Leaked source code of windows server 2003
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/*++
*
* WOW v3.5
*
* Copyright (c) 1980-1994, Microsoft Corporation
*
* DEBUG.C
* USER16 debug support
*
* History:
*
* Created 18-Aug-94 by Dave Hart (davehart)
* Copied from WIN31 and edited (as little as possible) for WOW16.
* At this time, all we want is GetSystemDebugState.
--*/
/* Debug api support */
#include "user.h"
#ifndef WOW
#include "menu.h"
typedef struct tagMSGR
{
LPARAM lParam;
WPARAM wParam;
WORD message;
HWND hwnd;
} MSGR;
typedef MSGR FAR *LPMSGR;
/* A debug hook gets called by Windows just before calling any other type of
* hook. Let us call the hook which is about to be called as "App hook"; Debug
* hook is provided with all the details of the App hook so that it can decide
* whether to prevent Windows from calling the App hook or not; If the debug
* hook wants Windows to skip the call to the App hook, it must return TRUE;
* Otherwise, it must call the DefHookProc.
*/
/* Debug Hooks recieve three params just like anyother type of hook:
iCode = Hook Code (must be HC_ACTION in the current implementaion).
wParam = hook type of the App hook, which is about to be called by
Windows.
lParam = a FAR pointer to DEBUGHOOKSTRUCT structure which contains all
the details about the App hook;
*/
/* Our helper call which returns a pointer to the senders message queue.
*/
LPMSGR FAR PASCAL QuerySendMessageReversed(void);
BOOL API QuerySendMessage(HANDLE h1, HANDLE h2, HANDLE h3, LPMSG lpmsg)
{
LPMSGR lpmsgr;
if (h1 || h2 || h3)
return(FALSE);
if (!InSendMessage())
return(FALSE);
/* Get the inter task sendmessage we are servicing out of the apps queue.
*/
lpmsgr = QuerySendMessageReversed();
lpmsg->hwnd = lpmsgr->hwnd;
lpmsg->message = lpmsgr->message;
lpmsg->wParam = lpmsgr->wParam;
lpmsg->lParam = lpmsgr->lParam;
return(TRUE);
}
typedef struct
{
BOOL fOldHardwareInputState;
BOOL fMessageBox;
BOOL fDialog;
BOOL fMenu;
BOOL fInsideMenuLoop;
PPOPUPMENU pGlobalPopupMenu;
RECT rcClipCursor;
HWND hwndFocus;
HWND hwndActive;
HWND hwndSysModal;
HWND hwndCapture;
} SAVESTATESTRUCT;
typedef SAVESTATESTRUCT NEAR *PSAVESTATESTRUCT;
typedef SAVESTATESTRUCT FAR *LPSAVESTATESTRUCT;
static PSAVESTATESTRUCT pLockInputSaveState=NULL;
BOOL API LockInput(HANDLE h1, HWND hwndInput, BOOL fLock)
{
if (h1)
return(FALSE);
if (fLock)
{
if (pLockInputSaveState)
{
/* Save state struct currently in use.
*/
DebugErr(DBF_ERROR, "LockInput() called when already locked");
return(NULL);
}
if (!hwndInput || hwndInput != GetTopLevelWindow(hwndInput))
return(FALSE);
pLockInputSaveState=(PSAVESTATESTRUCT)UserLocalAlloc(ST_LOCKINPUTSTATE,
LPTR,
sizeof(SAVESTATESTRUCT));
if (!pLockInputSaveState)
/* No memory, can't lock.
*/
return(FALSE);
if (hwndInput)
ChangeToCurrentTask(hwndInput, hwndDesktop);
LockMyTask(TRUE);
/* Set global which tells us a task is locked. Needs to be set after
* calling LockMyTask...
*/
hTaskLockInput = GetCurrentTask();
/* For DBCS, save are we in a dlg box global. */
pLockInputSaveState->fDialog = fDialog;
/* Save menu state and clear it so that the debugger can bring up menus
* if needed.
*/
pLockInputSaveState->fMenu = fMenu;
pLockInputSaveState->fInsideMenuLoop = fInsideMenuLoop;
fMenu = FALSE;
fInsideMenuLoop = FALSE;
pLockInputSaveState->pGlobalPopupMenu = pGlobalPopupMenu;
pGlobalPopupMenu = NULL;
/* Change focus etc without sending messages...
*/
pLockInputSaveState->hwndFocus = hwndFocus;
pLockInputSaveState->hwndActive = hwndActive;
hwndFocus = hwndInput;
hwndActive = hwndInput;
/* Save capture and set it to null */
pLockInputSaveState->hwndCapture = hwndCapture;
SetCapture(NULL);
/* Save sysmodal window */
pLockInputSaveState->hwndSysModal= hwndSysModal;
pLockInputSaveState->fMessageBox = fMessageBox;
SetSysModalWindow(hwndInput);
/* Save clipcursor rect */
CopyRect(&pLockInputSaveState->rcClipCursor, &rcCursorClip);
ClipCursor(NULL);
/* Enable hardware input so that we can get mouse/keyboard messages.
*/
pLockInputSaveState->fOldHardwareInputState=EnableHardwareInput(TRUE);
}
else
{
if (!pLockInputSaveState)
{
/* Save state struct not in use, nothing to restore.
*/
DebugErr(DBF_ERROR, "LockInput called with input already unlocked");
return(NULL);
}
/* For DBCS, save are we in a dlg box global. */
fDialog = pLockInputSaveState->fDialog;
/* Restore clipcursor rect */
ClipCursor(&pLockInputSaveState->rcClipCursor);
/* Set active and focus windows manually so we avoid sending messages to
* the applications.
*/
hwndFocus = pLockInputSaveState->hwndFocus;
hwndActive= pLockInputSaveState->hwndActive;
SetSysModalWindow(pLockInputSaveState->hwndSysModal);
fMessageBox = pLockInputSaveState->fMessageBox;
pGlobalPopupMenu = pLockInputSaveState->pGlobalPopupMenu;
fMenu = pLockInputSaveState->fMenu;
fInsideMenuLoop = pLockInputSaveState->fInsideMenuLoop;
SetCapture(pLockInputSaveState->hwndCapture);
EnableHardwareInput(pLockInputSaveState->fOldHardwareInputState);
/* Unset global which tells us a task is locked. Has to be unset before
* we call LockMyTask...
*/
hTaskLockInput = NULL;
LockMyTask(FALSE);
LocalFree((HANDLE)pLockInputSaveState);
pLockInputSaveState = NULL;
}
return(TRUE);
}
#endif // !WOW
LONG API GetSystemDebugState(void)
{
LONG returnval = 0;
HANDLE hTask;
hTask = GetCurrentTask();
if (!GetTaskQueue(hTask))
returnval = returnval | SDS_NOTASKQUEUE;
#ifndef WOW
if (fMenu)
returnval = returnval | SDS_MENU;
if (fDialog)
returnval = returnval | SDS_DIALOG;
if (fTaskIsLocked)
returnval = returnval | SDS_TASKLOCKED;
if (hwndSysModal)
returnval = returnval | SDS_SYSMODAL;
#endif // !WOW
return(returnval);
}