Leaked source code of windows server 2003
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/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
vfdeadlock.h
Abstract:
Detect deadlocks in arbitrary synchronization objects.
Author:
Jordan Tigani (jtigani) 2-May-2000
Silviu Calinoiu (silviuc) 9-May-2000
Revision History:
--*/
#ifndef _VF_DEADLOCK_
#define _VF_DEADLOCK_
//
// Deadlock detection package initialization.
//
VOID
VfDeadlockDetectionInitialize(
);
//
// Functions called from IovCallDriver (driver verifier replacement for
// IoCallDriver) just before and after the real call to the driver is made.
//
BOOLEAN
VfDeadlockBeforeCallDriver (
IN PDEVICE_OBJECT DeviceObject,
IN OUT PIRP Irp
);
VOID
VfDeadlockAfterCallDriver (
IN PDEVICE_OBJECT DeviceObject,
IN OUT PIRP Irp,
IN BOOLEAN PagingIrp
);
//
// Maximum depth of stack traces captured.
//
#define VI_MAX_STACK_DEPTH 8
#define NO_OF_DEADLOCK_PARTICIPANTS 32
//
// VI_DEADLOCK_NODE
//
typedef struct _VI_DEADLOCK_NODE {
//
// Node representing the acquisition of the previous resource.
//
struct _VI_DEADLOCK_NODE * Parent;
//
// Node representing the next resource acquisitions, that are
// done after acquisition of the current resource.
//
struct _LIST_ENTRY ChildrenList;
//
// Field used to chain siblings in the tree. A parent node has the
// ChildrenList field as the head of the children list that is chained
// with the Siblings field.
//
struct _LIST_ENTRY SiblingsList;
union {
//
// List of nodes representing the same resource acquisition
// as the current node but in different contexts (lock combinations).
//
struct _LIST_ENTRY ResourceList;
//
// Used to chain free nodes. This is used only after the node has
// been deleted (resource was freed). Nodes are kept in a cache
// to reduce contention for the kernel pool.
//
struct _LIST_ENTRY FreeListEntry;
};
//
// Back pointer to the descriptor for this resource.
//
struct _VI_DEADLOCK_RESOURCE * Root;
//
// When we find a deadlock, we keep this info around in order to
// be able to identify the parties involved who have caused
// the deadlock.
//
struct _VI_DEADLOCK_THREAD * ThreadEntry;
//
// Fields used for decision making within the deadlock analysis
// algorithm.
//
// Active: 1 if the node represents a resource currently acquired,
// 0 if resource was acquired in the past.
//
// OnlyTryAcquiredUsed: 1 if resource was always acquired with TryAcquire.
// 0 if at least once normal acquire was used. A node that uses
// only TryAcquire cannot be involved in a deadlock.
//
// ReleasedOutOfOrder: 1 if the resource was at least once released
// out of order. The flag is used while looking for cycles because
// this type of nodes will appear as part of the cycle but there is
// no deadlock.
//
// SequenceNumber: field that gets a unique stamp during each deadlock
// analysis run. It helps figure out if the node was touched
// already in the current graph traversal.
//
struct {
ULONG Active : 1;
ULONG OnlyTryAcquireUsed : 1;
ULONG ReleasedOutOfOrder : 1;
ULONG SequenceNumber : 29;
};
//
// Stack traces for the resource acquisition moment.
// Used when displaying deadlock proofs. On free builds
// anything other than the first entry (return address)
// may be bogus in case stack trace capturing failed.
//
PVOID StackTrace[VI_MAX_STACK_DEPTH];
PVOID ParentStackTrace[VI_MAX_STACK_DEPTH];
} VI_DEADLOCK_NODE, *PVI_DEADLOCK_NODE;
//
// VI_DEADLOCK_RESOURCE
//
typedef struct _VI_DEADLOCK_RESOURCE {
//
// Resource type (mutex, spinlock, etc.).
//
VI_DEADLOCK_RESOURCE_TYPE Type;
//
// Resource flags
//
// NodeCount : number of resource nodes created for this resource.
//
// RecursionCount : number of times this resource has been recursively acquired
// It makes sense to put this counter in the resource because as long as
// resource is acquired only one thread can operate on it.
//
struct {
ULONG NodeCount : 16;
ULONG RecursionCount : 16;
};
//
// The address of the synchronization object used by the kernel.
//
PVOID ResourceAddress;
//
// The thread that currently owns the resource. The field is
// null if nobody owns the resource.
//
struct _VI_DEADLOCK_THREAD * ThreadOwner;
//
// List of resource nodes representing acquisitions of this resource.
//
LIST_ENTRY ResourceList;
union {
//
// List used for chaining resources from a hash bucket.
//
LIST_ENTRY HashChainList;
//
// Used to chain free resources. This list is used only after
// the resource has been freed and we put the structure
// into a cache to reduce kernel pool contention.
