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146 lines
4.2 KiB
146 lines
4.2 KiB
# Microsoft Developer Studio Project File - Name="HSMShell" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=HSMShell - Win32 Unicode Release MinSize
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "HSMShell.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "HSMShell.mak" CFG="HSMShell - Win32 Unicode Release MinSize"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "HSMShell - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Sakkara/Dev/HSM/GUI/ShellExt", MYBAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseUMinSize"
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# PROP BASE Intermediate_Dir "ReleaseUMinSize"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\bin\i386"
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# PROP Intermediate_Dir "ReleaseUMinSize"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O1 /I "G:\nt\base\fs\hsm\gui\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /i "G:\nt\base\fs\hsm\gui\inc" /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\..\..\bin\i386
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TargetPath=\nt\base\fs\hsm\bin\i386\HSMShell.dll
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InputPath=\nt\base\fs\hsm\bin\i386\HSMShell.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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# Begin Target
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# Name "HSMShell - Win32 Unicode Release MinSize"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\HSMShell.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\HSMShell.def
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# End Source File
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# Begin Source File
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SOURCE=.\idl\HSMShell.idl
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build - Performing MIDL step
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InputPath=.\idl\HSMShell.idl
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BuildCmds= \
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midl /Oicf /h "HSMShell.h" /iid "HSMShell_i.c" "idl\HSMShell.idl"
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".\HSMShell.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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".\HSMShell.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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".\HSMShell_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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# End Source File
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# Begin Source File
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SOURCE=.\HSMShell.rc
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# End Source File
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# Begin Source File
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SOURCE=.\PropPage\PrDrive.cpp
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# ADD CPP /I ".."
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\PropPage\PrDrive.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\hsmshell.rc2
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# End Source File
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# Begin Source File
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SOURCE=.\res\nodehsma.ico
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# End Source File
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# Begin Source File
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SOURCE=.\res\PrDrive.rgs
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# End Source File
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# End Group
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# End Target
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# End Project
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