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695 lines
25 KiB
695 lines
25 KiB
/*++
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Copyright (c) 1991 Microsoft Corporation
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Module Name:
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MyNtfs.h
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Current Version Numbers:
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Major.Minor Version: 1.2
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Abstract:
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This module defines some on-disk structure of the Ntfs file system as
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needed by findfast.exe.
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*/
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//
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// The following types and macros are used to help unpack the packed and
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// misaligned fields found in the Bios parameter block
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//
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typedef union _UCHAR1 {
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UCHAR Uchar[1];
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UCHAR ForceAlignment;
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} UCHAR1, *PUCHAR1;
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typedef union _UCHAR2 {
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UCHAR Uchar[2];
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USHORT ForceAlignment;
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} UCHAR2, *PUCHAR2;
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typedef union _UCHAR4 {
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UCHAR Uchar[4];
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ULONG ForceAlignment;
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} UCHAR4, *PUCHAR4;
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#define CopyUchar1(D,S) { \
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*((UCHAR1 *)(D)) = *((UNALIGNED UCHAR1 *)(S)); \
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}
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#define CopyUchar2(D,S) { \
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*((UCHAR2 *)(D)) = *((UNALIGNED UCHAR2 *)(S)); \
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}
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#define CopyUchar4(D,S) { \
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*((UCHAR4 *)(D)) = *((UNALIGNED UCHAR4 *)(S)); \
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}
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typedef LONGLONG LCN;
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typedef LCN *PLCN;
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typedef LONGLONG VCN;
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typedef VCN *PVCN;
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//
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// Define the Packed and Unpacked BIOS Parameter Block
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//
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typedef struct _PACKED_BIOS_PARAMETER_BLOCK {
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UCHAR BytesPerSector[2]; // offset = 0x000
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UCHAR SectorsPerCluster[1]; // offset = 0x002
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UCHAR ReservedSectors[2]; // offset = 0x003 (zero)
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UCHAR Fats[1]; // offset = 0x005 (zero)
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UCHAR RootEntries[2]; // offset = 0x006 (zero)
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UCHAR Sectors[2]; // offset = 0x008 (zero)
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UCHAR Media[1]; // offset = 0x00A
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UCHAR SectorsPerFat[2]; // offset = 0x00B (zero)
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UCHAR SectorsPerTrack[2]; // offset = 0x00D
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UCHAR Heads[2]; // offset = 0x00F
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UCHAR HiddenSectors[4]; // offset = 0x011 (zero)
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UCHAR LargeSectors[4]; // offset = 0x015 (zero)
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} PACKED_BIOS_PARAMETER_BLOCK; // sizeof = 0x019
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typedef PACKED_BIOS_PARAMETER_BLOCK *PPACKED_BIOS_PARAMETER_BLOCK;
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typedef struct BIOS_PARAMETER_BLOCK {
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USHORT BytesPerSector;
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UCHAR SectorsPerCluster;
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USHORT ReservedSectors;
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UCHAR Fats;
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USHORT RootEntries;
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USHORT Sectors;
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UCHAR Media;
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USHORT SectorsPerFat;
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USHORT SectorsPerTrack;
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USHORT Heads;
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ULONG HiddenSectors;
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ULONG LargeSectors;
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} BIOS_PARAMETER_BLOCK;
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typedef BIOS_PARAMETER_BLOCK *PBIOS_PARAMETER_BLOCK;
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//
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// This macro takes a Packed BIOS and fills in its Unpacked
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// equivalent
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//
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#define NtfsUnpackBios(Bios,Pbios) { \
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CopyUchar2(&((Bios)->BytesPerSector), &(Pbios)->BytesPerSector ); \
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CopyUchar1(&((Bios)->SectorsPerCluster), &(Pbios)->SectorsPerCluster); \
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CopyUchar2(&((Bios)->ReservedSectors), &(Pbios)->ReservedSectors ); \
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CopyUchar1(&((Bios)->Fats), &(Pbios)->Fats ); \
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CopyUchar2(&((Bios)->RootEntries), &(Pbios)->RootEntries ); \
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CopyUchar2(&((Bios)->Sectors), &(Pbios)->Sectors ); \
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CopyUchar1(&((Bios)->Media), &(Pbios)->Media ); \
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CopyUchar2(&((Bios)->SectorsPerFat), &(Pbios)->SectorsPerFat ); \
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CopyUchar2(&((Bios)->SectorsPerTrack), &(Pbios)->SectorsPerTrack ); \
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CopyUchar2(&((Bios)->Heads), &(Pbios)->Heads ); \
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CopyUchar4(&((Bios)->HiddenSectors), &(Pbios)->HiddenSectors ); \
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CopyUchar4(&((Bios)->LargeSectors), &(Pbios)->LargeSectors ); \
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}
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typedef ULONG ATTRIBUTE_TYPE_CODE;
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typedef ATTRIBUTE_TYPE_CODE *PATTRIBUTE_TYPE_CODE;
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//
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// System-defined Attribute Type Codes. For the System-defined
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// attributes, the Unicode Name is exactly equal to the name of the
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// following symbols. For this reason, all of the system-defined
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// attribute names start with "$", to always distinguish them when
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// attribute names are listed, and to reserve a namespace for
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// attributes defined in the future. I.e., a User-Defined
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// attribute name will never collide with a current or future
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// system-defined attribute name if it does not start with "$".