//
LIST_ENTRY FreeListEntry;
};
//
// Stack trace of the resource creator. On free builds we
// may have here only a return address that is bubbled up
// from verifier thunks.
//
PVOID StackTrace [VI_MAX_STACK_DEPTH];
//
// Stack trace for last acquire
//
PVOID LastAcquireTrace [VI_MAX_STACK_DEPTH];
//
// Stack trace for last release
//
PVOID LastReleaseTrace [VI_MAX_STACK_DEPTH];
} VI_DEADLOCK_RESOURCE, * PVI_DEADLOCK_RESOURCE;
//
// VI_DEADLOCK_THREAD
//
typedef struct _VI_DEADLOCK_THREAD {
//
// Kernel thread address
//
PKTHREAD Thread;
//
// The node representing the last resource acquisition made by
// this thread.
//
//
// We have separate graph branches for spinlocks and other types
// of locks (fast mutex, mutex). The thread keeps a list of both types
// so that we can properly release locks
//
PVI_DEADLOCK_NODE CurrentSpinNode;
PVI_DEADLOCK_NODE CurrentOtherNode;
union {
//
// Thread list. It is used for chaining into a hash bucket.
//
LIST_ENTRY ListEntry;
//
// Used to chain free nodes. The list is used only after we decide
// to delete the thread structure (possibly because it does not
// hold resources anymore). Keeping the structures in a cache
// reduces pool contention.
//
LIST_ENTRY FreeListEntry;
};
//
// Count of resources currently acquired by a thread. When this becomes
// zero the thread will be destroyed. The count goes up during acquire
// and down during release.
//
ULONG NodeCount;
//
// This counter is used to count how many IoCallDriver() calls with
// paging IRPs are active for this thread. This information is necessary
// to decide if we should temporarily disable deadlock verification
// to avoid known lack of lock hierarchy issues in file system drivers.
//
ULONG PagingCount;
} VI_DEADLOCK_THREAD, *PVI_DEADLOCK_THREAD;
//
// Deadlock verifier globals
//
typedef struct _VI_DEADLOCK_GLOBALS {
//
// Structure counters: [0] - current, [1] - maximum
//
ULONG Nodes[2];
ULONG Resources[2];
ULONG Threads[2];
//
// Maximum times for Acquire() and Release() in ticks.
//
LONGLONG TimeAcquire;
LONGLONG TimeRelease;
//
// Total number of kernel pool bytes used by the deadlock verifier
//
SIZE_T BytesAllocated;
//
// Resource and thread collection.
//
PLIST_ENTRY ResourceDatabase;
PLIST_ENTRY ThreadDatabase;
//
// How many times ExAllocatePool failed on us?
// If this is >0 we stop deadlock verification.
//
ULONG AllocationFailures;
//
// How many nodes have been trimmed when we decided to forget
// partially the history of some resources.
//
ULONG NodesTrimmedBasedOnAge;
ULONG NodesTrimmedBasedOnCount;
//
// Deadlock analysis statistics
//
ULONG NodesSearched;
ULONG MaxNodesSearched;
ULONG SequenceNumber;
ULONG RecursionDepthLimit;
ULONG SearchedNodesLimit;
ULONG DepthLimitHits;
ULONG SearchLimitHits;
//
// Number of times we have to exonerate a deadlock because
// it was protected by a common resource (e.g. thread 1 takes ABC,
// thread 2 takes ACB -- this will get flagged initially by our algorithm
// since B&C are taken out of order but is not actually a deadlock.
//
ULONG ABC_ACB_Skipped;
ULONG OutOfOrderReleases;
ULONG NodesReleasedOutOfOrder;
#if DBG
//
// How many locks are held simultaneously while the system is running?
//
ULONG NodeLevelCounter[8];
ULONG GraphNodes[8];
#endif
ULONG TotalReleases;
ULONG RootNodesDeleted;
//
// Used to control how often we delete portions of the dependency
// graph.
//
ULONG ForgetHistoryCounter;
//
// How often was a worker items dispatched to trim the
// pool cache.
//
ULONG PoolTrimCounter;
//
// Caches of freed structures (thread, resource, node) used to
// decrease kernel pool contention.
//
LIST_ENTRY FreeResourceList;
LIST_ENTRY FreeThreadList;
LIST_ENTRY FreeNodeList;
ULONG FreeResourceCount;
ULONG FreeThreadCount;
ULONG FreeNodeCount;
//
// Resource address that caused the deadlock
//
PVOID Instigator;
//
// Number of participants in the deadlock
//
ULONG NumberOfParticipants;
//
// List of the nodes that participate in the deadlock
//
PVI_DEADLOCK_NODE Participant [NO_OF_DEADLOCK_PARTICIPANTS];
LOGICAL CacheReductionInProgress;
} VI_DEADLOCK_GLOBALS, *PVI_DEADLOCK_GLOBALS;
#endif