Leaked source code of windows server 2003
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/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
dlluistb.c
Abstract:
Debug Subsystem DbgUi API Stubs
Author:
Mark Lucovsky (markl) 23-Jan-1990
Revision History:
Neill Clift 27-Apr-2000 - Rehashed to call new kernel APIs for process debugging
--*/
#include "dbgdllp.h"
#include "windows.h"
#define DbgUiDebugObjectHandle (NtCurrentTeb()->DbgSsReserved[1])
NTSTATUS
DbgUiConnectToDbg (
VOID
)
/*++
Routine Description:
This routine makes a connection between the caller and the DbgUi
port in the Dbg subsystem. In addition to returning a handle to a
port object, a handle to a state change semaphore is returned. This
semaphore is used in DbgUiWaitStateChange APIs.
Arguments:
None.
Return Value:
NTSTATUS.
--*/
{
NTSTATUS st;
OBJECT_ATTRIBUTES oa;
//
// if app is already connected, don't reconnect
//
st = STATUS_SUCCESS;
if ( !DbgUiDebugObjectHandle ) {
InitializeObjectAttributes (&oa, NULL, 0, NULL, NULL);
st = NtCreateDebugObject (&DbgUiDebugObjectHandle,
DEBUG_ALL_ACCESS,
&oa,
DEBUG_KILL_ON_CLOSE);
}
return st;
}
HANDLE
DbgUiGetThreadDebugObject (
)
/*++
Routine Description:
This function returns the current threads debug port handle if it has one.
Arguments:
None
Return Value:
HANDLE - Debug port handle;
--*/
{
return DbgUiDebugObjectHandle;
}
VOID
DbgUiSetThreadDebugObject (
IN HANDLE DebugObject
)
/*++
Routine Description:
This function sets the current thread's debug port handle.
Any previous value is simply overwritten; there is no
automatic close of a previous handle.
Arguments:
DebugObject - Debug object handle to set.
Return Value:
None.
--*/
{
DbgUiDebugObjectHandle = DebugObject;
}
NTSTATUS
DbgUiWaitStateChange (
OUT PDBGUI_WAIT_STATE_CHANGE StateChange,
IN PLARGE_INTEGER Timeout OPTIONAL
)
/*++
Routine Description:
This function causes the calling user interface to wait for a
state change to occur in one of it's application threads. The
wait is ALERTABLE.
Arguments:
StateChange - Supplies the address of state change record that
will contain the state change information.
Return Value:
NTSTATUS.
--*/
{
NTSTATUS st;
//
// Wait for a StateChange to occur
//
st = NtWaitForDebugEvent (DbgUiDebugObjectHandle,
TRUE,
Timeout,
StateChange);
return st;
}
NTSTATUS
DbgUiContinue (
IN PCLIENT_ID AppClientId,
IN NTSTATUS ContinueStatus
)
/*++
Routine Description:
This function continues an application thread whose state change was
previously reported through DbgUiWaitStateChange.
Arguments:
AppClientId - Supplies the address of the ClientId of the
application thread being continued. This must be an application
thread that previously notified the caller through
DbgUiWaitStateChange but has not yet been continued.
ContinueStatus - Supplies the continuation status to the thread
being continued. valid values for this are:
DBG_EXCEPTION_HANDLED
DBG_EXCEPTION_NOT_HANDLED
DBG_TERMINATE_THREAD
DBG_TERMINATE_PROCESS
DBG_CONTINUE
Return Value:
STATUS_SUCCESS - Successful call to DbgUiContinue
STATUS_INVALID_CID - An invalid ClientId was specified for the
AppClientId, or the specified Application was not waiting
for a continue.
STATUS_INVALID_PARAMETER - An invalid continue status was specified.
--*/
{
NTSTATUS st;
st = NtDebugContinue (DbgUiDebugObjectHandle,
AppClientId,
ContinueStatus);
return st;
}
NTSTATUS
DbgUiStopDebugging (
IN HANDLE Process
)
/*++
Routine Description:
This function stops debugging the specified process
Arguments:
Process - Process handle of process being debugged
Return Value:
NTSTATUS - Status of call
--*/
{
NTSTATUS st;
st = NtRemoveProcessDebug (Process,
DbgUiDebugObjectHandle);
return st;
}
VOID
DbgUiRemoteBreakin (
IN PVOID Context
)
/*++
Routine Description:
This function starts debugging the target process
Arguments:
Context - Thread context
Return Value:
None
--*/
{
UNREFERENCED_PARAMETER (Context);
//
// We need to cover the case here where the caller detaches the debugger
// (or the debugger fails and the port is removed by
// the kernel). In this case by the time we execute the debugger may be
// gone. Test first that the debugger is present and if it
// is call the breakpoint routine in a try/except block so if it goes
// away now we unwind and just exit this thread.
