Leaked source code of windows server 2003
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/*++
Copyright (c) 1990 Microsoft Corporation
Module Name:
srvacces.c
Abstract:
This file contains the Access Pack support routines
Author:
Gregory Wilson (gregoryw) 28-Jul-1993
Revision History:
--*/
#include "basesrv.h"
BOOL
FirstSoundSentry(
UINT uVideoMode
);
BOOL (*_UserSoundSentry)(
UINT uVideoMode
) = FirstSoundSentry;
BOOL
FailSoundSentry(
UINT uVideoMode
)
{
//
// If the real user soundsentry routine cannot be found, deny access
//
return( FALSE );
}
BOOL
FirstSoundSentry(
UINT uVideoMode
)
{
UNICODE_STRING WinSrvString = RTL_CONSTANT_STRING(L"winsrv");
STRING UserSoundSentryString = RTL_CONSTANT_STRING("_UserSoundSentry");
HANDLE UserServerModuleHandle;
NTSTATUS Status;
BOOL (*pfnSoundSentryProc)(UINT) = FailSoundSentry; // default to failure
Status = LdrGetDllHandle(
NULL,
NULL,
&WinSrvString,
&UserServerModuleHandle
);
if ( NT_SUCCESS(Status) ) {
Status = LdrGetProcedureAddress(
UserServerModuleHandle,
&UserSoundSentryString,
0L,
(PVOID *)&pfnSoundSentryProc
);
}
_UserSoundSentry = pfnSoundSentryProc;
return( _UserSoundSentry( uVideoMode ) );
}
//
// There are no uses of this, so remove it regardless of the ifdef.
//
#if 0 // defined(CONSOLESOUNDSENTRY)
CONST STRING ConsoleSoundSentryString = RTL_CONSTANT_STRING("_ConsoleSoundSentry");
BOOL
FirstConsoleSoundSentry(
UINT uVideoMode
);
BOOL (*_ConsoleSoundSentry)(
UINT uVideoMode
) = FirstConsoleSoundSentry;
BOOL
FirstConsoleSoundSentry(
UINT uVideoMode
)
{
HANDLE ConsoleServerModuleHandle;
NTSTATUS Status;
BOOL (*pfnSoundSentryProc)(UINT) = FailSoundSentry; // default to failure
Status = LdrGetDllHandle(
NULL,
NULL,
&WinSrvString,
(PVOID *)&ConsoleServerModuleHandle
);
if ( NT_SUCCESS(Status) ) {
Status = LdrGetProcedureAddress(
ConsoleServerModuleHandle,
&ConsoleSoundSentryString,
0L,
(PVOID *)&pfnSoundSentryProc
);
}
_ConsoleSoundSentry = pfnSoundSentryProc;
return( _ConsoleSoundSentry( uVideoMode ) );
}
#endif
ULONG
BaseSrvSoundSentryNotification(
IN OUT PCSR_API_MSG m,
IN OUT PCSR_REPLY_STATUS ReplyStatus
)
{
PBASE_SOUNDSENTRY_NOTIFICATION_MSG a =
(PBASE_SOUNDSENTRY_NOTIFICATION_MSG)&m->u.ApiMessageData;
BOOL SoundSentryStatus;
//
// The possible values for a->VideoMode are:
// 0 : windows mode
// 1 : full screen mode
// 2 : full screen graphics mode
//
SoundSentryStatus = _UserSoundSentry( a->VideoMode );
if (SoundSentryStatus) {
return( (ULONG)STATUS_SUCCESS );
} else {
return( (ULONG)STATUS_ACCESS_DENIED );
}
ReplyStatus; // get rid of unreferenced parameter warning message
}