Leaked source code of windows server 2003
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432 lines
10 KiB

/*++
Copyright (c) 1996 Microsoft Corporation
Module Name:
simpleq.c
Abstract:
Simple non-blocking queue, that allows
multiple concurrent data providers
and singe data consumer
Author:
GorN 9-Feb-1999
Revision History:
--*/
#include "evtlogp.h"
#include "simpleq.h"
DWORD SimpleQueueInitialize(
IN OUT PSIMPLEQUEUE q,
IN DWORD cbSize,
IN PWCHAR Name,
IN DATA_AVAILABLE_CALLBACK DataAvailableCallback,
IN DROPPED_DATA_NOTIFY Callback,
IN DWORD NotifyInterval
)
/*++
Routine Description:
Initializes a queue
Arguments:
q - a queue to be initialized
cbSize - size of the queue in bytes
Name - Name of the queue. It will be supplied to DroppedDataNotifyCallback
DataAvailableCallback - This function will be called if there are data available
in the queue. This function will not be called again until
Read/CompleteRead operations empty the queue.
DroppedDataNotifyCallback - This function will be called if there are dropped data and
the last time we reported dropped data was NotifyInterval
or more seconds before.
NotifyInterval - We will not report dropped data unless it has been longer
than NotifyInterval seconds since the last report
Return Value:
ERROR_SUCCESS - success
error code - called failed
*/
{
cbSize = SQB_INFLATE_SIZE(cbSize);
ZeroMemory(q, sizeof(SIMPLEQUEUE) );
q->Begin = LocalAlloc(LPTR, cbSize);
if (q->Begin == 0) {
return GetLastError();
}
q->End = q->Begin + cbSize;
q->Head = q->Begin;
q->Tail = q->Begin;
q->Wrap = 0;
q->Empty = TRUE;
q->Name = Name;
q->ReadInProgress = 0;
q->DataAvailableCallback = DataAvailableCallback;
#ifdef COUNT_DROPPED_PACKETS
GetSystemTimeAsFileTime( (LPFILETIME)&q->NextDroppedDataNotify );
q->DroppedDataNotifyInterval.QuadPart = Int32x32To64(NotifyInterval, 10000000);
q->NextDroppedDataNotify.QuadPart += q->DroppedDataNotifyInterval.QuadPart;
q->DroppedDataNotifyCallback = Callback;
q->DroppedDataCount = 0;
q->DroppedDataSize = 0;
#endif
InitializeCriticalSection(&q->Lock);
q->Enabled = TRUE;
return ERROR_SUCCESS;
}
VOID SimpleQueueDelete(
IN PSIMPLEQUEUE q
)
/*++
Routine Description:
Destroys a queue
Arguments:
q - a queue to be destroyed
Return Value:
None
Comments:
This routine will destroy queue's CriticalSection
and deallocate queue's memory. It is the responsibility of
the caller to guarantee that nobody will be using the queue
after this function is called
*/
{
if (q->Begin) {
LocalFree(q->Begin);
DeleteCriticalSection(&q->Lock);
}
}
BOOL SimpleQueueTryAdd(
IN PSIMPLEQUEUE q,
IN DWORD PayloadSize,
IN PVOID Payload)
/*++
Routine Description:
Tries to add data in a queue
Arguments:
q - a queue
PayloadSise - size of the chunk to be added to a queue
Payload - pointer to a buffer that countains data to be added
Return Value:
TRUE - if the data were put into the queue successfully
FALSE - otherwise
Comments:
DataAvailableCallback will be called
if there are data available. DataAvailableCallback will not be called
during subsequent add requests until Read/CompleteRead
operations empty the queue.
*/
{
BOOL DataAvailableCallRequired = FALSE;
DWORD BlockSize = SQB_PAYLOADSIZE_TO_BLOCKSIZE(PayloadSize);
if (!q->Enabled) {
return FALSE;
}
EnterCriticalSection(&q->Lock);
if (q->Wrap) {
if (q->Head + BlockSize > q->Tail) {
goto NoRoom;
}
} else {
if (q->End - q->Head < (INT)BlockSize) {
// not enough room for this data at the
// end of the queue.
// Let's see whether we have enough room at the front
if (q->Tail - q->Begin < (INT)BlockSize) {
goto NoRoom;
}
q->Wrap = q->Head;
q->Head = q->Begin;
}
}
SQB_HEADER(q->Head)->PayloadSize = PayloadSize;
CopyMemory( SQB_PAYLOAD(q->Head), Payload, PayloadSize);
q->Head += BlockSize;
q->Empty = FALSE;
if ( !q->ReadInProgress ) {
DataAvailableCallRequired = TRUE;
q->ReadInProgress = TRUE;
}
LeaveCriticalSection(&q->Lock);
if (DataAvailableCallRequired) {
q->DataAvailableCallback(q); // Post a worker item in the queue //
}
return TRUE;
NoRoom:
#ifdef COUNT_DROPPED_PACKETS
(q->DroppedDataCount) += 1;
(q->DroppedDataSize) += PayloadSize;
#endif
LeaveCriticalSection(&q->Lock);
return FALSE;
}
BOOL
SimpleQueueReadAll(
IN PSIMPLEQUEUE q,
OUT PVOID* begin,
OUT PVOID* end
)
/*++
Routine Description:
Allows to read all available blocks
Arguments:
q - a queue
begin - receives a pointer to the first queue block
end - receives a pointer past the end of the last queue block
Return Value:
TRUE - if we get at least one block
FALSE - if the queue is empty
Comments:
This function not always give you ALL available blocks in the
queue. It gives you all blocks up until the hard end of the queue buffer or
the writing head of the queue, whatever is smaller.
