmo seconds, then 0 is returned.
// Otherwise it returns the size of the packet read.
//
{
return RomReceiveUdpPacket( Buffer, BufferLength, Timeout, RemoteHost, RemotePort );
} // UdpReceive
ULONG
UdpSend (
IN PVOID Buffer,
IN ULONG BufferLength,
IN ULONG RemoteHost,
IN USHORT RemotePort
)
//
// writes a packet to the specified socket. The host and port the packet
// should go to should be in fhost and fport
// The data should be put in buffer buf, and should have size len.
// It usually returns the number of characters sent, or -1 on failure.
//
{
return RomSendUdpPacket( Buffer, BufferLength, RemoteHost, RemotePort );
} // UdpSend