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// User attribute numbers should not start until
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// $FIRST_USER_DEFINED_ATTRIBUTE, to allow the potential for
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// upgrading existing volumes with new user-defined attributes in
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// future versions of NTFS. The tagged attribute list is
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// terminated with a lone-standing 0 ($END) - the rest of the
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// attribute record does not exist.
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//
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// The type code value of 0 is reserved for convenience of the
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// implementation.
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//
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#define $UNUSED (0X0)
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#define $STANDARD_INFORMATION (0x10)
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#define $ATTRIBUTE_LIST (0x20)
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#define $FILE_NAME (0x30)
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#define $OBJECT_ID (0x40)
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#define $SECURITY_DESCRIPTOR (0x50)
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#define $VOLUME_NAME (0x60)
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#define $VOLUME_INFORMATION (0x70)
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#define $DATA (0x80)
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#define $INDEX_ROOT (0x90)
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#define $INDEX_ALLOCATION (0xA0)
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#define $BITMAP (0xB0)
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#define $REPARSE_POINT (0xC0)
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#define $EA_INFORMATION (0xD0)
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#define $EA (0xE0)
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// #define $LOGGED_UTILITY_STREAM (0x100) // defined in ntfsexp.h
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#define $FIRST_USER_DEFINED_ATTRIBUTE (0x1000)
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#define $END (0xFFFFFFFF)
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//
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// Define the boot sector. Note that MFT2 is exactly three file
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// record segments long, and it mirrors the first three file record
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// segments from the MFT, which are MFT, MFT2 and the Log File.
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//
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// The Oem field contains the ASCII characters "NTFS ".
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//
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// The Checksum field is a simple additive checksum of all of the
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// ULONGs which precede the Checksum ULONG. The rest of the sector
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// is not included in this Checksum.
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//
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typedef struct _PACKED_BOOT_SECTOR {
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UCHAR Jump[3]; // offset = 0x000
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UCHAR Oem[8]; // offset = 0x003
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PACKED_BIOS_PARAMETER_BLOCK PackedBpb; // offset = 0x00B
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UCHAR Unused[4]; // offset = 0x024
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LONGLONG NumberSectors; // offset = 0x028
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LCN MftStartLcn; // offset = 0x030
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LCN Mft2StartLcn; // offset = 0x038
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CHAR ClustersPerFileRecordSegment; // offset = 0x040
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UCHAR Reserved0[3];
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CHAR DefaultClustersPerIndexAllocationBuffer; // offset = 0x044
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UCHAR Reserved1[3];
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LONGLONG SerialNumber; // offset = 0x048
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ULONG Checksum; // offset = 0x050
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UCHAR BootStrap[0x200-0x054]; // offset = 0x054
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} PACKED_BOOT_SECTOR; // sizeof = 0x200
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typedef PACKED_BOOT_SECTOR *PPACKED_BOOT_SECTOR;
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//
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// The MFT Segment Reference is an address in the MFT tagged with
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// a circularly reused sequence number set at the time that the MFT
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// Segment Reference was valid. Note that this format limits the
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// size of the Master File Table to 2**48 segments. So, for
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// example, with a 1KB segment size the maximum size of the master
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// file would be 2**58 bytes, or 2**28 gigabytes.
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//
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typedef struct _MFT_SEGMENT_REFERENCE {
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//
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// First a 48 bit segment number.
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//
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ULONG SegmentNumberLowPart; // offset = 0x000
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USHORT SegmentNumberHighPart; // offset = 0x004
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//
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// Now a 16 bit nonzero sequence number. A value of 0 is
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// reserved to allow the possibility of a routine accepting
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// 0 as a sign that the sequence number check should be
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// repressed.
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//
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USHORT SequenceNumber; // offset = 0x006
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} MFT_SEGMENT_REFERENCE, *PMFT_SEGMENT_REFERENCE; // sizeof = 0x008
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//
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// A file reference in NTFS is simply the MFT Segment Reference of
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// the Base file record.
