Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
// Copyright (C) 1991, Microsoft Corporation.
//
// File: debug.h
//
// Contents: Debugging macros. Stolen from old Cairo debnot.h with the
// following history...
//
// History: 23-Jul-91 KyleP Created.
// 15-Oct-91 KevinRo Major changes and comments added
// 18-Oct-91 vich Consolidated win4p.hxx
// 22-Oct-91 SatoNa Added SHLSTRICT
// 29-Apr-92 BartoszM Moved from win4p.h
// 3-Jun-92 BruceFo Added SMUISTRICT
// 17-Dec-92 AlexT Moved UN..._PARM out of DEVL==1
// 30-Sep-93 KyleP DEVL obsolete
// 18-Jun-94 AlexT Make Assert a better statement
// 7-Oct-94 BruceFo Stole and ripped out everything except
// debug prints and asserts.
// 30-Dec-95 BruceFo More cleanup, make suitable for DFS
// project. Get rid of Win4 naming.
//
// NOTE: you must call the DebugInitialize() API before calling any other
// APIs!
//
//----------------------------------------------------------------------------
#ifndef __DEBUG_H__
#define __DEBUG_H__
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h> // for vsprintf
#include <stdarg.h>
//----------------------------------------------------------------------------
// Parameter Macros
//
// To avoid compiler warnings for unimplemented functions, use
// UNIMPLEMENTED_PARM(x) for each unreferenced parameter. This will
// later be defined to nul to reveal functions that we forgot to implement.
//
// For functions which will never use a parameter, use
// UNREFERENCED_PARM(x).
//
#define UNIMPLEMENTED_PARM(x) (x)
#define UNREFERENCED_PARM(x) (x)
#if DBG == 1
//
// DEBUG -- DEBUG -- DEBUG -- DEBUG -- DEBUG
//
#ifndef DEBUGAPI
#define DEBUGAPI __stdcall
#endif
//
// The following APIs are public and may be called
//
void DEBUGAPI
DebugInitialize(
void);
unsigned long DEBUGAPI
DebugSetInfoLevel(
unsigned long ulNewLevel);
unsigned long DEBUGAPI
DebugSetInfoMask(
unsigned long ulNewMask);
unsigned long DEBUGAPI
DebugSetAssertLevel(
unsigned long ulNewLevel);
//
// The following APIs should never be called directly. They will be called
// via macros defined herein.
//
void DEBUGAPI
Debugvprintf(
unsigned long ulCompMask,
char const *pszComp,
char const *ppszfmt,
va_list ArgList);
void DEBUGAPI
DebugAssertEx(
char const *pszFile,
int iLine,
char const *pszMsg);
void DEBUGAPI
DebugCheckInit(
char* pInfoLevelString,
unsigned long* InfoLevel);
//
// Public assertion macros
//
#define DebugAssert(x) (void)((x) || (DebugAssertEx(__FILE__, __LINE__, #x),0))
#define DebugVerify(x) DebugAssert(x)
//
// Debug print macros
//
#define DEB_ERROR 0x00000001 // exported error paths
#define DEB_WARN 0x00000002 // exported warnings
#define DEB_TRACE 0x00000004 // exported trace messages
#define DEB_DBGOUT 0x00000010 // Output to debugger
#define DEB_STDOUT 0x00000020 // Output to stdout
#define DEB_IERROR 0x00000100 // internal error paths
#define DEB_IWARN 0x00000200 // internal warnings
#define DEB_ITRACE 0x00000400 // internal trace messages
#define DEB_USER1 0x00010000 // User defined
#define DEB_USER2 0x00020000 // User defined
#define DEB_USER3 0x00040000 // User defined
#define DEB_USER4 0x00080000 // User defined
#define DEB_USER5 0x00100000 // User defined
#define DEB_USER6 0x00200000 // User defined
#define DEB_USER7 0x00400000 // User defined
#define DEB_USER8 0x00800000 // User defined
#define DEB_USER9 0x01000000 // User defined
#define DEB_USER10 0x02000000 // User defined
#define DEB_USER11 0x04000000 // User defined
#define DEB_USER12 0x08000000 // User defined
#define DEB_USER13 0x10000000 // User defined
#define DEB_USER14 0x20000000 // User defined
#define DEB_USER15 0x40000000 // User defined
#define DEB_NOCOMPNAME 0x80000000 // suppress component name
#define DEB_FORCE 0x7fffffff // force message
#define ASSRT_MESSAGE 0x00000001 // Output a message
#define ASSRT_BREAK 0x00000002 // Int 3 on assertion
#define ASSRT_POPUP 0x00000004 // And popup message
//+----------------------------------------------------------------------
//
// DECLARE_DEBUG(comp)
// DECLARE_INFOLEVEL(comp)
//
// This macro defines xxDebugOut where xx is the component prefix
// to be defined. This declares a static variable 'xxInfoLevel', which
// can be used to control the type of xxDebugOut messages printed to
// the terminal. For example, xxInfoLevel may be set at the debug terminal.