//
if ((NtCurrentPeb()->BeingDebugged) ||
(USER_SHARED_DATA->KdDebuggerEnabled & 0x00000002)) {
try {
DbgBreakPoint();
} except (EXCEPTION_EXECUTE_HANDLER) {
}
}
RtlExitUserThread (STATUS_SUCCESS);
}
NTSTATUS
DbgUiIssueRemoteBreakin (
IN HANDLE Process
)
/*++
Routine Description:
This function creates a remote thread int he target process to break in
Arguments:
Process - Process to debug
Return Value:
NTSTATUS - Status of call
--*/
{
NTSTATUS Status, Status1;
HANDLE Thread;
CLIENT_ID ClientId;
Status = RtlCreateUserThread (Process,
NULL,
FALSE,
0,
0,
0x4000,
(PUSER_THREAD_START_ROUTINE) DbgUiRemoteBreakin,
NULL,
&Thread,
&ClientId);
if (NT_SUCCESS (Status)) {
Status1 = NtClose (Thread);
ASSERT (NT_SUCCESS (Status1));
}
return Status;
}
NTSTATUS
DbgUiDebugActiveProcess (
IN HANDLE Process
)
/*++
Routine Description:
This function starts debugging the target process
Arguments:
dwProcessId - Process ID of process being debugged
Return Value:
NTSTATUS - Status of call
--*/
{
NTSTATUS Status, Status1;
Status = NtDebugActiveProcess (Process,
DbgUiDebugObjectHandle);
if (NT_SUCCESS (Status)) {
Status = DbgUiIssueRemoteBreakin (Process);
if (!NT_SUCCESS (Status)) {
Status1 = DbgUiStopDebugging (Process);
}
}
return Status;
}
NTSTATUS
DbgUiConvertStateChangeStructure (
IN PDBGUI_WAIT_STATE_CHANGE StateChange,
OUT LPDEBUG_EVENT DebugEvent)
/*++
Routine Description:
This function converts the internal state change record to the win32 structure.
Arguments:
StateChange - Native debugger event structure
DebugEvent - Win32 structure
Return Value:
NTSTATUS - Status of call
--*/
{
NTSTATUS Status;
THREAD_BASIC_INFORMATION ThreadBasicInfo;
DebugEvent->dwProcessId = HandleToUlong (StateChange->AppClientId.UniqueProcess);
DebugEvent->dwThreadId = HandleToUlong (StateChange->AppClientId.UniqueThread);
switch (StateChange->NewState) {
case DbgCreateThreadStateChange :
DebugEvent->dwDebugEventCode = CREATE_THREAD_DEBUG_EVENT;
DebugEvent->u.CreateThread.hThread =
StateChange->StateInfo.CreateThread.HandleToThread;
DebugEvent->u.CreateThread.lpStartAddress =
(LPTHREAD_START_ROUTINE)(ULONG_PTR)StateChange->StateInfo.CreateThread.NewThread.StartAddress;
Status = NtQueryInformationThread (StateChange->StateInfo.CreateThread.HandleToThread,
ThreadBasicInformation,
&ThreadBasicInfo,
sizeof (ThreadBasicInfo),
NULL);
if (!NT_SUCCESS (Status)) {
DebugEvent->u.CreateThread.lpThreadLocalBase = NULL;
} else {
DebugEvent->u.CreateThread.lpThreadLocalBase = ThreadBasicInfo.TebBaseAddress;
}
break;
case DbgCreateProcessStateChange :
DebugEvent->dwDebugEventCode = CREATE_PROCESS_DEBUG_EVENT;
DebugEvent->u.CreateProcessInfo.hProcess =
StateChange->StateInfo.CreateProcessInfo.HandleToProcess;
DebugEvent->u.CreateProcessInfo.hThread =
StateChange->StateInfo.CreateProcessInfo.HandleToThread;
DebugEvent->u.CreateProcessInfo.hFile =
StateChange->StateInfo.CreateProcessInfo.NewProcess.FileHandle;
DebugEvent->u.CreateProcessInfo.lpBaseOfImage =
StateChange->StateInfo.CreateProcessInfo.NewProcess.BaseOfImage;
DebugEvent->u.CreateProcessInfo.dwDebugInfoFileOffset =
StateChange->StateInfo.CreateProcessInfo.NewProcess.DebugInfoFileOffset;
