Leaked source code of windows server 2003
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54 lines
1.4 KiB

/* _FExp function */
#include "xmath.h"
_STD_BEGIN
static const float p[] = { /* courtesy Dr. Tim Prince */
1.0F,
60.09114349F};
static const float q[] = { /* courtesy Dr. Tim Prince */
12.01517514F,
120.18228722F};
static const float c1 = (22713.0F / 32768.0F);
static const float c2 = 1.4286068203094172321214581765680755e-6F;
static const float hugexp = FHUGE_EXP;
static const float invln2 = 1.4426950408889634073599246810018921F;
_CRTIMP2 short __cdecl _FExp(float *px, float y, short eoff)
{ /* compute y*e^(*px), (*px) finite, |y| not huge */
if (*px < -hugexp || y == 0.0F)
{ /* certain underflow */
*px = 0.0F;
return (0);
}
else if (hugexp < *px)
{ /* certain overflow */
*px = _FInf._Float;
return (_INFCODE);
}
else
{ /* xexp won't overflow */
float g = *px * invln2;
short xexp = (short)(g + (g < 0.0F ? - 0.5F : + 0.5F));
g = xexp;
g = (float)((*px - g * c1) - g * c2);
if (-_FEps._Float < g && g < _FEps._Float)
*px = y;
else
{ /* g*g worth computing */
const float z = g * g;
const float w = q[0] * z + q[1];
g *= z + p[1];
*px = (w + g) / (w - g) * 2.0F * y;
--xexp;
}
return (_FDscale(px, (long)xexp + eoff));
}
}
_STD_END
/*
* Copyright (c) 1992-2001 by P.J. Plauger. ALL RIGHTS RESERVED.
* Consult your license regarding permissions and restrictions.
V3.10:0009 */