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//
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typedef MFT_SEGMENT_REFERENCE FILE_REFERENCE, *PFILE_REFERENCE;
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//
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// File Record Segment. This is the header that begins every File
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// Record Segment in the Master File Table.
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//
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typedef struct _FILE_RECORD_SEGMENT_HEADER {
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//
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// Multi-Sector Header as defined by the Cache Manager. This
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// structure will always contain the signature "FILE" and a
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// description of the location and size of the Update Sequence
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// Array.
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//
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UCHAR Pad0[0x10]; // offset = 0x000
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//
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// Sequence Number. This is incremented each time that a File
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// Record segment is freed, and 0 is not used. The
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// SequenceNumber field of a File Reference must match the
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// contents of this field, or else the File Reference is
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// incorrect (presumably stale).
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//
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USHORT SequenceNumber; // offset = 0x010
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//
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// This is the count of the number of references which exist
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// for this segment, from an INDEX_xxx attribute. In File
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// Records Segments other than the Base File Record Segment,
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// this field is 0.
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//
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USHORT ReferenceCount; // offset = 0x012
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//
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// Offset to the first Attribute record in bytes.
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//
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USHORT FirstAttributeOffset; // offset = 0x014
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//
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// FILE_xxx flags.
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//
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USHORT Flags; // offset = 0x016
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//
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// First free byte available for attribute storage, from start
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// of this header. This value should always be aligned to a
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// quad-word boundary, since attributes are quad-word aligned.
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//
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ULONG FirstFreeByte; // offset = x0018
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//
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// Total bytes available in this file record segment, from the
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// start of this header. This is essentially the file record
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// segment size.
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//
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ULONG BytesAvailable; // offset = 0x01C
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//
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// This is a File Reference to the Base file record segment for
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// this file. If this is the Base, then the value of this
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// field is all 0's.
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//
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UCHAR Pad1[8]; // offset = 0x020
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//
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// This is the attribute instance number to be used when
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// creating an attribute. It is zeroed when the base file
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// record is created, and captured for each new attribute as it
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// is created and incremented afterwards for the next
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// attribute. Instance numbering must also occur for the
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// initial attributes. Zero is a valid attribute instance
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// number, and typically used for standard information.
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//
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USHORT NextAttributeInstance; // offset = 0x028
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//
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// Current FRS record - this is here for recovery alone and added in 5.1
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// Note: this is not aligned
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//
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USHORT SegmentNumberHighPart; // offset = 0x02A
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ULONG SegmentNumberLowPart; // offset = 0x02C
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//
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// Update Sequence Array to protect multi-sector transfers of
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// the File Record Segment. Accesses to already initialized
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// File Record Segments should go through the offset above, for
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// upwards compatibility.
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//
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UCHAR Pad2[1]; // offset = 0x030
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} FILE_RECORD_SEGMENT_HEADER;
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typedef FILE_RECORD_SEGMENT_HEADER *PFILE_RECORD_SEGMENT_HEADER;
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//
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// FILE_xxx flags.
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//
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#define FILE_RECORD_SEGMENT_IN_USE (0x0001)
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#define FILE_FILE_NAME_INDEX_PRESENT (0x0002)
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#define FILE_SYSTEM_FILE (0x0004)
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#define FILE_VIEW_INDEX_PRESENT (0x0008)
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//
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// Attribute Record. Logically an attribute has a type, an
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// optional name, and a value, however the storage details make it
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// a little more complicated. For starters, an attribute's value
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// may either be resident in the file record segment itself, on
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// nonresident in a separate data stream. If it is nonresident, it
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// may actually exist multiple times in multiple file record
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// segments to describe different ranges of VCNs.
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//
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// Attribute Records are always aligned on a quad word (64-bit)
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// boundary.
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//
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typedef struct _ATTRIBUTE_RECORD_HEADER {
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//
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// Attribute Type Code.
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//
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ATTRIBUTE_TYPE_CODE TypeCode; // offset = 0x000
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//
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// Length of this Attribute Record in bytes. The length is
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// always rounded to a quad word boundary, if necessary. Also
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// the length only reflects the size necessary to store the
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// given record variant.
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//
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ULONG RecordLength; // offset = 0x004
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//
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// Attribute Form Code (see below)
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//
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UCHAR FormCode; // offset = 0x008
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//
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// Length of the optional attribute name in characters, or 0 if
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// there is none.
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//
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UCHAR NameLength; // offset = 0x009
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//
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// Offset to the attribute name from start of attribute record,
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// in bytes, if it exists. This field is undefined if
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// NameLength is 0.