DebugEvent->u.CreateProcessInfo.nDebugInfoSize =
StateChange->StateInfo.CreateProcessInfo.NewProcess.DebugInfoSize;
DebugEvent->u.CreateProcessInfo.lpStartAddress =
(LPTHREAD_START_ROUTINE)(ULONG_PTR)StateChange->StateInfo.CreateProcessInfo.NewProcess.InitialThread.StartAddress;
Status = NtQueryInformationThread (StateChange->StateInfo.CreateProcessInfo.HandleToThread,
ThreadBasicInformation,
&ThreadBasicInfo,
sizeof (ThreadBasicInfo),
NULL);
if (!NT_SUCCESS (Status)) {
DebugEvent->u.CreateProcessInfo.lpThreadLocalBase = NULL;
} else {
DebugEvent->u.CreateProcessInfo.lpThreadLocalBase = ThreadBasicInfo.TebBaseAddress;
}
DebugEvent->u.CreateProcessInfo.lpImageName = NULL;
DebugEvent->u.CreateProcessInfo.fUnicode = 1;
break;
case DbgExitThreadStateChange :
DebugEvent->dwDebugEventCode = EXIT_THREAD_DEBUG_EVENT;
DebugEvent->u.ExitThread.dwExitCode = (DWORD)StateChange->StateInfo.ExitThread.ExitStatus;
break;
case DbgExitProcessStateChange :
DebugEvent->dwDebugEventCode = EXIT_PROCESS_DEBUG_EVENT;
DebugEvent->u.ExitProcess.dwExitCode = (DWORD)StateChange->StateInfo.ExitProcess.ExitStatus;
break;
case DbgExceptionStateChange :
case DbgBreakpointStateChange :
case DbgSingleStepStateChange :
if (StateChange->StateInfo.Exception.ExceptionRecord.ExceptionCode == DBG_PRINTEXCEPTION_C) {
DebugEvent->dwDebugEventCode = OUTPUT_DEBUG_STRING_EVENT;
DebugEvent->u.DebugString.lpDebugStringData =
(PVOID)StateChange->StateInfo.Exception.ExceptionRecord.ExceptionInformation[1];
DebugEvent->u.DebugString.nDebugStringLength =
(WORD)StateChange->StateInfo.Exception.ExceptionRecord.ExceptionInformation[0];
DebugEvent->u.DebugString.fUnicode = (WORD)0;
} else if (StateChange->StateInfo.Exception.ExceptionRecord.ExceptionCode == DBG_RIPEXCEPTION) {
DebugEvent->dwDebugEventCode = RIP_EVENT;
DebugEvent->u.RipInfo.dwType =
(DWORD)StateChange->StateInfo.Exception.ExceptionRecord.ExceptionInformation[1];
DebugEvent->u.RipInfo.dwError =
(DWORD)StateChange->StateInfo.Exception.ExceptionRecord.ExceptionInformation[0];
} else {
DebugEvent->dwDebugEventCode = EXCEPTION_DEBUG_EVENT;
DebugEvent->u.Exception.ExceptionRecord =
StateChange->StateInfo.Exception.ExceptionRecord;
DebugEvent->u.Exception.dwFirstChance =
StateChange->StateInfo.Exception.FirstChance;
}
break;
case DbgLoadDllStateChange :
DebugEvent->dwDebugEventCode = LOAD_DLL_DEBUG_EVENT;
DebugEvent->u.LoadDll.lpBaseOfDll =
StateChange->StateInfo.LoadDll.BaseOfDll;
DebugEvent->u.LoadDll.hFile =
StateChange->StateInfo.LoadDll.FileHandle;
DebugEvent->u.LoadDll.dwDebugInfoFileOffset =
StateChange->StateInfo.LoadDll.DebugInfoFileOffset;
DebugEvent->u.LoadDll.nDebugInfoSize =
StateChange->StateInfo.LoadDll.DebugInfoSize;
//
// pick up the image name
//
DebugEvent->u.LoadDll.lpImageName = StateChange->StateInfo.LoadDll.NamePointer;
DebugEvent->u.LoadDll.fUnicode = 1;
break;
case DbgUnloadDllStateChange :
DebugEvent->dwDebugEventCode = UNLOAD_DLL_DEBUG_EVENT;
DebugEvent->u.UnloadDll.lpBaseOfDll =
StateChange->StateInfo.UnloadDll.BaseAddress;
break;
default:
return STATUS_UNSUCCESSFUL;
}
return STATUS_SUCCESS;
}