Leaked source code of windows server 2003
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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
lock.h
Abstract:
This module defines the data structures and function prototypes used
for spin lock debugging.
Author:
Manny Weiser (mannyw) 18-Jan-1992
Revision History:
--*/
#ifndef _LOCK_
#define _LOCK_
#if MUPDBG
#define MUP_TEB_LOCK_LIST 0
#define INITIALIZE_LOCK( lock, level, name ) \
MupInitializeLock( (lock), (level), (name) )
#define DELETE_LOCK( lock ) MupDeleteLock( lock )
#define ACQUIRE_LOCK(lock) MupAcquireLock( lock )
#define RELEASE_LOCK(lock) MupReleaseLock( lock )
#define LOCK_NAME( lock ) ((lock)->Header.LockName)
#define LOCK_LEVEL( lock ) ((lock)->Header.LockLevel)
#define LOCK_THREAD_LIST( lock ) (&((lock)->Header.ThreadListEntry))
#define LOCK_NUMBER_OF_ACTIVE( lock ) ((lock)->Resource.ActiveCount)
#define LOCK_EXCLUSIVE_OWNER( lock ) ((ULONG)(lock)->Resource.OwnerThreads[0].OwnerThread)
//
// MUP_LOCK_HEADER is a structure that contains debugging information
// used by the server lock package. Mup spin locks contain a
// MUP_LOCK_HEADER.
//
typedef struct _MUP_LOCK_HEADER {
//
// To prevent deadlocks, locks are assigned level numbers. If a
// thread holds a lock with level N, it may only acquire new locks
// with a level greater then N. Level numbers are assigned during
// lock initialization.
//
ULONG LockLevel;
//
// A doubly-linked list of all the locks owned by a thread is stored
// in a thread's TEB. The list is in order of lock level (from
// highest to lowest), which is also, by definition of lock levels,
// the order in which the thread acquired the locks. This allows
// the thread to release the locks in any order while maintaining
// easy access to the highest-level lock that the thread owns,
// thereby providing a mechanism for ensuring that locks are
// acquired in increasing order.
//
LIST_ENTRY ThreadListEntry;
//
// The symbolic name of the lock is used in DbgPrint calls.
//
PSZ LockName;
} MUP_LOCK_HEADER, *PMUP_LOCK_HEADER;
//
// When debugging is enabled, a server lock is a wrapper around an
// executive resource.
//
typedef struct _MUP_LOCK {
//
// The MUP_LOCK_HEADER must appear first!
//
MUP_LOCK_HEADER Header;
//
// The actual "lock" is maintained by the resource package.
//
ERESOURCE Resource;
} MUP_LOCK, *PMUP_LOCK;
VOID
MupInitializeLock(
IN PMUP_LOCK Lock,
IN ULONG Locklevel,
IN PSZ LockName
);
VOID
MupDeleteLock (
IN PMUP_LOCK Lock
);
VOID
MupAcquireLock(
IN PMUP_LOCK Lock
);
VOID
MupReleaseLock(
IN PMUP_LOCK Lock
);
ULONG
MupCheckListIntegrity (
IN PLIST_ENTRY ListHead,
IN ULONG MaxEntries
);
//
// Macros that define locations in the UserReserved field of the TEB
// where lock level information is stored.
//
#define MUP_TEB_LOCK_LIST 0
#define MUP_TEB_LOCK_INIT 2
#define MUP_TEB_USER_SIZE (3 * sizeof(ULONG))
//
// Levels used for spin locks used in the MUP. Locks can be acquired
// only in increasing lock level order. Be careful when adding a new
// lock or when changing the order of lock levels.
//
#define GLOBAL_LOCK_LEVEL (ULONG)0x80000100
#define PREFIX_TABLE_LOCK_LEVEL (ULONG)0x80000200
#define CCB_LIST_LOCK_LEVEL (ULONG)0x80000300
#define QUERY_CONTEXT_LOCK_LEVEL (ULONG)0x80000400
#define DEBUG_LOCK_LEVEL (ULONG)0x80000500
#else
#define INITIALIZE_LOCK( lock, level, name ) ExInitializeResourceLite( (lock) )
#define DELETE_LOCK( lock ) ExDeleteResourceLite( (lock) )
#define ACQUIRE_LOCK( lock ) \
ExAcquireResourceExclusiveLite( (lock), TRUE )
#define RELEASE_LOCK(lock) ExReleaseResourceLite( (lock) )
typedef ERESOURCE MUP_LOCK, *PMUP_LOCK;
#endif // MUPDBG
#endif // _LOCK_