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//
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USHORT NameOffset; // offset = 0x00A
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//
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// ATTRIBUTE_xxx flags.
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//
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USHORT Flags; // offset = 0x00C
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//
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// The file-record-unique attribute instance number for this
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// attribute.
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//
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USHORT Instance; // offset = 0x00E
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//
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// The following union handles the cases distinguished by the
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// Form Code.
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//
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union {
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//
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// Resident Form. Attribute resides in file record segment.
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//
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struct {
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//
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// Length of attribute value in bytes.
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//
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ULONG ValueLength; // offset = 0x010
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//
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// Offset to value from start of attribute record, in
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// bytes.
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//
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USHORT ValueOffset; // offset = 0x014
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//
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// RESIDENT_FORM_xxx Flags.
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//
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UCHAR ResidentFlags; // offset = 0x016
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//
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// Reserved.
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//
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UCHAR Reserved; // offset = 0x017
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} Resident;
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//
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// Nonresident Form. Attribute resides in separate stream.
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//
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struct {
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//
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// Lowest VCN covered by this attribute record.
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//
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VCN LowestVcn; // offset = 0x010
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//
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// Highest VCN covered by this attribute record.
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//
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VCN HighestVcn; // offset = 0x018
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//
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// Offset to the Mapping Pairs Array (defined below),
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// in bytes, from the start of the attribute record.
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//
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USHORT MappingPairsOffset; // offset = 0x020
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//
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// Unit of Compression size for this stream, expressed
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// as a log of the cluster size.
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//
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// 0 means file is not compressed
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// 1, 2, 3, and 4 are potentially legal values if the
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// stream is compressed, however the implementation
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// may only choose to use 4, or possibly 3. Note
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// that 4 means cluster size time 16. If convenient
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// the implementation may wish to accept a
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// reasonable range of legal values here (1-5?),
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// even if the implementation only generates
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// a smaller set of values itself.
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//
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UCHAR CompressionUnit; // offset = 0x022
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//
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// Reserved to get to quad word boundary.
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//
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UCHAR Reserved[5]; // offset = 0x023
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//
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// Allocated Length of the file in bytes. This is
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// obviously an even multiple of the cluster size.
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// (Not present if LowestVcn != 0.)
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//
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LONGLONG AllocatedLength; // offset = 0x028
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//
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// File Size in bytes (highest byte which may be read +
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// 1). (Not present if LowestVcn != 0.)
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//
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LONGLONG FileSize; // offset = 0x030
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//
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// Valid Data Length (highest initialized byte + 1).
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// This field must also be rounded to a cluster
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// boundary, and the data must always be initialized to
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// a cluster boundary. (Not present if LowestVcn != 0.)
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//
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LONGLONG ValidDataLength; // offset = 0x038
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//
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// Totally allocated. This field is only present for the first
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// file record of a compressed stream. It represents the sum of
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// the allocated clusters for a file.
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//
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LONGLONG TotalAllocated; // offset = 0x040
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//
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//
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// Mapping Pairs Array, starting at the offset stored
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// above.
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//
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// The Mapping Pairs Array is stored in a compressed
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// form, and assumes that this information is
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// decompressed and cached by the system. The reason
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// for compressing this information is clear, it is
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// done in the hopes that all of the retrieval
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// information always fits in a single file record
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// segment.
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//
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// Logically, the MappingPairs Array stores a series of
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// NextVcn/CurrentLcn pairs. So, for example, given
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// that we know the first Vcn (from LowestVcn above),
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// the first Mapping Pair tells us what the next Vcn is
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// (for the next Mapping Pair), and what Lcn the
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// current Vcn is mapped to, or 0 if the Current Vcn is
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// not allocated. (This is exactly the FsRtl MCB
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// structure).
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//
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// For example, if a file has a single run of 8
|
|
// clusters, starting at Lcn 128, and the file starts
|
|
// at LowestVcn=0, then the Mapping Pairs array has
|
|
// just one entry, which is:
|
|
//
|
|
// NextVcn = 8
|
|
// CurrentLcn = 128
|
|
//
|
|
// The compression is implemented with the following
|
|
// algorithm. Assume that you initialize two "working"
|
|
// variables as follows:
|
|
//
|
|
// NextVcn = LowestVcn (from above)
|
|
// CurrentLcn = 0
|
|
//
|
|
// The MappingPairs array is byte stream, which simply
|
|
// store the changes to the working variables above,
|
|
// when processed sequentially. The byte stream is to
|
|
// be interpreted as a zero-terminated stream of
|
|
// triples, as follows:
|
|
//
|
|
// count byte = v + (l * 16)
|
|
//
|
|
// where v = number of changed low-order Vcn bytes
|
|
// l = number of changed low-order Lcn bytes
|
|
//
|
|
// v Vcn change bytes
|
|
// l Lcn change bytes
|
|
//
|
|
// The byte stream terminates when a count byte of 0 is
|
|
// encountered.