If the function returns success, it guarantees that begin < end.
When you finished processing of the data, you need to call
SimpleQueueReadComplete function.
You can walk over these block using SQB_NEXTBLOCK macro.
*/
{
EnterCriticalSection(&q->Lock);
if (q->Empty) {
q->ReadInProgress = 0;
LeaveCriticalSection(&q->Lock);
return FALSE;
}
if (q->Wrap) {
if (q->Tail == q->Wrap) {
q->Tail = q->Begin;
*begin = q->Begin;
*end = q->Head;
q->Wrap = 0;
} else {
*begin = q->Tail;
*end = q->Wrap;
}
} else {
*begin = q->Tail;
*end = q->Head;
}
LeaveCriticalSection(&q->Lock);
return TRUE;
}
BOOL
SimpleQueueReadOne(
IN PSIMPLEQUEUE q,
OUT PVOID* begin,
OUT PVOID* end
)
/*++
Routine Description:
Allows to read a single block of data
Arguments:
q - a queue
begin - receives a pointer to the beginning of the first available queue block
end - receives a pointer past the end of this block
Return Value:
TRUE - success
FALSE - if the queue is empty
Comments:
When you finished processing of the data, you need to call
SimpleQueueReadComplete function.
*/
{
EnterCriticalSection(&q->Lock);
if (q->Empty) {
q->ReadInProgress = 0;
LeaveCriticalSection(&q->Lock);
return FALSE;
}
if (q->Wrap) {
if (q->Tail == q->Wrap) {
q->Tail = q->Begin;
*begin = q->Begin;
q->Wrap = 0;
} else {
*begin = q->Tail;
}
} else {
*begin = q->Tail;
}
// we have one or more items //
*end = SQB_NEXTBLOCK(q->Tail);
LeaveCriticalSection(&q->Lock);
return TRUE;
}
BOOL
SimpleQueueReadComplete(
IN PSIMPLEQUEUE q,
IN PVOID newtail
)
/*++
Routine Description:
Use this function to signal that the block of data was
consumed
Arguments:
q - a queue
end - receives a pointer past the end of the last consumed block.
Usually this is a value returned by the PVOID end parameter of
ReadOne and ReadAll
Return Value:
TRUE - There are more data
FALSE - if the queue is empty
Important!!!
If the result of this function is TRUE, the caller should consume the data
using ReadOne or ReadAll functions followed by the calls
to ReadComplete until it returns FALSE.
Otherwise, no futher DataAvailable notifications will be produced bu
SimpleQueueTryAdd
*/
{
BOOL moreData;
EnterCriticalSection(&q->Lock);
q->Tail = newtail;
if (q->Tail == q->Head) {
q->Empty = TRUE;
moreData = FALSE;
} else {
moreData = TRUE;
}
q->ReadInProgress = moreData;
LeaveCriticalSection(&q->Lock);
return moreData;
}
#ifdef COUNT_DROPPED_PACKETS
VOID
CheckForDroppedData(
IN PSIMPLEQUEUE q,
IN BOOL Now
)
/*++
Routine Description:
This function checks whether there were
some data dropped and if the time is right,
calls DropNotifyCallback function.
Arguments:
q - a queue
Now - If TRUE, than DropNotifyCallback will be called
immediately if there are dropped data.
If FALSE, DropNotifyCallback will be called
only if it is more then DroppedNotifyInterval
seconds elapsed, since the last time we called
DropNotifyCallback
Return Value:
None
*/
{
if (q->DroppedDataNotifyCallback) {
ULARGE_INTEGER current;
GetSystemTimeAsFileTime( (LPFILETIME)&current );
EnterCriticalSection(&q->Lock);
if ( q->DroppedDataCount &&
(Now || CompareFileTime( (LPFILETIME)&current,
(LPFILETIME)&q->NextDroppedDataNotify) > 0 )
)
{
DWORD DroppedCount, DroppedSize;
DroppedCount = q->DroppedDataCount;
DroppedSize = q->DroppedDataSize;
q->DroppedDataCount = 0;
q->DroppedDataSize = 0;
q->NextDroppedDataNotify.QuadPart =
current.QuadPart + q->DroppedDataNotifyInterval.QuadPart;
LeaveCriticalSection(&q->Lock);
q->DroppedDataNotifyCallback(q->Name, DroppedCount, DroppedSize);
} else {
LeaveCriticalSection(&q->Lock);
}
}
}
#endif