Leaked source code of windows server 2003
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84 lines
2.6 KiB

/* _LExp function */
#include "xmath.h"
_STD_BEGIN
/* coefficients */
#if _DLONG <= 1 /* assume IEEE 754 10 byte */
static const long double p[] = { /* courtesy Dr. Tim Prince */
42.038913947607355L,
10096.353102778762831L,
333228.767219512631062L};
static const long double q[] = { /* courtesy Dr. Tim Prince */
1.0L,
841.167880526530790L,
75730.834075476293976L,
666457.534439025262146L};
#else /* assume IEEE 754 16 byte */
static const long double p[] = { /* courtesy Dr. Tim Prince */
2.9807566520819951922553427799e-12L,
1.77137207816625148450390487465e-8L,
1.5047926518149448268177793026372e-5L,
3.611828913847589925056132680618007e-3L,
2.3684088648142335389097476188945590e-1L};
static const long double q[] = { /* courtesy Dr. Tim Prince */
3.279723985560247033712687707263e-10L,
6.1415060072086450089090888123384e-7L,
2.708775201978218837374512615596512e-4L,
3.5087109907378343612154047611394786e-2L};
#endif
static const long double c1 = (22713.0L / 32768.0L);
static const long double c2 = 1.4286068203094172321214581765680755e-6L;
static const long double hugexp = LHUGE_EXP;
static const long double invln2 = 1.4426950408889634073599246810018921L;
_CRTIMP2 short __cdecl _LExp(long double *px, long double y, short eoff)
{ /* compute y*e^(*px), (*px) finite, |y| not huge */
if (*px < -hugexp || y == 0.0L)
{ /* certain underflow */
*px = 0.0L;
return (0);
}
else if (hugexp < *px)
{ /* certain overflow */
*px = _LInf._Long_double;
return (_INFCODE);
}
else
{ /* xexp won't overflow */
long double g = *px * invln2;
short xexp = (short)(g + (g < 0 ? - 0.5L : + 0.5L));
g = xexp;
g = (*px - g * c1) - g * c2;
if (-_LEps._Long_double < g && g < _LEps._Long_double)
*px = y;
else
{ /* g*g worth computing */
#if _DLONG <= 1 /* assume IEEE 754 10 byte */
const long double z = g * g;
const long double w = ((z + q[1]) * z + q[2]) * z + q[3];
g *= (p[0] * z + p[1]) * z + p[2];
*px = (w + g) / (w - g) * 2.0L * y;
--xexp;
#else /* assume IEEE 754 16 byte */
const long double z = g * g;
const long double w = ((q[0] * z + q[1]) * z + q[2]) * z + q[3];
const long double v = (((p[0] * z + p[1]) * z + p[2])
* z + p[3]) * z + p[4];
const long double u = g * w - v;
*px = g * (g + z * (w + w + u)) / (2.0L - (g + z * u)) + g + 1.0;
*px *= y;
#endif
}
return (_LDscale(px, (long)xexp + eoff));
}
}
_STD_END
/*
* Copyright (c) 1992-2001 by P.J. Plauger. ALL RIGHTS RESERVED.
* Consult your license regarding permissions and restrictions.
V3.10:0009 */