Leaked source code of windows server 2003
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/*++
Copyright (c) 1993 Microsoft Corporation
Module Name:
graphics.h
Abstract:
Bitmap display support with text mode for
upgrade. This file has three core abstractions
Bitmap, Animated bitmap and Graphics
Progress bar.
Author:
Vijay Jayaseelan (vijayj) 01 July 2000
Revision History:
None
--*/
#ifndef _GRAPHICS_H_
#define _GRAPHICS_H_
#include "spprecmp.h"
#pragma hdrstop
#define MAX_ANIMATED_BITMAPS 256
//
// Bitmap abstraction
//
// A textmode bitmap can be created using a resource ID
// or a fully qualified bitmap file name.
//
// Note : Since currently we support only 640 * 480 * 16 (colors)
// VGA mode, its necessary that all the bitmap
// resources and files adhere to this format.
//
typedef struct _TM_BITMAP {
PVOID ViewBase;
PVOID Data;
WCHAR FileName[MAX_PATH];
HANDLE FileHandle;
HANDLE SectionHandle;
} TM_BITMAP, *PTM_BITMAP, *TM_BITMAP_HANDLE;
//
// Bitmap methods
//
TM_BITMAP_HANDLE
TextmodeBitmapCreate(
IN ULONG ResourceId
);
TM_BITMAP_HANDLE
TextmodeBitmapCreateFromFile(
IN PWSTR FileName
);
NTSTATUS
TextmodeBitmapDelete(
IN TM_BITMAP_HANDLE hBitmap
);
NTSTATUS
TextmodeBitmapDisplay(
IN TM_BITMAP_HANDLE hBitmap,
IN ULONG X,
IN ULONG Y
);
//
// Animated bitmap abstraction
//
// Animated bitmap consists of multiple bitmaps of the same
// size. Each next bitmap is drawn at the same location
// after the specified time out, creating an illusion of
// animation.
//
// Note : Since animated bitmap is just a collection of
// regular textmode bitmap abstraction, its format
// is also restricted as regular textmode bitmap.
//
typedef struct _TM_ANIMATED_BITMAP {
TM_BITMAP_HANDLE Bitmaps[MAX_ANIMATED_BITMAPS];
ULONG FlipTime;
ULONG CurrentBitmap;
ULONG X;
ULONG Y;
HANDLE ThreadHandle;
LONG StopAnimating;
} TM_ANIMATED_BITMAP, *PTM_ANIMATED_BITMAP, *TM_ANIMATED_BITMAP_HANDLE;
//
// Animated bitmap methods
//
TM_ANIMATED_BITMAP_HANDLE
TextmodeAnimatedBitmapCreate(
IN ULONG *ResourceIds
);
TM_ANIMATED_BITMAP_HANDLE
TextmodeAnimatedBitmapCreateFromFiles(
IN WCHAR *FileNames[]
);
NTSTATUS
TexmodeAnimatedBitmapDelete(
IN TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap
);
NTSTATUS
TextmodeAnimatedBitmapAnimate(
IN TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap,
IN ULONG X,
IN ULONG Y,
IN ULONG Speed
);
VOID
TextmodeAnimatedBitmapAnimator(
IN PVOID Context
);
//
// Progress Bar abstraction
//
// Note : Progress bar can use bitmaps or solid
// fills based on the way its created. In case
// the progress bar uses bitmaps, then the
// foreground & background bitmaps are each 1 pixel
// wide and background bitmap is assumed to be
// 2 pixels shorter than foreground bitmap.
//
//
typedef struct _TM_GRAPHICS_PRGBAR {
ULONG X;
ULONG Y;
ULONG Length;
ULONG Height;
ULONG BackgroundColor;
ULONG ForegroundColor;
ULONG Fill;
TM_BITMAP_HANDLE Background;
TM_BITMAP_HANDLE Foreground;
} TM_GRAPHICS_PRGBAR, *TM_GRAPHICS_PRGBAR_HANDLE;
//
// Progress bar methods
//
TM_GRAPHICS_PRGBAR_HANDLE
TextmodeGraphicsProgBarCreate(
IN ULONG X,
IN ULONG Y,
IN ULONG Length,
IN ULONG Height,
IN ULONG ForegroundColor,
IN ULONG BackgroundColor,
IN ULONG InitialFill
);
TM_GRAPHICS_PRGBAR_HANDLE
TextmodeGraphicsProgBarCreateUsingBmps(
IN ULONG X,
IN ULONG Y,
IN ULONG Length,
IN ULONG Height,
IN ULONG BackgroundBmpId,
IN ULONG CellBmpId,
IN ULONG InitialFill
);
NTSTATUS
TextmodeGraphicsProgBarUpdate(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar,
IN ULONG Fill
);
NTSTATUS
TextmodeGraphicsProgBarRefresh(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar,
IN BOOLEAN UpdateBackground
);
NTSTATUS
TextmodeGraphicsProgBarDelete(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar
);
//
// Vga graphics interface
//
NTSTATUS
VgaGraphicsInit(
PSP_VIDEO_VARS VideoVars
);
NTSTATUS
VgaGraphicsTerminate(
PSP_VIDEO_VARS VideoVars
);
VOID
VgaGraphicsSolidColorFill(
IN ULONG x1,
IN ULONG y1,
IN ULONG x2,
IN ULONG y2,
IN ULONG Color
);
VOID
VgaGraphicsBitBlt(
IN PUCHAR Buffer,
IN ULONG x,
IN ULONG y
);
//
// Misc functions
//
NTSTATUS
UpgradeGraphicsInit(
VOID
);
NTSTATUS
UpgradeGraphicsStart(
VOID
);
VOID
GraphicsModeProgressUpdate(
IN TM_SETUP_MAJOR_EVENT MajorEvent,
IN TM_SETUP_MINOR_EVENT MinorEvent,
IN PVOID Context,
IN PVOID EventData
);
VOID
UpgradeGraphicsThread(
IN PVOID Context
);
//
// Indicates that graphics mode is needed for upgrade
// cases, with actual textmode running in the background
//
#define SP_IS_UPGRADE_GRAPHICS_MODE() (VideoVars.UpgradeGraphicsMode)
#define SP_SET_UPGRADE_GRAPHICS_MODE(_Value) \
(VideoVars.UpgradeGraphicsMode = (_Value));
//
// #define _GRAPHICS_TESTING_ TRUE
//
#endif // for _GRAPHICS_H_