Leaked source code of windows server 2003
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#
# Copyright (c) 1999, 2000
# Intel Corporation.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. All advertising materials mentioning features or use of this software must
# display the following acknowledgement:
#
# This product includes software developed by Intel Corporation and its
# contributors.
#
# 4. Neither the name of Intel Corporation or its contributors may be used to
# endorse or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION AND CONTRIBUTORS ``AS IS'' AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL INTEL CORPORATION OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
# ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#
# Include sdk.env environment
#
!include $(SDK_INSTALL_DIR)\build\$(SDK_BUILD_ENV)\sdk.env
#
# Set the base output name and entry point
#
BASE_NAME = hexedit
IMAGE_ENTRY_POINT = InitializeEFIHexEditor
#
# Globals needed by master.mak
#
TARGET_APP = $(BASE_NAME)
SOURCE_DIR = $(SDK_INSTALL_DIR)\efishell\$(BASE_NAME)
BUILD_DIR = $(SDK_BUILD_DIR)\efishell\$(BASE_NAME)
#
# Include paths
#
!include $(SDK_INSTALL_DIR)\include\efishell\makefile.hdr
INC = -I $(SDK_INSTALL_DIR)\include\efishell \
-I $(SDK_INSTALL_DIR)\include\efishell\$(PROCESSOR) $(INC)
!include $(SDK_INSTALL_DIR)\include\efi\makefile.hdr
INC = -I $(SDK_INSTALL_DIR)\include\efi \
-I $(SDK_INSTALL_DIR)\include\efi\$(PROCESSOR) $(INC)
!include ../shellenv/makefile.hdr
INC = -I ../shellenv $(INC)
!include makefile.hdr
INC = -I . $(INC)
#
# Libraries
#
LIBS = $(LIBS) $(SDK_BUILD_DIR)\lib\libefi\libefi.lib
LIBS = $(LIBS) $(SDK_BUILD_DIR)\lib\libefishell\libefishell.lib
#
# Main targets
#
all : dirs $(LIBS) $(OBJECTS)
#
# Program object files
#
OBJECTS = $(OBJECTS) \
$(BUILD_DIR)\main.obj \
$(BUILD_DIR)\libFileBuffer.obj \
$(BUILD_DIR)\libEditor.obj \
$(BUILD_DIR)\libBufferImage.obj \
$(BUILD_DIR)\libDiskImage.obj \
$(BUILD_DIR)\libMemImage.obj \
$(BUILD_DIR)\libFileImage.obj \
$(BUILD_DIR)\libTitleBar.obj \
$(BUILD_DIR)\libStatusBar.obj \
$(BUILD_DIR)\libInputBar.obj \
$(BUILD_DIR)\libMenuBar.obj \
$(BUILD_DIR)\libClipboard.obj \
$(BUILD_DIR)\libMisc.obj \
#
# Source file dependencies
#
$(BUILD_DIR)\main.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libFileBuffer.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libEditor.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libBufferImage.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libDiskImage.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libMemImage.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libFileImage.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libTitleBar.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libStatusBar.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libInputBar.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libMenuBar.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libClipboard.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\libMisc.obj : $(*B).c $(INC_DEPS)
#
# Handoff to Master.Mak
#
!include $(SDK_INSTALL_DIR)\build\master.mak