// This will enable the user to turn debugging messages on or off, based
// on the type desired. The predefined types are defined below. Component
// specific values should use the upper 24 bits
//
// To Use:
//
// 1) In your components main include file, include the line
// DECLARE_DEBUG(comp)
// where comp is your component prefix
//
// 2) In one of your components source files, include the line
// DECLARE_INFOLEVEL(comp)
// where comp is your component prefix. This will define the
// global variable that will control output.
//
// It is suggested that any component define bits be combined with
// existing bits. For example, if you had a specific error path that you
// wanted, you might define DEB_<comp>_ERRORxxx as being
//
// (0x100 | DEB_ERROR)
//
// This way, we can turn on DEB_ERROR and get the error, or just 0x100
// and get only your error.
//
//-----------------------------------------------------------------------
#ifndef DEF_INFOLEVEL
#define DEF_INFOLEVEL 0
#endif
#ifdef __cplusplus
#define DECLARE_INFOLEVEL(comp) \
extern "C" unsigned long comp##InfoLevel = DEF_INFOLEVEL; \
extern "C" char* comp##InfoLevelString = #comp;
#define DECLARE_DEBUG(comp) \
extern "C" unsigned long comp##InfoLevel;\
extern "C" char* comp##InfoLevelString;\
__inline void\
comp##InlineDebugOut(unsigned long fDebugMask, char const *pszfmt, ...)\
{\
DebugCheckInit(comp##InfoLevelString, &comp##InfoLevel);\
if (comp##InfoLevel & fDebugMask)\
{\
va_list va;\
va_start(va, pszfmt);\
Debugvprintf(fDebugMask, comp##InfoLevelString, pszfmt, va);\
va_end(va);\
}\
}\
class comp##CDbgTrace\
{\
private:\
unsigned long _ulFlags;\
char const * const _pszName;\
public:\
comp##CDbgTrace(unsigned long ulFlags, char const * const pszName)\
: _ulFlags(ulFlags), _pszName(pszName)\
{\
comp##InlineDebugOut(_ulFlags, "Entering %s\n", _pszName);\
}\
~comp##CDbgTrace()\
{\
comp##InlineDebugOut(_ulFlags, "Exiting %s\n", _pszName);\
}\
};
#else // ! __cplusplus
#define DECLARE_INFOLEVEL(comp) \
extern unsigned long comp##InfoLevel = DEF_INFOLEVEL; \
extern char* comp##InfoLevelString = #comp;
#define DECLARE_DEBUG(comp) \
extern unsigned long comp##InfoLevel;\
extern char *comp##InfoLevelString;\
__inline void\
comp##InlineDebugOut(unsigned long fDebugMask, char const *pszfmt, ...)\
{\
DebugCheckInit(comp##InfoLevelString, &comp##InfoLevel);\
if (comp##InfoLevel & fDebugMask)\
{\
va_list va;\
va_start(va, pszfmt);\
Debugvprintf(fDebugMask, comp##InfoLevelString, pszfmt, va);\
va_end(va);\
}\
}
#endif // ! __cplusplus
#else // DBG == 0
//
// NO DEBUG -- NO DEBUG -- NO DEBUG -- NO DEBUG -- NO DEBUG
//
#define DebugInitialize()
#define DebugAssert(x) NULL
#define DebugVerify(x) (x)
#define DECLARE_DEBUG(comp)
#define DECLARE_INFOLEVEL(comp)
#endif // DBG == 0
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __DEBUG_H__