Leaked source code of windows server 2003
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258 lines
7.4 KiB

#if !defined(FUSION_ARRAYHELP_H_INCLUDED_)
#define FUSION_ARRAYHELP_H_INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <oleauto.h>
#include "fusionheap.h"
#include "fusiontrace.h"
//
// arrayhelp.h
//
// Helper function(s) to deal with growable arrays.
//
// Users of this utility should provide explicit template
// specializations for classes for which you can safely (without
// possibility of failure) transfer the contens from a source
// instance to a destination instance, leaving the source "empty".
//
// If moving the data may fail, you must provide a specialization
// of FusionCopyContents() which returns an appropriate HRESULT
// on failure.
//
//
// C++ note:
//
// the C++ syntax for explicit function template specialization
// is:
//
// template <> BOOLEAN FusionCanMoveContents<CFoo>(CFoo *p) { UNUSED(p); return TRUE; }
//
#if !defined(FUSION_UNUSED)
#define FUSION_UNUSED(x) (x)
#endif
//
// The default implementation just does assignment which may not fail;
// you can (and must if assignment may fail) specialize as you like to
// do something that avoids data copies; you may assume that the source
// element will be destroyed momentarily.
//
//
// The FusionCanMemcpyContents() template function is used to determine
// if a class is trivial enough that a raw byte transfer of the old
// contents to the new contents is sufficient. The default is that the
// assignment operator is used as that is the only safe alternative.
//
template <typename T>
inline bool
FusionCanMemcpyContents(
T *ptDummyRequired = NULL
)
{
FUSION_UNUSED(ptDummyRequired);
return false;
}
//
// The FusionCanMoveContents() template function is used by the array
// copy template function to optimize for the case that it should use
// FusionMoveContens<T>().
//
// When overriding this function, the general rule is that if the data
// movement may allocate memory etc. that will fail, we need to use the
// FusionCopyContens() member function instead.
//
// It takes a single parameter which is not used because a C++ template
// function must take at least one parameter using the template type so
// that the decorated name is unique.
//
template <typename T>
inline BOOLEAN
FusionCanMoveContents(
T *ptDummyRequired = NULL
)
{
FUSION_UNUSED(ptDummyRequired);
return FALSE;
}
template <> inline BOOLEAN
FusionCanMoveContents<LPWSTR>(LPWSTR *ptDummyRequired)
{
FUSION_UNUSED(ptDummyRequired);
return TRUE;
}
//
// FusionCopyContents is a default implementation of the assignment
// operation from rtSource to rtDestination, except that it may return a
// failure status. Trivial classes which do define an assignment
// operator may just use the default definition, but any copy implementations
// which do anything non-trivial need to provide an explicit specialization
// of FusionCopyContents<T> for their class.
//
template <typename T>
inline BOOL
FusionWin32CopyContents(
T &rtDestination,
const T &rtSource
)
{
rtDestination = rtSource;
return TRUE;
}
//
// FusionAllocateArray() is a helper function that performs array allocation.
//
// It's a separate function so that users of these helpers may provide an
// explicit specialization of the allocation/default construction mechanism
// for an array without replacing all of FusionExpandArray().
//
template <typename T>
inline BOOL
FusionWin32AllocateArray(
SIZE_T nElements,
T *&rprgtElements
)
{
BOOL fSuccess = FALSE;
FN_TRACE_WIN32(fSuccess);
rprgtElements = NULL;
T *prgtElements = NULL;
if (nElements != 0)
IFALLOCFAILED_EXIT(prgtElements = new T[nElements]);
rprgtElements = prgtElements;
fSuccess = TRUE;
Exit:
return fSuccess;
}
//
// FusionFreeArray() is a helper function that performs array deallocation.
//
// It's a separate function so that users of the array helper functions may
// provide an explicit specialization of the deallocation mechanism for an
// array of some particular type without replacing the whole of FusionExpandArray().
//
// We include nElements in the parameters so that overridden implementations
// may do something over the contents of the array before the deallocation.
// The default implementation just uses operator delete[], so nElements is
// unused.
//
template <typename T>
inline VOID
FusionFreeArray(
SIZE_T nElements,
T *prgtElements
)
{
FUSION_UNUSED(nElements);
ASSERT_NTC((nElements == 0) || (prgtElements != NULL));
if (nElements != 0)
FUSION_DELETE_ARRAY(prgtElements);
}
template <> inline VOID FusionFreeArray<LPWSTR>(SIZE_T nElements, LPWSTR *prgtElements)
{
FUSION_UNUSED(nElements);
ASSERT_NTC((nElements == 0) || (prgtElements != NULL));
for (SIZE_T i = 0; i < nElements; i++)
prgtElements[i] = NULL ;
if (nElements != 0)
FUSION_DELETE_ARRAY(prgtElements);
}
template <typename T>
inline BOOL
FusionWin32ResizeArray(
T *&rprgtArrayInOut,
SIZE_T nOldSize,
SIZE_T nNewSize
)
{
BOOL fSuccess = FALSE;
FN_TRACE_WIN32(fSuccess);
T *prgtTempNewArray = NULL;
//
// nMaxCopy is the number of elements currently in the array which
// need to have their values preserved. If we're actually shrinking
// the array, it's the new size; if we're expanding the array, it's
// the old size.
//
const SIZE_T nMaxCopy = (nOldSize > nNewSize) ? nNewSize : nOldSize;
PARAMETER_CHECK((rprgtArrayInOut != NULL) || (nOldSize == 0));
// If the resize is to the same size, complain in debug builds because
// the caller should have been smarter than to call us, but don't do
// any actual work.
ASSERT(nOldSize != nNewSize);
if (nOldSize != nNewSize)
{
// Allocate the new array:
IFW32FALSE_EXIT(::FusionWin32AllocateArray(nNewSize, prgtTempNewArray));
if (::FusionCanMemcpyContents(rprgtArrayInOut))
{
memcpy(prgtTempNewArray, rprgtArrayInOut, sizeof(T) * nMaxCopy);
}
else if (!::FusionCanMoveContents(rprgtArrayInOut))
{
// Copy the body of the array:
for (SIZE_T i=0; i<nMaxCopy; i++)
IFW32FALSE_EXIT(::FusionWin32CopyContents(prgtTempNewArray[i], rprgtArrayInOut[i]));
}
else
{
// Move each of the elements:
for (SIZE_T i=0; i<nMaxCopy; i++)
{
::FusionWin32CopyContents(prgtTempNewArray[i], rprgtArrayInOut[i]);
}
}
// We're done. Blow away the old array and put the new one in its place.
::FusionFreeArray(nOldSize, rprgtArrayInOut);
rprgtArrayInOut = prgtTempNewArray;
prgtTempNewArray = NULL;
}
fSuccess = TRUE;
Exit:
if (prgtTempNewArray != NULL)
::FusionFreeArray(nNewSize, prgtTempNewArray);
return fSuccess;
}
#define MAKE_CFUSIONARRAY_READY(Typename, CopyFunc) \
template<> inline BOOL FusionWin32CopyContents<Typename>(Typename &rtDest, const Typename &rcSource) { \
FN_PROLOG_WIN32 IFW32FALSE_EXIT(rtDest.CopyFunc(rcSource)); FN_EPILOG } \
#endif // !defined(FUSION_ARRAYHELP_H_INCLUDED_)