|
|
//
|
|
// The decompression algorithm goes as follows,
|
|
// assuming that Attribute is a pointer to the
|
|
// attribute record.
|
|
//
|
|
// 1. Initialize:
|
|
// NextVcn = Attribute->LowestVcn;
|
|
// CurrentLcn = 0;
|
|
//
|
|
// 2. Initialize byte stream pointer to: (PCHAR)Attribute +
|
|
// Attribute->AttributeForm->Nonresident->MappingPairsOffset
|
|
//
|
|
// 3. CurrentVcn = NextVcn;
|
|
//
|
|
// 4. Read next byte from stream. If it is 0, then
|
|
// break, else extract v and l (see above).
|
|
//
|
|
// 5. Interpret the next v bytes as a signed quantity,
|
|
// with the low-order byte coming first. Unpack it
|
|
// sign-extended into 64 bits and add it to NextVcn.
|
|
// (It can really only be positive, but the Lcn
|
|
// change can be positive or negative.)
|
|
//
|
|
// 6. Interpret the next l bytes as a signed quantity,
|
|
// with the low-order byte coming first. Unpack it
|
|
// sign-extended into 64 bits and add it to
|
|
// CurrentLcn. Remember, if this produces a
|
|
// CurrentLcn of 0, then the Vcns from the
|
|
// CurrentVcn to NextVcn-1 are unallocated.
|
|
//
|
|
// 7. Update cached mapping information from
|
|
// CurrentVcn, NextVcn and CurrentLcn.
|
|
//
|
|
// 8. Loop back to 3.
|
|
//
|
|
// The compression algorithm should now be obvious, as
|
|
// it is the reverse of the above. The compression and
|
|
// decompression algorithms will be available as common
|
|
// RTL routines, available to NTFS and file utilities.
|
|
//
|
|
// In defense of this algorithm, not only does it
|
|
// provide compression of the on-disk storage
|
|
// requirements, but it results in a single
|
|
// representation, independent of disk size and file
|
|
// size. Contrast this with solutions which are in use
|
|
// which define multiple sizes for virtual and logical
|
|
// cluster sizes, depending on the size of the disk,
|
|
// etc. For example, two byte cluster numbers might
|
|
// suffice for a floppy, while four bytes would be
|
|
// required for most hard disks today, and five or six
|
|
// bytes are required after a certain number of
|
|
// gigabytes, etc. This eventually results in more
|
|
// complex code than above (because of the cases) and
|
|
// worse yet - untested cases. So, more important than
|
|
// the compression, the above algorithm provides one
|
|
// case which efficiently handles any size disk.
|
|
//
|
|
|
|
} Nonresident;
|
|
|
|
} Form;
|
|
|
|
} ATTRIBUTE_RECORD_HEADER;
|
|
typedef ATTRIBUTE_RECORD_HEADER *PATTRIBUTE_RECORD_HEADER;
|
|
|
|
//
|
|
// Attribute Form Codes
|
|
//
|
|
|
|
#define RESIDENT_FORM (0x00)
|
|
#define NONRESIDENT_FORM (0x01)
|
|
|
|
//
|
|
// File Name attribute. A file has one File Name attribute for
|
|
// every directory it is entered into (hard links).
|
|
//
|
|
|
|
typedef struct _FILE_NAME {
|
|
|
|
//
|
|
// This is a File Reference to the directory file which indexes
|
|
// to this name.
|
|
//
|
|
|
|
FILE_REFERENCE ParentDirectory; // offset = 0x000
|
|
|
|
//
|
|
// Information for faster directory operations.
|
|
//
|
|
|
|
UCHAR Pad0[0x38]; // offset = 0x008
|
|
|
|
//
|
|
// Length of the name to follow, in (Unicode) characters.
|
|
//
|
|
|
|
UCHAR FileNameLength; // offset = 0x040
|
|
|
|
//
|
|
// FILE_NAME_xxx flags
|
|
//
|
|
|
|
UCHAR Flags; // offset = 0x041
|
|
|
|
//
|
|
// First character of Unicode File Name
|
|
//
|
|
|
|
WCHAR FileName[1]; // offset = 0x042
|
|
|
|
} FILE_NAME;
|
|
typedef FILE_NAME *PFILE_NAME;
|
|
|
|
|