Leaked source code of windows server 2003
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300 lines
7.2 KiB

/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
sleep.c
Abstract:
This handles sleep requests on the part of the interpreter
Author:
Stephane Plante (splante)
Environment:
NT Kernel Mode Driver only
NB: Win9x can run this code also, but they will choose not do so.
--*/
#include "pch.h"
VOID
SleepQueueDpc(
PKDPC Dpc,
PVOID Context,
PVOID Argument1,
PVOID Argument2
)
/*++
Routine Description:
This routine is fired when a timer event occurs
Arguments:
Dpc - The DPC that was fired
Context - Not used
Argument1 - Time.LowPart -- Not used
Argument2 - Time.HighPart -- Not used
Return Value:
VOID
--*/
{
LARGE_INTEGER currentTime;
LARGE_INTEGER dueTime;
LIST_ENTRY localList;
PLIST_ENTRY listEntry;
PSLEEP sleepItem;
UNREFERENCED_PARAMETER( Dpc );
UNREFERENCED_PARAMETER( Context );
UNREFERENCED_PARAMETER( Argument1 );
UNREFERENCED_PARAMETER( Argument2 );
//
// Initialize the local list. Contrary to what the docs say, this code
// can be called from any IRQL (as long as the mem is resident)
//
InitializeListHead(&localList);
//
// Acquire the lock, since we must remove the things from the list
// under some kind of protection.
//
AcquireMutex(&gmutSleep);
//
// Find the correct time. This *must* be done after we are acquire the
// lock because there might be a long delay between trying to acquire
// the lock and actually getting it
//
currentTime.QuadPart = KeQueryInterruptTime();
//
// Loop until we are done
//
while (!IsListEmpty(&SleepQueue)) {
//
// Obtain the first element in the global list again
//
sleepItem = CONTAINING_RECORD(SleepQueue.Flink, SLEEP, ListEntry);
//
// Should the current item be removed?
//
if (sleepItem->SleepTime.QuadPart > currentTime.QuadPart) {
//
// No, so we need to set the timer to take care of this request
//
dueTime.QuadPart = currentTime.QuadPart -
sleepItem->SleepTime.QuadPart;
KeSetTimer(
&SleepTimer,
dueTime,
&SleepDpc
);
break;
}
//
// Yes, so remove it
//
listEntry = RemoveHeadList(&SleepQueue);
//
// Now, add the entry to the next queue
//
InsertTailList(&localList, listEntry);
}
//
// Done with lock. This may cause another DPC to process more elements
//
ReleaseMutex(&gmutSleep);
//
// At this point, we are free to remove items from the local list and
// try to do work on them.
//
while (!IsListEmpty(&localList)) {
//
// Remove the first element from the local list
//
listEntry = RemoveHeadList(&localList);
sleepItem = CONTAINING_RECORD(listEntry, SLEEP, ListEntry);
//
// Force the interpreter to run
//
RestartContext(sleepItem->Context,
(BOOLEAN)((sleepItem->Context->dwfCtxt & CTXTF_ASYNC_EVAL)
== 0));
}
}
#ifdef LOCKABLE_PRAGMA
#pragma ACPI_LOCKABLE_DATA
#pragma ACPI_LOCKABLE_CODE
#endif
NTSTATUS
LOCAL
SleepQueueRequest(
IN PCTXT Context,
IN ULONG SleepTime
)
/*++
Routine Description:
This routine is responsible for adding the sleep request to the
system queue for pending sleep requests
Arguments:
Context - The current execution context
SleepTime - The amount of sleep time, in MilliSeconds
Rreturn Value:
NTSTATUS
--*/
{
TRACENAME("SLEEPQUEUEREQUEST")
BOOLEAN timerSet = FALSE;
NTSTATUS status;
PLIST_ENTRY listEntry;
PSLEEP currentSleep;
PSLEEP listSleep;
ULONGLONG currentTime;
LARGE_INTEGER dueTime;
ENTER(2, ("SleepQueueRequest(Context=%x,SleepTime=%d)\n",
Context, SleepTime) );
status = PushFrame(Context,
SIG_SLEEP,
sizeof(SLEEP),
ProcessSleep,
&currentSleep);
if (NT_SUCCESS(status)) {
//
// The first step is acquire the timer lock, since we must protect it
//
AcquireMutex(&gmutSleep);
//
// Next step is to determine time at which we should wake up this
// context
//
currentTime = KeQueryInterruptTime();
currentSleep->SleepTime.QuadPart = currentTime +
((ULONGLONG)SleepTime*10000);
currentSleep->Context = Context;
//
// At this point, it becomes easier to walk the list backwards
//
listEntry = &SleepQueue;
while (listEntry->Blink != &SleepQueue) {
listSleep = CONTAINING_RECORD(listEntry->Blink, SLEEP, ListEntry);
//
// Do we have to add the new element after the current one?
//
if (currentSleep->SleepTime.QuadPart >=
listSleep->SleepTime.QuadPart) {
//
// Yes
//
InsertHeadList(
&(listSleep->ListEntry),
&(currentSleep->ListEntry)
);
break;
}
//
// Next entry
//
listEntry = listEntry->Blink;
}
//
// Look to see if we got to the head
//
if (listEntry->Blink == &SleepQueue) {
//
// If we get to this point, it is because we have
// gone all the around the list. If we add to the
// front of the list, we must set the timer
//
InsertHeadList(&SleepQueue, &currentSleep->ListEntry);
dueTime.QuadPart = currentTime - currentSleep->SleepTime.QuadPart;
timerSet = KeSetTimer(
&SleepTimer,
dueTime,
&SleepDpc
);
}
//
// Done with the lock
//
ReleaseMutex(&gmutSleep);
}
EXIT(2, ("SleepQueueReqest=%x (currentSleep=%x timerSet=%x)\n",
status, currentSleep, timerSet) );
return status;
}
/***LP ProcessSleep - post processing of sleep
*
* ENTRY
* pctxt -> CTXT
* psleep -> SLEEP
* rc - status code
*
* EXIT-SUCCESS
* returns STATUS_SUCCESS
* EXIT-FAILURE
* returns AMLIERR_ code
*/
NTSTATUS LOCAL ProcessSleep(PCTXT pctxt, PSLEEP psleep, NTSTATUS rc)
{
TRACENAME("PROCESSSLEEP")
ENTER(2, ("ProcessSleep(pctxt=%x,pbOp=%x,psleep=%x,rc=%x)\n",
pctxt, pctxt->pbOp, psleep, rc));
ASSERT(psleep->FrameHdr.dwSig == SIG_SLEEP);
PopFrame(pctxt);
EXIT(2, ("ProcessSleep=%x\n", rc));
return rc;
} //ProcessSleep